DaveFromAccounting the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) Joveubro's Lessons on Green Diablerie Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Dispel Undead Necromancy 4 e - Irradiate Conjuration/Alchemy 5 Trog disapproves of the use of such an item. (unseen) (35, 14, D) a wand of paralysis (3) (35, 15, D) a book of Battle (36, 0, D) a +3 orcbow of flaming (36, 1, D) a book of the Senses (36, 15, D) a +1 mace of draining (unseen) (37, 0, D) a staff of air (37, 1, D) a staff of cold (37, 14, D) a wand of flame (5) (37, 15, D) a staff of fire (unseen) (38, 0, D) a +1 chain mail of cold resistance (38, 1, D) the staff "Ammovi Puluck" {Will+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (38, 2, D) a hydra corpse a death drake corpse (38, 3, D) a wyvern corpse (38, 4, D) a swamp drake corpse (38, 14, D) a +0 pair of gloves of stealth (unseen) (38, 15, D) a staff of earth (unseen) (38, 18, D) a salamander corpse (39, 0, D) a ring of see invisible (39, 2, D) a death drake corpse (39, 3, D) a +1 antimagic war axe (39, 4, D) a death drake corpse (39, 14, D) a wand of flame (9) (39, 15, D) a book of Displacement (39, 17, D) a +0 demon whip of electrocution (unseen) (39, 18, D) a +2 war axe of flaming a +0 heavy battleaxe (40, 0, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (40, 1, D) a book of Spatial Translocations (40, 2, D) an acid dragon corpse a swamp dragon corpse a wyvern corpse (40, 4, D) a swamp drake corpse (40, 14, D) the +0 chain mail of the Past {rF+} rF+: It protects you from fire. (unseen) (40, 15, D) the +7 sling of the Vulture {heavy, rN++ Str+2} Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. (unseen) (40, 17, D) a salamander corpse (40, 18, D) a +2 great sword of flaming (unseen) (41, 0, D) the +4 halberd "Leviticus" {venom, rElec rC+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. (41, 14, D) the +2 quarterstaff of Gibesug {flame, rElec} rElec: It insulates you from electricity. (unseen) (41, 15, D) an Everburning Encyclopedia (42, 0, D) a staff of air (42, 14, D) the ring "Reumpirei" {rC+ AC+4} [ring of protection] AC+4: It affects your AC (+4). rC+: It protects you from cold. (unseen) (42, 15, D) a ring of resist corrosion (43, 14, D) a staff of alchemy (unseen) (43, 15, D) a book of Touch (45, -1, D) a +5 ring of evasion a ring of resist corrosion a ring of protection from fire a ring of willpower an amulet of magic regeneration a ring of positive energy a +2 cloak of preservation a ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe (49, 1, D) a book of Spatial Translocations (49, 12, D) a staff of fire (unseen) (49, 36, D) a +1 morningstar of protection (49, 37, D) a staff of alchemy (50, 0, D) a +1 pair of gloves of infusion (50, 2, D) a +1 vampiric spear (50, 24, D) a book of Blood (50, 25, D) a staff of death (50, 37, D) the +1 helmet "Lyxtop" {rF+} rF+: It protects you from fire. (50, 39, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (50, 40, D) a yak corpse (skeletalised by now) (50, 41, D) a cane toad corpse (skeletalised by now) (51, 1, D) a staff of cold (unseen) (51, 2, D) a +4 morningstar of draining a shapeshifter corpse a glowing shapeshifter corpse (51, 4, D) an ugly thing corpse (51, 12, D) a +3 short sword of electrocution (51, 15, D) a +0 battleaxe of freezing (unseen) (51, 24, D) the +3 halberd of Blind Justice {protect, Fly} Fly: It grants you flight. (51, 25, D) the Incunable of the Queen Bee and the Wendigo Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Ozocubu's Armour Ice 3 c - Ozocubu's Refrigeration Ice 7 Trog disapproves of the use of such an item. (51, 27, D) a +0 mace a ball python corpse (skeletalised by now) (51, 36, D) a book of Flames (51, 37, D) a +2 hand axe of draining (51, 39, D) a +1 antimagic hand axe a +0 animal skin a yak corpse (skeletalised by now) (51, 40, D) a +4 broad axe a +4 broad axe (52, 0, D) the +10 quarterstaff of the End {protect, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (52, 1, D) a book of Blood (52, 3, D) a +4 broad axe of flaming a shapeshifter corpse (52, 4, D) a +4 broad axe (52, 13, D) a +3 arbalest of draining (52, 15, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 16, D) the +1 war axe of Gravity {flame, ^Fragile rPois rF++ Will+} rF++: It greatly protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (52, 25, D) a book of Sloth (52, 26, D) a +3 long sword of flaming a +0 glaive (52, 27, D) a +0 glaive (52, 28, D) a +1 antimagic scimitar a black mamba corpse (skeletalised by now) (52, 39, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (52, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 41, D) a polar bear corpse (skeletalised by now) (53, 1, D) a book of the Hunter (53, 2, D) a +1 antimagic hand axe a shapeshifter corpse (53, 3, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (53, 4, D) a shapeshifter corpse (53, 12, D) a +1 orcbow of draining (53, 13, D) a +2 scimitar of freezing (53, 16, D) a polar bear corpse (skeletalised by now) (53, 17, D) a rime drake corpse (skeletalised by now) (53, 24, D) Ibennotu's Cyclopedia of Ill-starred Hyperthermia Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item. (53, 25, D) a staff of earth (53, 26, D) a +0 club a +0 robe (53, 27, D) a +0 battleaxe a naga corpse (skeletalised by now) (53, 29, D) a black mamba corpse (skeletalised by now) (53, 36, D) a staff of fire (53, 37, D) a staff of conjuration (54, 0, D) a staff of cold (54, 1, D) a +3 flail of holy wrath (unseen) (54, 2, D) a glowing shapeshifter corpse (54, 12, D) a staff of death (54, 13, D) a +0 scimitar of electrocution (54, 24, D) a staff of cold (54, 25, D) a staff of air (unseen) (55, 1, D) a dragon-blood talisman (55, 12, D) a book of Burglary (55, 13, D) a staff of air (59, 36, D) a +1 ring mail of poison resistance (60, 37, D) a book of Party Tricks (60, 40, D) a +2 battleaxe of freezing (unseen) (61, 8, D) a +0 dagger of freezing (61, 16, D) a book of Beasts (61, 20, D) a +0 morningstar of flaming (still there?) a +0 ring mail (still there?) (61, 39, D) a +0 battleaxe of freezing an ice dragon corpse (skeletalised by now) (61, 40, D) a +3 antimagic battleaxe a +3 broad axe of flaming (62, 1, D) a +3 war axe of draining (62, 8, D) a book of Beasts (62, 18, D) a +0 great sword a +0 plate armour (62, 27, D) the scarf of Lesser Demons {rC+ rF+, -Tele rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison -Tele: It prevents most forms of teleportation. (62, 36, D) the +2 leather armour of Tender Moments {rElec rF+ rN+ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 37, D) a +3 battleaxe of flaming (62, 39, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (63, 0, D) a +3 orcbow (63, 3, D) a +2 great sword (still there?) a +0 robe (still there?) (63, 8, D) a +1 vampiric lajatang (63, 16, D) a +0 leather armour of fire resistance (63, 17, D) a +0 arbalest (still there?) the +2 shield of Resistance {rF++ rC++ Will++} (still there?) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (63, 18, D) a +0 great sword a +0 plate armour (63, 19, D) a +1 war axe (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) the Codex of Beckoning and the Sun Spells Type Level a - Foxfire Conjuration/Fire 1 b - Martyr's Knell Necromancy/Summoning 4 c - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. (63, 36, D) a +8 orcbow (63, 37, D) a +1 falchion of protection (64, 18, D) a +0 dire flail a +0 plate armour a +0 arbalest (64, 19, D) a +0 great sword a +0 plate armour (64, 26, D) a +4 whip of venom (64, 27, D) Great Wizards, Vol. II (65, 26, D) a +2 trident of pain (68, 0, D) a +3 war axe of draining (69, 0, D) the +6 chain mail of Bilois {Rampage rF- Will+ Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (69, 36, D) a +1 trident of venom (70, 8, D) the +5 rapier "Foraec" {freeze, Str+4} Str+4: It affects your strength (+4). (70, 9, D) the +0 spear of War {freeze, *Slow rElec rCorr SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (70, 36, D) Sif Muna's Parchment of Translocated Frost Spells Type Level a - Blink Translocation 2 b - Hailstorm Conjuration/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (71, 8, D) the +4 hand axe "Ciuhuvenk" {flame, rN+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (71, 10, D) a +0 short sword (71, 11, D) a +0 hand axe a +0 short sword a +0 short sword a +0 hand axe (71, 16, D) a +2 chain mail of positive energy (71, 17, D) a +1 quarterstaff of speed (71, 27, D) a +1 vampiric war axe (71, 36, D) a +6 heavy trident (71, 40, D) a +2 battleaxe of flaming (72, 9, D) a staff of air (72, 16, D) a Necronomicon (72, 20, D) a +4 great sword (72, 26, D) a staff of earth (72, 29, D) the +4 war axe of Instant Death {flame, *Rage ^Fragile Str+7} Str+7: It affects your strength (+7). *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. (72, 36, D) a +0 heavy mace (73, 1, D) a +1 robe (73, 2, D) a +0 flail a +0 ring mail (73, 36, D) a staff of death (73, 37, D) the +5 demon trident "Killer Klown's Foe" {pain, rF+ Int+2 Dex+3 SInv} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (74, 2, D) a +0 flail a +0 chain mail