DaveFromAccounting the Dungeon (0, 10, D) a jackal skeleton a jackal skeleton (0, 11, D) a +0 club (0, 12, D) a +0 robe a +0 dagger of freezing (0, 13, D) a +0 leather armour a +0 whip a hobgoblin skeleton (2, 4, D) 10 stones (3, 11, D) an adder skeleton (3, 15, D) a bat corpse (skeletalised by now) (5, 4, D) a +2 dagger (5, 14, D) a +0 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +0 dagger a goblin corpse (skeletalised by now) (7, 4, D) a +2 mace a +2 hand axe of flaming (8, 10, D) a +0 heavy trident (unseen) (8, 11, D) a +0 dagger of draining (unseen) (8, 19, D) a +0 leather armour a +0 dagger (8, 22, D) a lindwurm skeleton (9, 8, D) a +3 ring mail of positive energy (9, 9, D) a +2 hand axe of freezing (9, 10, D) a +1 heavy flail (9, 11, D) a +0 quarterstaff of speed (17, 20, D) a +4 scale mail (unseen) (17, 21, D) a +2 halberd of venom (unseen) (17, 22, D) a +2 war axe of freezing (17, 23, D) a +2 heavy dire flail (18, 20, D) a +3 plate armour (18, 21, D) a +0 lajatang (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) the +2 rapier of Intuplohu {flame, rN+ rCorr Str+2 Stlth+} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (35, 17, D) a wand of flame (3)