Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8950360106957987067 (custom seed) DardenKnight the Ducker (Djinni Fire Elementalist) Turns: 2522, Time: 00:14:42 Health: 17/42 AC: 4 Str: 7 XL: 6 Next: 12% Gold: 142 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . i - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . r - +0 cloak rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 142 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +0 short sword i - a +0 quarterstaff (weapon) o - a +0 sling Missiles n - 4 poisoned darts p - 10 stones Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) r - a +0 cloak (worn) Talismans j - a storm talisman Scrolls b - a scroll labelled ALEJIXZ RAIFI c - 2 scrolls labelled XUPO QAUFOGEO f - a scroll labelled BAASTR QEREIPS g - a scroll labelled ADUUBIKA TIKH m - 2 scrolls labelled ELAEXKENAO q - 3 scrolls labelled PAT KUUFOPTIFO s - a scroll labelled QUSUXI JYJO Potions k - a metallic sapphire potion l - a smoky golden potion Skills: + Level 1.5 Fighting + Level 3.1 Staves + Level 3.7 Dodging + Level 2.7 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Sandblast Erth 28% 2d8 4% 1 g - Static Discharge Conj/Air 28% 3-5/arc 7% 2 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is severely wounded. The foxfire hits Sigmund. Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits Sigmund. Sigmund is severely wounded. The foxfire hits Sigmund. Sigmund is almost dead. Sigmund casts a spell at you. You resist with some effort. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The foxfire hits something but does no damage. x2 Something hits you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits something but does no damage. The foxfire hits something. Something hits you! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Something hits you. The foxfire hits something. Reactivating autopickup. You feel a bit more experienced. Your Fighting skill increases to level 1! Your Staves skill gained 2 levels and is now at level 3! You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'g'. You have reached level 6! +...?.'........ #.....#........ +.....#.######. #.....#.# #...[.#'## ####.....# #..†v.# #...§.# #..@§.# #..§§.# .....##### ##### There are no monsters in sight! Vanquished Creatures Sigmund (D:3) An adder (D:2) A dart slug (D:3) A ribbon worm (D:2) 4 ball pythons 6 bats 2 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins (D:2) 5 kobolds 2 quokkas (D:1) 3 rats 36 creatures vanquished. Vanquished Creatures (others) 98 foxfires 98 creatures vanquished. Grand Total: 134 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DardenKnight the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | DardenKnight set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1270 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1270 | D:2 | Learned a level 1 spell: Sandblast 1981 | D:2 | Reached skill level 1 in Staves 2130 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2148 | D:2 | Found a faded altar of an unknown god. 2471 | D:3 | Noticed Sigmund 2521 | D:3 | Killed Sigmund 2522 | D:3 | Reached skill level 1 in Fighting 2522 | D:3 | Reached XP level 5. HP: 15/37 MP: 0/0 2522 | D:3 | Learned a level 2 spell: Static Discharge 2522 | D:3 | Reached XP level 6. HP: 17/42 MP: 0/0 Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.7 Staves | 1 3 | 3.1 Fighting | 1 | 1.5 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 35 | || 35 Cast: Foxfire | 54 | 14 || 68 Stab: Sleeping | 1 | || 1 Armour: Robe | 51 | 5 || 56 Dodge: Dodged | 43 | 8 || 51