DanteGrimm Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 20, D:1) 2 stones (6, 31, D:1) a +0 whip 2 stones (10, 36, D:1) a +0 dagger (11, -12, D:1) a +0 scale mail (13, 29, D:1) a +0 mace (44, -18, D:1) a +0 leather armour (44, 14, D:1) 4 stones (44, 15, D:1) a +0 club (46, 28, D:1) a +0 dagger (59, 33, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -5, D:2) a +0 leather armour a +0 falchion (13, -10, D:2) a +0 whip (13, -4, D:2) a +0 dagger (16, -30, D:2) a +0 chain mail (22, -18, D:2) 5 stones (29, 13, D:2) a +0 ring mail (29, 20, D:2) a +0 sling (32, -24, D:2) a +0 scale mail (32, -12, D:2) 4 stones (33, -3, D:2) a +0 dagger (54, 4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (2, -33, D:3) a jackal skeleton (4, 13, D:3) a +0 hand axe a +0 scale mail (6, -2, D:3) a +0 dagger (8, -5, D:3) a +0 hand axe a +0 ring mail (9, -19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (13, -35, D:3) the +0 pair of boots "Iniral" {Harm Slay-5 SInv} Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (13, -34, D:3) a +0 scale mail of cold resistance (13, -33, D:3) a scroll of identify (14, -35, D:3) a wand of charming (6) (14, -34, D:3) a scroll of acquirement (14, -33, D:3) a wand of digging (9) (15, -35, D:3) 3 stones (15, -34, D:3) a +0 hand axe of venom (unseen) (15, -33, D:3) a potion of resistance (15, -3, D:3) 4 stones (26, -1, D:3) a +1 heavy hand axe (27, 20, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 spear a gnoll corpse