Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 13886094369528960838 31 Dare the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Feb 6, 2026. Slain by an ogre ... wielding a +0 giant spiked club (24 damage) ... on level 2 of the Dungeon. The game lasted 00:13:57 (1156 turns). Dare the Conjurer (Deep Elf Conjurer) Turns: 1156, Time: 00:13:58 Health: -5/19 AC: 3 Str: 4 XL: 3 Next: 7% Magic: 6/9 EV: 11 Int: 24 God: Gold: 8 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) n - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) m - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. You spent 40 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger c - a +0 whip e - a +0 club f - a +0 whip g - a +0 dagger of freezing j - a +0 dagger k - a +0 club Missiles d - 13 stones i - 2 poisoned darts l - 3 boomerangs Armour a - a +0 robe (worn) h - a +0 robe m - a +0 pair of gloves (worn) Magical Staves n - a staff of conjuration (weapon) Talismans o - the inkwell talisman "Yworgh" {Fly rCorr Int-4} (You found it on level 2 of the Dungeon) [inkwell talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Scrolls e - a scroll of noise {unknown} c - a scroll of teleportation {unknown} i - 2 scrolls of identify Potions d - a potion of moonshine {unknown} f - a potion of berserk rage {unknown} Skills: + Level 2.5 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 84% 2d7 1% 2 Apportation Tloc 8% N/A 11% 1 Freeze Ice 16% 1d4 11% 1 Grave Claw Necr 8% 2d7 16% 2 Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 12% 3d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 36% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History n - a staff of conjuration (weapon) Found a pitted inkwell talisman. Found a stone staircase leading down. You see here the inkwell talisman "Yworgh" {Fly rCorr Int-4}. You see here the inkwell talisman "Yworgh" {Fly rCorr Int-4}. o - the inkwell talisman "Yworgh" {Fly rCorr Int-4} An ogre comes into view. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) You feel a surge of power! The magic dart hits the ogre! The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the ogre. The ogre is heavily wounded. The ogre closely misses you. There is a stone staircase leading down here. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ........######..# #..