Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5129463147096464168 4 DanteGrimm the Apothecary (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Apr 24, 2024. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (66 turns). DanteGrimm the Apothecary (Djinni Fire Elementalist) Turns: 66, Time: 00:00:27 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka is moderately wounded. The quokka attacks as it pursues you! The quokka barely misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The quokka bites you but does no damage. The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the quokka. The quokka is almost dead. The quokka bites you. A rat comes into view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The quokka bites you but does no damage. The quokka barely misses you. The foxfire hits the quokka. You kill the quokka! The foxfire hits the rat. The rat is severely wounded. The rat barely misses you. You barely miss the rat. The rat is severely wounded. The rat closely misses you. You hit the rat but do no damage. The rat is severely wounded. The rat bites you. The kobold hits you but does no damage. You hit the rat but do no damage. The rat is severely wounded. The kobold barely misses you. The rat barely misses you. You hit the rat but do no damage. The rat is severely wounded. The rat barely misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The rat misses you. You barely miss the rat. The rat is severely wounded. The kobold hits you with a +0 whip. You die... ..#.≈.≈≈≈≈≈.≈...... ....≈.....≈.≈...... # ##..≈...≈<..≈...... #.# ##.≈...≈≈≈≈≈.......#.#. #.≈............##..... #.≈.....≈.##.......... #.≈≈≈≈≈≈≈.##.#........ #..........#.#.r...... ####....#..†..@r...... ####.......K....... ##.............. #...#+#........ #...# #........ #...# #........ #...# #........ #...# #....#### #...# .##.# You could see a kobold and 2 rats. Vanquished Creatures 2 bats (D:1) 2 quokkas (D:1) 4 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:1) 13 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanteGrimm the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | DanteGrimm set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_pentomino_p2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Foxfire || 7 Armour: Robe || 15 Dodge: Dodged || 25