Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6260605943650168038 7 DanteGrimm the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Mar 21, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (53 turns). DanteGrimm the Apothecary (Djinni Fire Elementalist) Turns: 53, Time: 00:01:30 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 21 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barks! You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. The jackal bites you. You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you. The ball python constricts you. The jackal bites you but does no damage. The ball python bites you. The ball python constricts you. You closely miss the ball python. The ball python is severely wounded. The jackal bites you. The ball python bites you but does no damage. The ball python constricts you. The jackal bites you. You closely miss the ball python. The ball python is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. You see here a ball python corpse. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##. ## .. . ..#. ... ## ..### ..#####.# #..?# .... ...# #S..#...# #..# #.####h###..# #..# #...v@h....# #..# ########.#†# #..# ##.#.######..### #.....##........ #####..#..>.....##'' #.........##.##.#... #..##..#........#... ...#.............#..< ##..#..##..##....#... You could see 2 jackals and a ball python. Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Vanquished Creatures (others) 8 foxfires (D:1) 8 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanteGrimm the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | DanteGrimm set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 42 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, serial_shops, shop, minmay_octomino_c4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 7 Armour: Robe || 18 Dodge: Dodged || 5