Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16653292062934584162 22 DawnFog the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 6, 2026. Incinerated by a bombardier beetle (1 damage) ... on level 2 of the Dungeon. The game lasted 00:08:26 (1108 turns). DawnFog the Magician (Djinni Conjurer) Turns: 1108, Time: 00:08:27 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 7% Gold: 57 EV: 11 Int: 21 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: on fire, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 sling Armour a - a +0 robe (worn) c - a +0 helmet (worn) d - a +0 helmet Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of attraction {unknown} Skills: * Level 0.1 Fighting + Level 2.2 Dodging - Level 1.6 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle bites you but does no damage. You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are even more covered in liquid fire! You closely miss the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You die... ...##.# #####'## .......# .......# .......# # .......# ######.# .......# #......# ......#########.B....#.. ####### #.....'.@....... #.#####.....##.. #.#<. #......# #.#.. .......# #.#.#.######.# #.#.#. ..#.# #.#.######.# # #.#........#.# #.#..#####.#.# You could see a bombardier beetle. Vanquished Creatures 2 dart slugs An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:2) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DawnFog the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DawnFog set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 227 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 841 | D:1 | You are sucked into a shaft and drop 1 floor! 1059 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 1059 | D:2 | Learned a level 1 spell: Slow 1107 | D:2 | HP: 1/25 [burnt (1)] 1108 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring D:2: minmay_recursive_quarters, layout_basic, serial_shops, nicolae_shop_real_fake_doors Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Magic Dart || 30 Searing Ray || 4 Slow || 1 Armour: Robe || 14 Dodge: Dodged || 21