Dungeon Crawl Stone Soup version 0.33-a0-528-gafdce70f48 (webtiles) character file. Game seed: 14601099654529325980 104 Daoboi the Tinkerer (level 4, -1/36 HPs) Began as a Tengu Forgewright on Dec 5, 2024. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:05:02 (2187 turns). Daoboi the Tinkerer (Tengu Forgewright) Turns: 2187, Time: 00:05:03 Health: -1/36 AC: 22 Str: 9 (10) XL: 4 Next: 80% Magic: 11/16 EV: 2 Int: 15 (17) God: Gold: 102 SH: 0 Dex: 10 (13) Spells: 1/7 levels left rFire . . . k - +1 dagger (holy) rCold . . . (no shield) rNeg . . . c - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.26/turn n - ring of magical power MPRegen 0.15/turn %: acrobat, wizardry (x1) @: lethally poisoned (-1 -> -9), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (beak), (talons 3), acrobatic, low MP 1, MP-powered wands, (sturdy frame 1) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 hammer k - a +1 dagger of holy wrath (weapon) Missiles p - 3 silver javelins Armour c - a +0 robe (melded) Jewellery d - a ring of wizardry (left branch) n - a ring of magical power (right branch) Scrolls e - 2 scrolls of teleportation {unknown} f - 4 scrolls of identify {unknown} g - a scroll of brand weapon {unknown} j - 2 scrolls of fear {unknown} Potions b - a potion of magic h - a potion of curing {unknown} m - a potion of attraction {unknown} o - 2 potions of lignification q - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.8 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 1% 1 b - Construct Spike Laun Frge 32% 2d4 1% 2 c - Launch Clockwork Bee Frge 16% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 2% 2d5 13% 2 Forge Blazeheart Golem Fire/Frge 9% N/A 30% 4 Forge Lightning Spire Air/Frge 9% 3d4 30% 4 Flame Wave Conj/Fire 1% 2d4 61% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You have a beak for a mouth.)) ((You have claws for feet.)) You can magically evade attacks while moving or waiting. Your magical capacity is low. (-10% MP) You expend magic power (3 MP) to strengthen your wands. ((Your movements are slightly less encumbered by armour. (ER -2))) Message History You continue winding your clockwork bee... The rocky spike skewers the scorpion. You feel very sick. The scorpion completely misses you. The scorpion misses you. You continue winding your clockwork bee... The rocky spike skewers the scorpion. You feel very sick. The scorpion misses you. With a metallic buzz, your clockwork bee launches itself at the scorpion. The rocky spike skewers the scorpion. You feel sick. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The rocky spike skewers the scorpion. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Your clockwork bee stings the scorpion. You hit the scorpion. Your peck misses the scorpion. The scorpion is almost dead. The rocky spike skewers the scorpion. The scorpion dies! * * * LOW HITPOINT WARNING * * * You feel very sick. Your clockwork bee winds down and falls to the ground. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. Unknown command. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel less energetic. You feel less encumbered by your armour. You die... #..#.#....# ###..... #.........# #...... #.##......# ##.... #.##......###..### #.##..>.......$..### #.##.##......#.....### #................?# ####......#.....### .........♣*.### ###......#†### #......#... ######.#... ..### ... ..? ##.. You could see a friendly dormant clockwork bee (minion). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 dart slugs 2 ball pythons (D:1) 9 bats 2 endoplasms 2 giant cockroaches (D:1) 8 goblins 5 hobgoblins 6 jackals 4 kobolds 3 frilled lizards 2 rats (D:2) 49 creatures vanquished. Vanquished Creatures (collateral kills) 2 ribbon worms 2 creatures vanquished. Vanquished Creatures (others) A scorpion (D:3) An adder (D:3) An endoplasm (D:3) A hobgoblin (D:3) A kobold (D:3) 2 rats (D:3) 7 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Daoboi the Tengu Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 83 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 393 | D:1 | Reached skill level 4 in Forgecraft 542 | D:1 | Reached XP level 3. HP: 16/19 MP: 3/7 1276 | D:2 | Reached XP level 4. HP: 21/24 MP: 3/8 1455 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1459 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2176 | D:3 | Noticed a scorpion 2184 | D:3 | Killed a scorpion 2186 | D:3 | HP: 1/36 [poisoned by a scorpion] 2187 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2187 | D:3 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 2187 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2187 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, chequers_serial_rivers_micro_a, nicolae_figureground_sparkle D:2: layout_loops_corners, minmay_tetromino_i2 D:3: layout_basic, minmay_unequal, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 4 | 4.8 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 22 | || 22 Peck | 5 | 7 || 12 Kick | 7 | 14 || 21 Dagger | 23 | 39 || 62 Cast: Kinetic Grapnel | 47 | 3 || 50 Construct Spike L | | 9 || 9 Launch Clockwork | | 4 || 4 Use: Potion | | 3 || 3 Stab: Sleeping | 2 | 3 || 5 Armour: Robe | 26 | 14 || 40 Dodge: Dodged | 61 | 34 || 95 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2194 | 2116 | 78 | 51 | 1628 | 3 | 731.3 | Dungeon | 2194 | 2116 | 78 | 51 | 1628 | 3 | 731.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1200 daAuts D:1: 797 daAuts D:3: 196 daAuts