Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4867783156976462490 21 DanMoose the Magician (level 3, 21/25 HPs) Began as a Djinni Alchemist on Feb 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:24:49 (1707 turns). DanMoose the Magician (Djinni Alchemist) Turns: 1707, Time: 00:24:49 Health: 21/25 AC: 2 Str: 7 XL: 3 Next: 5% Gold: 98 EV: 8 Int: 18 God: SH: 7 Dex: 13 rFire + + . c - +0 dagger (venom) rCold x . . m - +0 kite shield rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) d - a +0 dagger i - a +0 short sword j - a +0 short sword l - a +0 dagger Armour a - a +0 robe b - a +0 robe (worn) m - a +0 kite shield (worn) Scrolls f - a scroll of identify {Dagger} k - a scroll of noise Potions e - 3 potions of curing g - a potion of heal wounds {unknown} h - 2 potions of magic {unknown} Skills: + Level 2.7 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 36% 1 b - Mercury Vapours Alch/Air 28% N/A 50% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 73% 3 d - Olgreb's Toxic Radia Alch 14% N/A 98% 4 e - Sticky Flame Fire/Alch 14% 2d5 98% 4 f - Foxfire Conj/Fire 56% 2x1d6 36% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Casting: Mercury Vapours (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A hobgoblin comes into view. Casting: Mercury Vapours (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The hobgoblin shouts! You reach down and open the door. There is an open door here. Casting: Sting (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin looks even sicker. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin looks as sick as possible! The hobgoblin is almost dead. You kill the hobgoblin! There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . # ############ .## # #..........# ..# # #..........# #.# # #..........# #.# # #..........# #.# ######..........###.# ...(÷...........@...# #...##..........##### +........>.......... #...#####.########## #...# #.... #...# #...... #...# #.....)# #...# #......# ...# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 ball pythons (D:1) 3 endoplasms A giant cockroach (D:2) 2 hobgoblins A kobold (D:2) A quokka (D:1) 3 bats A frilled lizard (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanMoose the Djinni Alchemist began the quest for the Orb. 0 | D:1 | DanMoose set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | ^ 307 | D:1 | Found a faded altar of an unknown god. 606 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 1380 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1380 | D:2 | Learned a level 1 spell: Foxfire 1707 | D:2 | Quit the game Illustrated notes ..######.#∩÷...####. #. #....#∩......... ##.###....##......... #....#....##.÷....... #...#####........÷ #.### ##....).... #.# #.∩###∩###∩ #.# #### ### ## #@# #....b[# #.##...# # ##.## .. ### Turn 55 on D:1: ^ Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, basic_ecumenical_altar D:2: layout_basic, basic_altar, dreamdust_mushroom_princess, uniq_robin Action || total ---------------------------++------- Melee: Unarmed || 21 Dagger || 22 Cast: Sting || 21 Mercury Vapours || 2 Use: Scroll || 2 Armour: Robe || 33 Dodge: Dodged || 27 Block: Kite shield || 4