Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9472348542116110767 21 Cypresjuge the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on May 13, 2026. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:58 (1102 turns). Cypresjuge the Magician (Djinni Fire Elementalist) Turns: 1102, Time: 00:05:58 Health: -2/25 AC: 11 Str: 7 XL: 3 Next: 2% Gold: 47 EV: 5 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) e - +2 hat rElec . (100%) c - +2 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth ++ d - ring of positive energy HPRegen 0.24/turn %: infuse magic (-3 HP) @: attractive, flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 cloak (worn) e - a +2 hat (worn) Jewellery b - a +4 ring of protection (worn) d - a ring of positive energy (worn) Scrolls t - a scroll of teleportation Potions k - a potion of brilliance {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 d - Inner Flame Hex/Fire 15% N/A 11% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Freeze Ice 60% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund hits you with a +0 scythe. The bat is attracted toward you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns Sigmund. Sigmund is lightly wounded. The foxfire burns Sigmund. Sigmund is moderately wounded. The bat hits you but does no damage. The ribbon worm closely misses you. The foxfire burns Sigmund. Sigmund is heavily wounded. The bat is attracted toward you. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded) Flames lash Sigmund. Sigmund is severely wounded. Sigmund's fire resistance burns away. The foxfire burns the bat. You kill the bat! Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up. Flames lash the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. The puff of flame hits you but does no damage. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, more vulnerable to fire) Flames lash Sigmund. Sigmund is burned terribly! You kill Sigmund! * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ..#.. #.# .... ..#$.##.# ...# .......# ..... #.....##....# #......<..... ..#............ ......))w.$.... #.§.†@# ###.......... ............. ............... <.##.#..#.#...# # #.#..#...... # #..#.#.... .......... You could see a ribbon worm (combustible). Vanquished Creatures Sigmund (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 6 bats A frilled lizard (D:1) 2 goblins 4 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cypresjuge the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Cypresjuge set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 250 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1090 | D:2 | Encountered Sigmund 1097 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1097 | D:2 | Learned a level 1 spell: Freeze 1102 | D:2 | Killed Sigmund 1102 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring, serial_forest, infiniplex_forest_end_2, infiniplex_forest_fountain, infiniplex_forest_clump_double, infiniplex_forest_zigzag_1, infiniplex_forest_lined_corner, infiniplex_forest_end_1, infiniplex_forest_clump_tiny, infiniplex_forest_clump_double D:2: wad_crossroads, layout_basic, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Foxfire || 30 Scorch || 13 Drink: Curing || 1 Heal wounds || 1 Attraction || 1 Read: Identify || 1 Noise || 1 Blinking || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 24