DanteGrimm Level 1 of the Dungeon (0, 0, D:1) an amulet of magic regeneration (2, -41, D:1) a +0 dagger (6, -32, D:1) a +0 dagger a goblin skeleton (8, -22, D:1) a +0 robe (9, 7, D:1) a rat corpse (skeletalised by now) (11, -52, D:1) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) (14, -11, D:1) a +0 club (21, -14, D:1) a frilled lizard skeleton (21, 3, D:1) a ring of poison resistance (23, -39, D:1) a goblin skeleton (29, -32, D:1) a +0 mace a kobold corpse (skeletalised by now) (33, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (34, -32, D:1) a hobgoblin corpse (39, -25, D:1) a ring of protection from cold (47, -3, D:1) a ball python corpse (skeletalised by now) (48, -34, D:1) a +0 club (60, -49, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (2, -4, D:2) a +0 whip (10, 3, D:2) a +0 ring mail (10, 6, D:2) a ring of flight (11, -8, D:2) a frilled lizard corpse (11, -4, D:2) 5 stones (13, -1, D:2) a bat corpse