Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 245881397368914448 (custom seed) 21 Dastard1y the Vexing (level 2, 0/23 HPs) Began as a Gnoll Hexslinger on Jan 6, 2026. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:10:12 (1631 turns). Dastard1y the Vexing (Gnoll Hexslinger) Turns: 1631, Time: 00:10:12 Health: 0/23 AC: 5 Str: 10 XL: 2 Next: 87% Magic: 5/5 EV: 12 Int: 10 God: Gold: 98 SH: 0 Dex: 23 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . k - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + l - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: brilliant A: fangs 1, treasure sense, distributed training, agile 1, strong 1, devolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles m - 23 stones (quivered) Armour c - a +0 robe i - a +0 leather armour k - a +0 ring mail (worn) Jewellery l - a +6 ring of dexterity (worn) Scrolls b - a scroll of poison Potions f - a potion of berserk rage {unknown} g - a potion of magic {unknown} Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 4.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 2.0 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 36% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 18% N/A 24% 3 Inner Flame Hex/Fire 13% N/A 43% 3 Soul Splinter Necr 12% N/A 54% 1 Cause Fear Hex 9% N/A 63% 4 Grave Claw Necr 6% 2d7 67% 2 Vampiric Draining Necr 3% 2d6 88% 3 Dimensional Bullseye Hex/Tloc 5% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You are agile. (Dex +4, Str/Int -1) You are strong. (Str +4, Int/Dex -1) You have hidden genetic defects. Message History Sigmund screams, "Die, monster!" Sigmund hits you with a +0 scythe! Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund hits you but does no damage. You are too confused! It was a potion of mutation. You feel extremely strange. You feel agile. You feel a hidden malignance growing inside you. You feel stronger. Non-targeted confused throw: 25 stones Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Sigmund, wielding a +0 scythe and wearing a +0 robe You throw a stone. Sigmund closely misses you. Non-targeted confused throw: 24 stones Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Sigmund, wielding a +0 scythe and wearing a +0 robe You throw a stone. You feel less confused. Sigmund hits you but does no damage. As you read the scroll labelled ROUMEX FAUCLEI, it crumbles to dust. It is a scroll of identify. e - a potion of heal wounds Okay, then. Okay, then. You feel much better. Sigmund laughs darkly. Sigmund hits you from afar with a +0 scythe! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ##.#.# ## #..#.# #. ## #.##.# #..##P.##.#..# #@.#P...#...## #..##PP##..## #. ######..# #.##.......# #....@.....### ###..........## #...{...##..###### ##......###......# ##[..#....##.... ########..#.##.. ##...## # #....### ####...<.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dastard1y the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 737 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 740 | D:1 | Learned a level 2 spell: Jinxbite 1606 | D:2 | Noticed Sigmund 1623 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1623 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1623 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1631 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_cross D:2: layout_rooms, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window], aquarium_window_1, aquarium_window_1, aquarium_window_corridor_3, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_double_2, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.0 Fighting | | 2.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 4.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 0.5 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.7 Evocations | | 0.5 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Sling || 1 Fire: Sling || 74 Throw: Stone || 2 Use: Scroll || 3 Potion || 3 Armour: Leather armour || 29 Ring mail || 22 Dodge: Dodged || 51