Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15643306573630794334 14 DETOXEDEGG the Magician (level 2, -4/21 HPs) Began as a Djinni Conjurer on June 19, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (274 turns). DETOXEDEGG the Magician (Djinni Conjurer) Turns: 274, Time: 00:01:07 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 60 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You focus your ray upon the quokka. The searing ray misses the quokka. (Press . to maintain the ray.) The bat hits you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The bat hits you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. As you read the scroll labelled JEEQ ROUGIUNNE, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. The bat closely misses you. The quokka bites you. You die... #.#..#.......#..#..##........# #.#..##.....##..#..##......... #..#..##...## ...##........# #..#...##+##. #...##......... #...#..)..... #....##.......#. #....##...).##.....##.......# #......#####.......# #.............b....## #.......)....@†>....# ##############r.....# #..†... ...... ..... ..... .... .... You could see a quokka and a bat. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DETOXEDEGG the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DETOXEDEGG set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 273 | D:1 | HP: 1/21 [quokka (4)] 274 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_rooms, minmay_misc_feat_x Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 10 Dodge: Dodged || 12