Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5148260780913148639 104 DammitJ the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Jan 7, 2025. Got out of the dungeon alive. The game lasted 00:09:19 (3009 turns). DammitJ the Conjurer (Deep Elf Conjurer) Turns: 3009, Time: 00:09:20 Health: 24/24 AC: 2 Str: 6 XL: 4 Next: 52% Magic: 12/12 EV: 11 Int: 23 God: Gold: 217 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 217 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of protection from fire Scrolls c - a scroll of torment {unknown} d - 4 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - 3 scrolls of teleportation {unknown} i - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of curing {unknown} k - a potion of haste {unknown} Skills: + Level 0.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 6.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Ignite Poison Fire/Alch 4% N/A 71% 4 Sticky Flame Fire/Alch 4% 2d4 71% 4 Curse of Agony Necr 4% N/A 96% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The giant cockroach is heavily wounded. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! Your magical contamination has completely faded away. Things that are here: a giant cockroach corpse; a giant cockroach corpse A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You see here a giant cockroach corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. There is an open door here. You see here a +0 short sword. There is an open door here. You see here a jackal skeleton. Things that are here: a jackal skeleton; a jackal skeleton You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #######.######.######### #....... ......#.##.............# #.###### ......'.##.............# #.# #. ......####..######'##..# #.# #. ......####..#.......#..# #.# #. ............#.......'..# #.# #. .....#####..#.......#..# ### #. .....# #..#.......#..# ####### ####.### #..#...@...#..# #...... #...รท..# #..#.......#..####.##### #......# #..+.......#.....#.#.... #......# #..#.......#..##...#.### #......# #..##+######..####.#.#.. .......# #.............# #.#.### #......# #.............# #.#.... #......# #########.##### #.#.### #......# #.# #.#.# There were no monsters in sight! Vanquished Creatures 2 adders 2 dart slugs (D:1) A ribbon worm (D:2) 8 orcs (D:3) 4 ball pythons 6 endoplasms 4 giant cockroaches 5 goblins 8 hobgoblins 8 jackals 2 quokkas 3 bats (D:2) 5 frilled lizards 2 kobolds (D:1) 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DammitJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 7/15 MP: 1/8 194 | D:1 | Reached skill level 5 in Conjurations 597 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1925 | D:3 | Identified the +1 leather armour of Integrity {Str+3} 1930 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 2127 | D:3 | Reached skill level 6 in Conjurations 3009 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic D:2: layout_loops_cross, minmay_misc_feat_square, chequers_arboretum D:3: layout_loops_corners, gup_sewer_entry_pipe Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.0 Fighting | | 0.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Cast: Magic Dart | 84 | 38 || 122 Armour: Robe | 13 | 2 || 15 Dodge: Dodged | 23 | 3 || 26