Darkness Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 26, D:1) a +0 robe (5, 6, D:1) a +0 dagger (7, 1, D:1) a +0 dagger a kobold skeleton (18, 34, D:1) 2 poisoned darts (22, 7, D:1) a bat skeleton (25, 2, D:1) a parchment of Vampiric Draining (26, 41, D:1) a frilled lizard skeleton (28, -16, D:1) a +0 spear a gnoll corpse (skeletalised by now) (39, 11, D:1) a parchment of Vhi's Electric Charge (41, 38, D:1) a +0 whip (44, 40, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, 24, D:1) a +0 dagger (49, -12, D:1) a ball python corpse (skeletalised by now) (54, 14, D:1) a rat skeleton (55, 21, D:1) a bat skeleton (58, 35, D:1) a jackal skeleton (67, 38, D:1) a jackal skeleton (68, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Batwaing's Assorted Antiques a potion of enlightenment (115 gold) a scroll of identify (46 gold) a +0 pair of gloves of infusion (264 gold) a lightning rod (4/4) (920 gold) a +0 leather armour (46 gold) a scroll of identify (46 gold) a sack of spiders (920 gold) a potion of haste (230 gold) a potion of enlightenment (115 gold) a sack of spiders (920 gold) a +0 leather armour of positive energy (138 gold) (4, -12, D:2) a parchment of Inner Flame (5, -15, D:2) a bat corpse (skeletalised by now) (7, -27, D:2) a +0 dagger (9, 1, D:2) a +0 hand axe (15, -3, D:2) a hobgoblin corpse (skeletalised by now) (15, 8, D:2) a +0 dagger (16, 3, D:2) a +0 dagger (20, 10, D:2) a +2 falchion of electrocution (27, 9, D:2) a rat corpse (skeletalised by now) (27, 11, D:2) a +5 club a +0 robe the human corpse of Jessica (skeletalised by now) (32, 4, D:2) a +0 dagger (39, -10, D:2) a frilled lizard corpse (skeletalised by now) (41, 9, D:2) a quokka corpse (skeletalised by now) (42, 10, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -6, D:3) a +0 pair of boots (3, 16, D:3) a +0 mace an orc corpse (skeletalised by now) (6, 5, D:3) a ball python skeleton (26, 32, D:3) a +2 hand axe of flaming (27, 25, D:3) a +0 short sword (29, 8, D:3) a +0 whip a kobold skeleton (34, 21, D:3) the +6 tower shield of the Marlin {+Inv rPois Int+4 Dex-4} +Inv: It lets you turn invisible. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a bat skeleton (34, 29, D:3) a +0 club 2 stones a kobold skeleton (35, 29, D:3) an adder skeleton (35, 37, D:3) a parchment of Teleport Other (38, 6, D:3) a rat skeleton (40, 19, D:3) a +0 chain mail (40, 34, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, 14, D:4) a ball python corpse (skeletalised by now) (8, -21, D:4) a +0 robe (8, 3, D:4) a +0 dagger a kobold corpse (skeletalised by now) (8, 30, D:4) a +0 club 4 stones (14, -4, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (24, -12, D:4) a +0 leather armour (25, 22, D:4) a +0 whip a kobold corpse (skeletalised by now) (28, -12, D:4) the +2 spear "Eneokh" {holy, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (29, -10, D:4) a +0 whip (33, -10, D:4) a +0 dagger a goblin corpse (skeletalised by now) (37, 17, D:4) a +0 dagger (49, 0, D:4) a +0 club (49, 13, D:4) a +0 dagger (50, 10, D:4) 18 gold pieces (50, 12, D:4) a +0 flail a +0 leather armour (50, 13, D:4) a +0 club a +0 ring mail a +2 dagger of holy wrath a +0 robe a +1 dagger of draining a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 13, D:4) a +0 morningstar an orc corpse (skeletalised by now) the Ecumenical Temple