Darkness Level 1 of the Dungeon (4, 31, D:1) a rat corpse (skeletalised by now) (19, 36, D:1) a +0 spear (24, 38, D:1) a +0 dagger (31, 1, D:1) a bat skeleton (44, 36, D:1) a +0 animal skin a +0 leather armour Level 2 of the Dungeon (5, 0, D:2) 10 gold pieces (6, -1, D:2) a +1 dagger of venom a kobold corpse (7, -3, D:2) the amulet of Ytidiola {Chemistry -Tele rElec rPois Dex+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (32, 20, D:2) a hobgoblin corpse (skeletalised by now) (38, 3, D:2) an adder corpse (41, 5, D:2) a +0 short sword (44, 21, D:2) a +0 halberd (46, 15, D:2) a +0 club (46, 27, D:2) a +0 robe (47, 3, D:2) a +0 leather armour (50, 12, D:2) an adder corpse