Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 2288202436442331170 45 DaBurgermeista the Conjurer (level 3, -4/26 HPs) Began as an Armataur Conjurer on May 15, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (2327 turns). DaBurgermeista the Conjurer (Armataur Conjurer) Turns: 2327, Time: 00:05:25 Health: -4/26 AC: 4 Str: 12 XL: 3 Next: 42% Magic: 0/7 EV: 8 Int: 20 God: Gold: 63 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . h - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - scarf {repulsion} rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: repel missiles, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons e - a +0 whip Armour a - a +0 robe (worn) k - a scarf of repulsion (worn) Magical Staves h - a staff of conjuration (weapon) Scrolls d - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of blinking {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of curing {unknown} c - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 32% 3d8 10% 2 Blink Tloc 4% N/A 22% 2 Jinxbite Hex 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 52% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Shops: D:1 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You bump into the rock wall. Sigmund hits you from afar with a +0 scythe. Sigmund barely misses you. You bump into the rock wall. You're too confused to move! Sigmund hits you with a +0 scythe! Sigmund hits you from afar with a +0 scythe. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You feel less confused. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 77% to hit) You feel a surge of power! The searing ray hits Sigmund! (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Sigmund closely misses you. Sigmund points at you and mumbles some strange words. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund screams, "Die, monster!" You bump into the rock wall. You feel less confused. Sigmund completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) You feel a surge of power! You focus your ray upon Sigmund. The searing ray hits Sigmund! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ##.############..# #.#... #..# #....# #..# #.# .. #.## #....# #..###.# . ####.## #....# #..##..# # #.....# #....# ###...## #.##### #....# ##..### #.########....####..## #.......#.......##.## #######.#.#@.@..##.# ####### ##...<#.##....># #...... #...÷.#.######.# #...... #.....#...## #.# #...... #.._÷.#....# #.###...... #..........# #.......... #.....#....# #####...>.. #####..##....# ####...... #..........######.....#### You could see Sigmund. Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 3 endoplasms A giant cockroach (D:1) 4 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 5 bats 3 frilled lizards 3 goblins 2 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DaBurgermeista the Armataur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 436 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/5 464 | D:1 | Found Mirph's Distillery. 1261 | D:2 | Found a burning altar of Makhleb. 1268 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/7 1273 | D:2 | Reached skill level 4 in Conjurations 1709 | D:2 | Learned a level 2 spell: Searing Ray 1903 | D:2 | Noticed Sigmund 2327 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners, serial_shops, shop, nicolae_houndstooth_variations D:2: layout_basic, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_unsneaky_path_c, co_window_broadway_a, co_window_corner_ca, co_window_broadway_a, co_window_broadway_a, co_window_corner_b, co_window_of_opportunity_c, glass_columns_b, glass_columns_a, glass_columns_a, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 15 Tailslap || 3 Whip || 6 Staff || 8 Cast: Magic Dart || 73 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 45 Dodge: Dodged || 22 Repelled || 1