DatFatTroll Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, -2, D:1) a +0 spear (2, 11, D:1) a bat corpse (skeletalised by now) (5, -5, D:1) a hobgoblin corpse (skeletalised by now) (5, -4, D:1) a hobgoblin corpse (skeletalised by now) (7, 6, D:1) a rat corpse (skeletalised by now) (11, 14, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (14, -6, D:1) a jackal corpse (skeletalised by now) (15, -5, D:1) a +0 club a +0 dagger (18, -10, D:1) a jackal corpse (skeletalised by now) (23, 35, D:1) a ball python skeleton (33, -1, D:1) 8 stones (39, 29, D:1) a frilled lizard skeleton (48, 14, D:1) 4 stones (57, -1, D:1) a +0 club Level 2 of the Dungeon [Shop] Mukedoa's Weapon Emporium a +0 hand axe (42 gold) a +0 war axe (49 gold) the +8 whip "Azxit" {pain, Fly} (774 gold) Fly: It grants you flight. 2 poisoned darts (16 gold) a +0 vampiric scimitar (280 gold) a +0 sling (21 gold) a +0 whip (35 gold) a +0 quarterstaff (70 gold) the +0 scimitar of the Hills {heavy, rElec Int+3} (435 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). a +0 sling (21 gold) [Shop] Waloez's Weapon Shop 6 stones (8 gold) a +0 battleaxe (140 gold) a +0 flail (49 gold) a +0 long sword (49 gold) a +3 longbow of flaming (515 gold) a +0 whip (35 gold) a +0 quarterstaff (70 gold) 2 stones (2 gold) a +0 hand axe (42 gold) a +0 whip (35 gold) [Shop] Watofuym's Distillery a potion of attraction (33 gold) a potion of magic (unknown) (88 gold) a potion of moonshine (11 gold) a potion of enlightenment (unknown) (55 gold) a potion of enlightenment (unknown) (55 gold) a potion of berserk rage (unknown) (55 gold) a potion of curing (33 gold) [Shop] Zaluff's Antique Weapon Emporium a +2 vampiric glaive (1176 gold) a +0 whip (70 gold) a +0 flail (98 gold) a +0 whip (70 gold) a +0 falchion (84 gold) a +2 bardiche of flaming (1092 gold) the +7 mace of Niewuak {reap, rF+ Will- Str+2 Int+2} (1573 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (0, 0, D:2) a +0 short sword a kobold skeleton (5, 35, D:2) a ball python skeleton (7, 5, D:2) 5 javelins a +0 leather armour (7, 17, D:2) a +0 dagger 4 stones a kobold skeleton (18, 15, D:2) 5 stones (22, 16, D:2) a +0 dagger a kobold corpse (skeletalised by now) (38, -7, D:2) a howler monkey corpse (skeletalised by now) (39, 14, D:2) a +0 dagger (53, 2, D:2) an adder corpse (skeletalised by now) (54, 34, D:2) an inkwell talisman (60, 25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the riddle talisman of the Poles {+Inv rN+ Will+ Int+3} [riddle talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (6, -4, D:3) 6 stones (6, 26, D:3) a bat skeleton (9, -1, D:3) a rat corpse (skeletalised by now) (9, 21, D:3) a +0 short sword (13, 24, D:3) a +0 spear (14, 9, D:3) a +0 dagger a +0 whip a quokka skeleton (19, 25, D:3) a hobgoblin skeleton (20, 25, D:3) a hobgoblin skeleton (20, 26, D:3) a quokka skeleton (28, 20, D:3) 6 curare-tipped darts (30, 0, D:3) a +0 leather armour a +0 war axe (32, 11, D:3) 7 stones (32, 20, D:3) a +0 club a +0 whip a +0 club a +0 club a gnoll skeleton (34, 0, D:3) a +0 dagger (35, 39, D:3) a quokka corpse (skeletalised by now) (43, 22, D:3) 5 boomerangs (45, 1, D:3) a bat skeleton (46, 3, D:3) a +0 short sword (48, 12, D:3) a +0 robe (49, 37, D:3) a +0 short sword 4 stones a kobold skeleton (59, 42, D:3) a +0 club a boomerang an orc skeleton (59, 46, D:3) a +0 hand axe (60, 45, D:3) a +0 whip an orc skeleton (60, 46, D:3) a +0 hand axe Level 4 of the Dungeon