Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8950360106957987067 (custom seed) 354 DardenKnight the Ducker (level 6, -3/43 HPs) Began as a Djinni Fire Elementalist on Apr 16, 2025. Splashed by a jelly's acid (6 damage) ... on level 4 of the Dungeon on Apr 17, 2025. The game lasted 00:23:14 (3952 turns). DardenKnight the Ducker (Djinni Fire Elementalist) Turns: 3952, Time: 00:23:14 Health: -3/43 AC: 6 Str: 7 XL: 6 Next: 94% Gold: 222 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . i - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . t - +2 robe rPois ∞ (no helmet) rElec . r - +0 cloak rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +0 short sword i - a +0 quarterstaff (weapon) o - a +0 sling Missiles n - 8 poisoned darts p - 18 stones Armour a - a +0 robe d - a +0 pair of gloves (worn) r - a +0 cloak (worn) t - a +2 robe (worn) w - the +0 leather armour "Yzxir" {rF+ Regen+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Talismans j - a storm talisman v - a storm talisman Wands x - a wand of flame (16) Scrolls b - a scroll of fog {unknown} c - 4 scrolls of teleportation {unknown} f - a scroll of amnesia {unknown} g - a scroll of immolation {unknown} m - 2 scrolls of revelation {unknown} q - 5 scrolls of identify {unknown} s - a scroll of fear {unknown} u - a scroll of enchant weapon {unknown} y - a scroll of vulnerability {unknown} z - a scroll of blinking {unknown} C - a scroll of noise {unknown} Potions k - a potion of mutation {unknown} l - a potion of might {unknown} A - a potion of enlightenment {unknown} B - a potion of attraction {unknown} Skills: + Level 2.0 Fighting + Level 3.7 Staves + Level 3.9 Dodging + Level 2.9 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Sandblast Erth 28% 2d8 4% 1 g - Static Discharge Conj/Air 28% 3-5/arc 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Ashenzari Makhleb Qazlal The Shining One Annotations: D:3 4 runed translucent doors, BladeHeart's ghost, amateur FoEE; Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You barely miss the scorpion. The scorpion is heavily wounded. The jelly misses you. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is heavily wounded. The jelly misses you. The scorpion misses you. The jelly hits you but does no damage. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The jelly closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. The scorpion is severely wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The scorpion misses you. The jelly hits you but does no damage. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The jelly barely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The jelly completely misses you. The scorpion barely misses you. You barely miss the scorpion. The scorpion is severely wounded. The jelly hits you but does no damage. The scorpion barely misses you. You sock the scorpion! You kill the scorpion! The jelly closely misses you. Your Fighting skill increases to level 2! You see here a scorpion corpse. The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... #.....###....# #.#<.# #.#.### #...# #.#o# #.#.####†#o####### #. #............... # ###.....o###### #......#... ##.###J#.# #.. #.@.# +.# ##### #. You could see a jelly and 3 orcs. Vanquished Creatures Sigmund (D:3) A scorpion (D:4) A bombardier beetle (D:3) Ijyb (D:3) 2 adders A white imp (D:4) 2 dart slugs (D:3) A ribbon worm (D:2) 4 ball pythons 7 bats 2 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins (D:2) 6 kobolds 2 quokkas (D:1) 5 rats 49 creatures vanquished. Vanquished Creatures (others) 138 foxfires 138 creatures vanquished. Grand Total: 187 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DardenKnight the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | DardenKnight set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1270 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1270 | D:2 | Learned a level 1 spell: Sandblast 1981 | D:2 | Reached skill level 1 in Staves 2130 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2148 | D:2 | Found a faded altar of an unknown god. 2471 | D:3 | Noticed Sigmund 2521 | D:3 | Killed Sigmund 2522 | D:3 | Reached skill level 1 in Fighting 2522 | D:3 | Reached XP level 5. HP: 15/37 MP: 0/0 2522 | D:3 | Learned a level 2 spell: Static Discharge 2522 | D:3 | Reached XP level 6. HP: 17/42 MP: 0/0 2695 | D:3 | Identified the +0 leather armour "Yzxir" {rF+ Regen+} 2757 | D:3 | Found a broken altar of Ashenzari. 2759 | D:3 | Found a stormy altar of Qazlal. 2761 | D:3 | Found a burning altar of Makhleb. 2762 | D:3 | Found a glowing golden altar of the Shining One. 2764 | D:3 | Noticed Ijyb 2788 | D:3 | Killed Ijyb 2982 | D:3 | Found a runed translucent gate. 2982 | D:3 | Found a runed translucent gate. 2982 | D:3 | Found a runed translucent gate. 2994 | D:3 | Noticed BladeHeart's ghost (amateur FoEE) 3104 | D:3 | Found a runed translucent door. 3105 | D:3 | Noticed Crazy Yiuf 3895 | D:4 | Found a staircase to the Ecumenical Temple. 3943 | D:4 | HP: 1/43 [scorpion (4)] 3952 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic D:2: layout_basic, chequers_ecumenical_altar_twisty, minmay_tromino_i4 D:3: layout_basic, grunt_temple_overflow_open, ebering_ghost_rock_garden, st_stairs_7, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_ijyb D:4: layout_basic, yredelemnul_forgotten_temple_becter, minmay_temple_entry_steel_oval, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.9 Staves | 1 3 | 3.7 Fighting | 1 2 | 2.0 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 35 | 31 || 66 Cast: Foxfire | 54 | 42 || 96 Evoke: Wand | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 51 | 38 || 89 Dodge: Dodged | 43 | 48 || 91