Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9337165745771934957 1 Cypresjuge the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Jan 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (92 turns). Cypresjuge the Conjurer (Octopode Conjurer) Turns: 92, Time: 00:00:29 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 20 God: Gold: 13 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of immolation {unknown} Potions a - a potion of magic b - a potion of haste {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Magic restored. There is an open door here. Found a stone staircase leading down. A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. Okay, then. Clearing travel trail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #>. # #.. #.# #.# .#.### #.# ..... #.###...### #.......... #.†........ #..@...g... #.###.#..#. #.# # #.# #.# ..### #######'###.#...... #...........##.... #.####..........# #.# #..........# #.# #..........+ You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cypresjuge the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, serial_shops, nicolae_shop_relaxation, chequers_big_river, dk_noncrumbling_3, minmay_misc_feat_columns Action || total ---------------------------++------- Cast: Magic Dart || 3 Use: Scroll || 1