Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 5422551173251415334 8 DanteGrimm the Apothecary (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Aug 25, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (180 turns). DanteGrimm the Apothecary (Djinni Hedge Wizard) Turns: 180, Time: 00:01:35 Health: 0/21 AC: 5 Str: 9 XL: 2 Next: 15% Gold: 0 EV: 10 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . e - +0 ring mail rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) e - a +0 ring mail (worn) Potions d - a potion of invisibility {unknown} f - a potion of lignification {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 16% 1 b - Slow Hex 44% N/A 16% 1 c - Blink Tloc 22% N/A 24% 2 d - Call Imp Summ 22% N/A 24% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 43% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a hobgoblin corpse; a frilled lizard corpse Things that are here: a hobgoblin corpse; a frilled lizard corpse Found a smoky brown potion. Found a ring mail. Found a stone staircase leading down. f - a smoky brown potion An endoplasm comes into view. Found a scroll labelled YPTICW APRUW. The endoplasm quivers. The endoplasm freezes you. You are frozen! You feel a terrible chill! Your magical contamination has completely faded away. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm jiggles. The endoplasm hits you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #. #.## #... #..## ..## #... ...# .>#####....# ########.#..?....# .......J@..# ....# ..........[##..# ...............# ###..........### #....♣.♣.♣.# #..........# ♣♣♣..♣.♣.♣## ♣♣.....# ###### ♣♣....# You could see an endoplasm. Vanquished Creatures 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanteGrimm the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | DanteGrimm set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 180 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, serial_forest, infiniplex_forest_split, infiniplex_forest_fountain, infiniplex_forest_lined_3, infiniplex_forest_lined_1, infiniplex_forest_straight_2, infiniplex_forest_end_2, infiniplex_forest_end_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, minivault_23 Action || total ---------------------------++------- Melee: Dagger || 36 Cast: Magic Dart || 6 Stab: Sleeping || 1 Armour: Robe || 17 Ring mail || 11 Dodge: Dodged || 22