Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14793849105449050900 46 DA2RE2L the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on May 16, 2024. Slain by a gnoll ... wielding a +0 flail (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1184 turns). DA2RE2L the Conjurer (Octopode Conjurer) Turns: 1184, Time: 00:03:21 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 68% Magic: 6/6 EV: 13 Int: 22 God: Gold: 61 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 war axe (weapon) f - a +0 spear Missiles d - 11 stones Scrolls g - 2 scrolls of identify h - 3 scrolls of enchant armour Potions b - 3 potions of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.4 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 4% 1 Slow Hex 8% N/A 13% 1 Mercury Vapours Alch/Air 4% N/A 21% 2 Confusing Touch Hex 2% N/A 36% 3 Sigil of Binding Hex 2% N/A 36% 3 Vampiric Draining Necr 2% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Olgreb's Toxic Radiance Alch 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. 2 gnolls come into view. Found a club. The gnoll misses you. The gnoll closely misses you. You slash the gnoll! You kill the gnoll! You closely miss the gnoll. The gnoll closely misses you. The gnoll barely misses you. You see here a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You hit the gnoll but do no damage. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled WAXEUPL TUOFOH, it crumbles to dust. It is a scroll of identify. h - 3 scrolls of enchant armour You constrict the gnoll. The gnoll barely misses you. The gnoll struggles to escape constriction. The gnoll barely misses you. Okay, then. You release your grip on the gnoll. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. Magic courses through your body. The gnoll hits you with a +0 flail. You die... ...... .... ...... ... .. ...... ."#... ......####..#.#. ................ ................ #....g......) #...@gg...... ####.....####### ...........# ............# ............###### .................. ............###### ............# ............# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) 4 ball pythons 3 bats (D:1) 6 endoplasms (D:1) A goblin (D:1) 6 hobgoblins 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:2) 2 frilled lizards (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DA2RE2L the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 391 | D:1 | Learned a level 2 spell: Searing Ray 648 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1184 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_cross, st_stairs_12, grunt_decor_resistance, minmay_close_crescents D:2: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove Action || total ---------------------------++------- Melee: Constrict || 2 Dagger || 1 Tentacles || 1 War axe || 4 Cast: Magic Dart || 55 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armour: Skin || 7 Dodge: Dodged || 14