Seeded DCSS version 0.34-a0-1005-g17b9c6f5ef (webtiles) character file. Game seed: 12341234 (custom seed) 0 Dajammer77 the Vexing (level 1, -1/12 HPs) Began as a Poltergeist Hexslinger on Oct 24, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (281 turns). Dajammer77 the Vexing (Poltergeist Hexslinger) Turns: 281, Time: 00:00:42 Health: -1/12 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison Skills: + Level 0.8 Fighting + Level 1.6 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% 2d2 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The bush is heavily damaged. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the bush. The bush is heavily damaged. The quokka misses you. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the bush but does no damage. The bush is heavily damaged. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka completely misses you. You shoot a sling bullet. The sling bullet hits the bush but does no damage. The bush is heavily damaged. The quokka bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the bush. The bush is heavily damaged. The quokka barely misses you. The quokka closely misses you. You shoot a sling bullet. The sling bullet hits the bush but does no damage. The bush is heavily damaged. The quokka completely misses you. You shoot a sling bullet. The sling bullet hits the bush. The bush is heavily damaged. The quokka closely misses you. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the bush but does no damage. The bush is heavily damaged. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the bush. The bush is heavily damaged. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the bush but does no damage. The bush is heavily damaged. The quokka bites you. You die... ##....♣....P♣P..## #...♣.♣.P..P♣PP..# #....♣..........### #..........P.PP...## ##..........