Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15067830775346923918 21 Darkness the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Mar 27, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:07:19 (1258 turns). Darkness the Apothecary (Merfolk Alchemist) Turns: 1258, Time: 00:07:20 Health: 0/19 AC: 5 Str: 8 XL: 2 Next: 87% Magic: 5/5 EV: 11 Int: 14 God: Gold: 67 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) c - orb {Energy} rNeg . . . (100%) d - +0 robe rPois . (100%) e - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: channel magic (15%) @: lethally poisoned (0 -> -4) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe c - an orb of energy (worn) d - a +0 robe (worn) e - a +2 helmet (worn) Talismans f - a spore talisman Scrolls c - 3 scrolls of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Short Blades + Level 2.8 Dodging + Level 3.2 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 0.1 Air Magic + Level 4.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 30% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 56% 3 Olgreb's Toxic Radiance Alch 13% N/A 61% 4 Swiftness Air 1% N/A 77% 3 Sticky Flame Fire/Alch 7% 2d4 86% 4 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You can't go up here! You open the door. You encounter an adder and a rat. The rat squeaks loudly. The adder hisses angrily. There is an open door here. The adder misses you. You completely miss the adder. The adder bites you. You closely miss the adder. The adder bites you. You hit the adder. The adder is lightly wounded. The adder barely misses you. The rat bites you but does no damage. You barely miss the adder. The adder is lightly wounded. The adder closely misses you. The adder misses you. The rat barely misses you. You hit the adder. The adder is lightly wounded. The adder closely misses you. The rat closely misses you. You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. The rat misses you. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder misses you. The rat closely misses you. You closely miss the adder. The adder is moderately wounded. The adder bites you. The rat bites you. You completely miss the adder. The adder is moderately wounded. The adder bites you. The rat barely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The rat barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you. You die... ##.....## .# ##.......## .# #.........# .# +.........+ .# #.........# .### #.......# ... #.r...# ##.# #.S.# .# #<.# ##@## .# #.## #.######.# #.# #........###.###.# ##..####..........# ######...####.####.##### #...........#.####.# ......####...##........# ##### ##..####.###### ##......# You could see an adder and a rat. Vanquished Creatures 2 dart slugs (D:1) 3 hobgoblins 3 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkness the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 1258 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_corners, hangedman_decor_clover_reticule, feat_on_display D:2: layout_loops_corners, basic_altar, st_stairs_1 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.1 Short Blades | | 0.2 Dodging | | 2.8 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 0.7 Air Magic | | 0.1 Alchemy | | 4.2 Action || total ---------------------------++------- Attack: Normal || 58 Melee: Dagger || 52 Unarmed || 6 Cast: Poisonous Vapours || 13 Armour: Robe || 32 Dodge: Dodged || 49