Daoboi Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 43, D:1) 2 boomerangs (4, 38, D:1) a stone (9, 26, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (10, -10, D:1) a +0 robe (17, 49, D:1) a +0 club (18, 39, D:1) a hobgoblin corpse (skeletalised by now) (23, 46, D:1) 4 curare-tipped darts (26, 40, D:1) a rat skeleton (33, 32, D:1) a hobgoblin skeleton (46, -3, D:1) a +0 scale mail (46, 15, D:1) a +0 leather armour (48, 36, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (21, 10, D:2) a +2 antimagic spear (22, 21, D:2) a +0 hand axe (26, 1, D:2) 5 stones (26, 3, D:2) a +2 dagger of flaming (34, 23, D:2) 7 stones (36, 10, D:2) an adder skeleton (37, -18, D:2) a rat skeleton (40, 4, D:2) a +0 ring mail (43, -8, D:2) a +0 leather armour (44, 14, D:2) a jackal corpse (skeletalised by now) (52, 10, D:2) a rat corpse (skeletalised by now) (59, -20, D:2) a ball python corpse (skeletalised by now) (61, -11, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ozubuh's Antique Armour Boutique a +0 cloak of willpower (310 gold) a +0 pair of boots (121 gold) a +0 plate armour (621 gold) a +0 scale mail (108 gold) a +0 scale mail (108 gold) a +0 pair of gloves of infusion (310 gold) a +0 kite shield (121 gold) (0, 0, D:3) a +0 dagger (3, -6, D:3) 5 javelins (9, 36, D:3) a +0 robe (16, 14, D:3) 2 stones (20, -13, D:3) a hobgoblin skeleton (29, 29, D:3) a +0 dagger (31, 9, D:3) a +0 short sword (32, 35, D:3) a +0 rapier (33, 29, D:3) a +0 falchion a frilled lizard corpse (skeletalised by now) (33, 33, D:3) a stone (34, 22, D:3) a frilled lizard corpse (skeletalised by now) (35, 15, D:3) a stone (36, -10, D:3) a +0 hand axe (37, 1, D:3) a +0 leather armour (41, 14, D:3) a hobgoblin skeleton (41, 30, D:3) a +0 war axe (42, 15, D:3) a jackal skeleton (43, 15, D:3) a jackal skeleton (47, 7, D:3) a scroll of teleportation (47, 9, D:3) a potion of enlightenment (49, 6, D:3) a scroll of enchant armour (49, 8, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (49, 10, D:3) a potion of heal wounds (50, -8, D:3) a +0 dagger (52, 17, D:3) a +0 dagger (55, 14, D:3) a +0 club (58, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (2, -10, D:4) 7 stones (3, -2, D:4) 13 gold pieces (6, -5, D:4) 4 javelins (16, -11, D:4) a quokka corpse (skeletalised by now) (18, -12, D:4) an adder corpse (skeletalised by now)