Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5901145634258399456 21 DanteGrimm the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Apr 24, 2024. Slain by an orc ... wielding a +0 dagger (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (714 turns). DanteGrimm the Magician (Djinni Hedge Wizard) Turns: 714, Time: 00:02:38 Health: 0/25 AC: 3 Str: 7 (9) XL: 3 Next: 5% Gold: 78 EV: 12 Int: 16 (17) God: SH: 0 Dex: 10 (12) rFire + + . g - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 quarterstaff (weapon) Missiles f - 6 atropa-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 cloak (worn) Scrolls i - a scroll of teleportation {unknown} Potions h - a potion of curing {unknown} Skills: * Level 0.3 Staves + Level 2.7 Dodging + Level 2.0 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Slow Hex 48% N/A 5% 1 c - Blink Tloc 24% N/A 8% 2 d - Call Imp Summ 24% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 f - Shock Conj/Air 48% 1d6 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. x2 You barely miss the giant cockroach. The giant cockroach is almost dead. The giant cockroach waves its antennae. The giant cockroach misses you. You hit the giant cockroach. You kill the giant cockroach! The orc closely misses you. The orc priest hits you with a +0 mace. You closely miss the orc priest. The orc misses you. The orc priest barely misses you. The orc completely misses you. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest barely misses you. The orc hits you with a +0 dagger. The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The endoplasm closely misses you. The orc priest hits you with a +0 mace! The orc hits you with a +0 dagger. You are too injured to fight recklessly! You barely miss the orc priest. The orc priest is lightly wounded. The orc priest misses you. The endoplasm closely misses you. The orc hits you with a +0 dagger. The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You closely miss the orc priest. The orc priest is lightly wounded. The orc hits you but does no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The orc hits you with a +0 dagger. You die... . ..# #.. .... .# . #.# #.###.#+# ..# .. #.####.##..#.## ...# ..###.............#....# #..........##.......!..# # #..#...........# # #....#########.# ###.:.## ......o.# ......# .~...~o@# ####..# ......J........ †.##..#⌠................ #.##..#$................ #.##..##..~...~......... ......# #.............## #...... #######......# ####.#. .......# ....... You could see an orc priest, an orc and an endoplasm. Vanquished Creatures A ribbon worm (D:2) 2 bats (D:2) 2 endoplasms (D:1) 2 giant cockroaches 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanteGrimm the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | DanteGrimm set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 680 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 680 | D:2 | Learned a level 1 spell: Shock 713 | D:2 | HP: 1/25 [orc priest/+0 mace (1)] 714 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_cross D:2: cheibrodos_pilgrimage, layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Staves | | 0.3 Dodging | | 2.7 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 13 Quarterstaff || 51 Cast: Magic Dart || 8 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 51 Dodge: Dodged || 64