Daoboi Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (22, -20, D:1) a +0 club (36, -13, D:1) a rat skeleton (37, 0, D:1) a +0 whip (39, -5, D:1) a frilled lizard skeleton (41, -25, D:1) a +0 dagger a goblin skeleton (44, 2, D:1) a +0 dagger (47, 11, D:1) a +0 sling (49, -8, D:1) a +0 dagger (50, 1, D:1) a +0 trident (51, -20, D:1) a +0 dagger Level 2 of the Dungeon (5, -13, D:2) the felid corpse of Natasha (skeletalised by now) (11, 39, D:2) a +0 short sword (14, 5, D:2) a +0 leather armour (14, 6, D:2) the felid corpse of Natasha (skeletalised by now) (26, 12, D:2) a +0 ring mail (28, -2, D:2) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (30, -2, D:2) an adder corpse (skeletalised by now) (33, 15, D:2) a +0 sling (34, 1, D:2) a +0 hand axe a +0 scale mail the human corpse of Terence (skeletalised by now) the felid skeleton of Natasha (34, 25, D:2) a rat skeleton (36, 16, D:2) a ball python skeleton (42, 9, D:2) an adder skeleton (52, 9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (7, 17, D:3) a +0 short sword (7, 26, D:3) a +0 dagger a +0 robe (8, 17, D:3) a +0 war axe an orc corpse (skeletalised by now) (14, 13, D:3) a +0 leather armour a +0 dagger an orc skeleton (15, 7, D:3) a +0 hand axe a +0 ring mail (15, 13, D:3) a +0 whip (16, 8, D:3) a +0 flail a hobgoblin skeleton (23, 35, D:3) a +0 spear (32, 29, D:3) a +0 robe (33, 11, D:3) a bat corpse (skeletalised by now) (37, -10, D:3) a +0 falchion (38, 27, D:3) a +0 club (39, -9, D:3) a +0 ring mail (55, 1, D:3) a -1 heavy short sword (56, 35, D:3) a frilled lizard skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 buckler of the Beekeeper {rElec Regen+ Str-5} (800 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). It cannot be enchanted further. the +0 ring mail "Geshisei" {^Contam rElec Str+9 Int-2} (2710 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +3 spear "Kintiq" {protect, rN+ Will- Dex+5 Stlth+} (3890 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 dagger "Jiniskocamm" {pain, Str+3} (3330 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 dagger "Seozxydu" {devious, ^Contam rC+ Will+ Str+3} (3730 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 leather armour "Hullun" {*Corrode rF+ rC+ Stlth+} (2020 gold) *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff "Grom" {rElec Str+3 Stlth- Tloc Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. a +6 morningstar of holy wrath (4280 gold) the ring of Saalephi {rF+ Str+5} (4250 gold) [ring of protection from fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). the +3 ring mail of the Gusle {rElec rF- Slay+2} (3440 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring "Hakluets" {rPois rN+} (3120 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. the +0 leather armour of Too Many Cooks {rElec Str+3} (2230 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Xynwiacu" {rF+ Will+ Wiz} (4960 gold) [ring of wizardry] rF+: It protects you from fire. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. the ring "Xaishu Biem" {rN+ rCorr Int+6 Dex+3 Stlth-} (5770 gold) [ring of intelligence] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the +5 dagger of Demonkind {freeze, rF+ rN+} (4680 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 longbow of freezing (3180 gold) a +1 hand axe of pain (1450 gold) the +0 ring mail of the Invisible Dances {+Blink rElec} (2500 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. the +3 buckler of the Cooper {rC++} (4400 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Plog" {rN+ Will+} (3620 gold) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. (2, 10, D:4) a jackal corpse (skeletalised by now) (8, 12, D:4) a jackal skeleton (17, -1, D:4) a hound skeleton (21, -7, D:4) a +0 mace (23, 16, D:4) an iguana skeleton (23, 17, D:4) a +0 leather armour a +0 mace an orc skeleton (26, -3, D:4) a kobold corpse (skeletalised by now) (28, -15, D:4) a jackal skeleton (35, -14, D:4) a jackal skeleton (53, 0, D:4) a +0 dagger (53, 16, D:4) 2 flux baubles Level 5 of the Dungeon (14, -6, D:5) a +0 robe a +0 club a gnoll skeleton (14, -3, D:5) a +0 club (14, -2, D:5) a +0 whip (15, -5, D:5) a +0 whip a gnoll skeleton (15, -4, D:5) a +0 leather armour a +0 club a gnoll skeleton (15, -1, D:5) a +0 spear a gnoll skeleton (16, -5, D:5) a +0 club (17, -5, D:5) a +0 flail (19, 37, D:5) a +0 club an orc corpse (skeletalised by now) (20, 8, D:5) a +0 whip (29, -11, D:5) a +0 spear a gnoll skeleton (32, -11, D:5) a +0 hand axe a +0 robe (36, -11, D:5) a +0 hammer (37, 4, D:5) a +0 leather armour (39, -12, D:5) the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 6 of the Dungeon (13, 26, D:6) a +0 mace a +0 robe an orc skeleton (13, 27, D:6) a +0 club (14, 25, D:6) a +0 hand axe an orc skeleton (14, 26, D:6) a +1 dagger of venom a +0 leather armour an orc skeleton (15, 25, D:6) a +0 hand axe (18, -11, D:6) 3 flux baubles (19, 3, D:6) a kobold skeleton (21, 9, D:6) a kobold skeleton (21, 10, D:6) a +0 spear (22, 10, D:6) a +0 club a +0 spear a kobold skeleton a gnoll skeleton (23, 11, D:6) a +0 dagger a kobold skeleton (23, 12, D:6) a +0 club a +0 dagger a kobold skeleton (24, 12, D:6) a +0 dagger a kobold skeleton (25, 13, D:6) a +0 dagger a curare-tipped dart a +0 whip a kobold skeleton a kobold skeleton (26, 13, D:6) a +0 dagger (27, -14, D:6) an adder skeleton (29, 12, D:6) a +0 flail an orc skeleton (29, 14, D:6) a +0 short sword a +1 mace of protection a boomerang (30, 11, D:6) a +0 hand axe a +0 leather armour (30, 12, D:6) a +0 short sword a +0 chain mail (31, 12, D:6) a +0 dagger (31, 16, D:6) a kobold skeleton (33, 3, D:6) a bullfrog skeleton (34, 15, D:6) a black bear skeleton (36, 15, D:6) a +0 club an orc skeleton (37, 9, D:6) a +0 barding (40, -3, D:6) a +0 mace Level 7 of the Dungeon [Shop] Zimialu's Magical Supplies a +1 pair of boots of earth (477 gold) the Atlas of Flaming Summoning (808 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Starburst Conjuration/Fire 6 c - Haunt Necromancy/Summoning 7 the Teachings on Spatial Exhalation (754 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Silence Hexes/Air 5 d - Dispersal Translocation 6 Foluwish's Handbook of the Fairies and Distance (383 gold) Spells Type Level a - Gloom Hexes/Necromancy 3 b - Inner Flame Hexes/Fire 3 c - Teleport Other Translocation 3 a ring of positive energy (unknown) (360 gold) a +0 robe (16 gold) (0, 0, D:7) a water moccasin corpse (skeletalised by now) (20, 7, D:7) a +0 heavy hand axe a +0 leather armour an orc skeleton (22, 9, D:7) a +0 hand axe an orc skeleton (28, 7, D:7) a +0 dagger a +0 robe (29, 12, D:7) a +0 scale mail (30, 5, D:7) a +0 mace a +0 chain mail an orc skeleton (30, 9, D:7) a +0 club a +0 scale mail (30, 10, D:7) a +0 trident a +0 chain mail (32, 11, D:7) a +0 flail (33, 11, D:7) a +0 dagger a +0 leather armour an orc skeleton (35, 13, D:7) a +0 dagger a +0 robe an orc skeleton (44, 22, D:7) a +0 flail of venom 2 boomerangs (47, 20, D:7) a +0 flail (49, 17, D:7) a +0 dagger an orc corpse (skeletalised by now) (50, 17, D:7) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) Level 8 of the Dungeon (1, -2, D:8) a +0 club (3, 2, D:8) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (6, -18, D:8) a +0 dagger (36, -25, D:8) a +0 spear a +0 ring mail a +0 kite shield (36, -13, D:8) a howler monkey skeleton (37, -28, D:8) a +0 club (38, -29, D:8) a +0 whip a gnoll corpse (skeletalised by now) (39, -7, D:8) a +0 orcbow a centaur skeleton (40, -7, D:8) a wyvern skeleton (41, -32, D:8) a +0 halberd (41, -6, D:8) a +0 chain mail a boomerang a +0 scimitar (42, 1, D:8) a +0 dagger a +0 robe (43, -26, D:8) a +0 short sword a +0 ring mail (44, -28, D:8) a +0 dagger an orc skeleton (44, 3, D:8) a +0 robe (47, -27, D:8) a +0 spear (49, -22, D:8) a bullfrog skeleton Level 9 of the Dungeon (0, 0, D:9) a +0 whip of electrocution 2 poisoned darts a kobold corpse (skeletalised by now) (0, 2, D:9) a +2 short sword of venom a kobold corpse (skeletalised by now) (0, 6, D:9) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (0, 8, D:9) a +0 whip an orc corpse (skeletalised by now) (0, 9, D:9) a +0 short sword a +0 plate armour (8, -1, D:9) a +0 dagger (8, 3, D:9) a +0 dagger (9, 20, D:9) a +0 war axe (36, 16, D:9) a parchment of Mephitic Cloud Level 10 of the Dungeon (14, -22, D:10) a +0 robe Level 11 of the Dungeon (3, -1, D:11) a +0 club (6, -27, D:11) a troll corpse (skeletalised by now) the Ecumenical Temple (16, -6, Temple) a +0 whip (18, -6, Temple) a +0 club