Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 479905441904511580 12 DaoDaJin the Grave Robber (level 2, 0/24 HPs) Began as a Demigod Wanderer on Apr 27, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:23 (409 turns). DaoDaJin the Grave Robber (Demigod Wanderer) Turns: 409, Time: 00:03:23 Health: 0/24 AC: 2 Str: 9 XL: 2 Next: 9% Magic: 5/5 EV: 15 Int: 19 God: Gold: 27 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + d - +5 ring of evasion HPRegen 0.24/turn f - ring of see invisible MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (0 -> -2) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - a poisoned dart (quivered) e - 4 javelins Armour b - a +0 robe (worn) Jewellery d - a +5 ring of evasion (worn) f - a ring of see invisible (worn) Scrolls b - a scroll of blinking c - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} e - a scroll of brand weapon {unknown} Skills: + Level 2.1 Fighting - Level 1.0 Throwing - Level 1.0 Armour - Level 1.0 Spellcasting - Level 1.0 Hexes - Level 2.6 Necromancy - Level 1.0 Evocations - Level 1.0 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 6% 1 Kiss of Death Conj/Necr 24% 2d7 11% 1 Jinxbite Hex 8% 2d2 19% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Animate Dead Necr 11% N/A 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel sick. The adder barely misses you. You hit the adder but do no damage. The adder is heavily wounded. You feel sick. You are no longer poisoned. The adder bites you. You barely miss the adder. The adder is heavily wounded. The adder misses you. The adder bites you but does no damage. You closely miss the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is moderately wounded. You feel sick. The adder misses you. You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You barely miss the adder. The adder is heavily wounded. You feel sick. The adder misses you. The adder bites you but does no damage. You miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. It was a potion of might. You feel very mighty all of a sudden. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder closely misses you. You puncture the adder! You kill the adder! You die... .'...⌠...+.### #........###....# )#.......#...# #...............# .#.⌠...⌠.#...# #................. .#.......#...# #............##... .####+####...# #............##... ......#.(#...# #............# ... ..#...##(.(..###............# ... ..+ ..+.....................# . ..# .#######(((@..........### ..# #..........#...........# ..# #..........+...........# ..# #...†......#...........# ..#####..........#..†........# ..#......†.............#...### ........########.......#...# ........# #.......#....# .._.....# ..............# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A quokka (D:2) 2 ball pythons (D:2) A bat (D:2) An endoplasm (D:2) 2 frilled lizards (D:2) A goblin (D:2) 2 kobolds (D:2) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DaoDaJin the Demigod Wanderer began the quest for the Orb. 0 | D:1 | DaoDaJin set off with the following items: a +0 dagger, a | +0 robe, 13 poisoned darts, a scroll of blinking; and the | following spells available to memorise: Soul Splinter, Kiss | of Death, Jinxbite, Ensorcelled Hibernation, Animate Dead. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 358 | D:2 | Reached XP level 2. HP: 17/24 MP: 5/5 408 | D:2 | HP: 1/24 [poisoned by an adder] 409 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, fountainhead, minmay_vboxes D:2: layout_basic, basic_altar, minmay_fountain_box Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.1 Throwing | | 1.0 Armour | | 1.0 Spellcasting | | 1.0 Hexes | | 1.0 Necromancy | | 2.6 Evocations | | 1.0 Shapeshifting | | 1.0 Action || total ---------------------------++------- Attack: Normal || 58 Melee: Dagger || 58 Throw: Dart || 18 Drink: Might || 1 Armour: Robe || 31 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 407 | 407 | 0 | 18 | 0 | 2 | 203.5 | Dungeon | 407 | 407 | 0 | 18 | 0 | 2 | 203.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 332 daAuts D:1: 75 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+