Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15635904169511423308 2 DawnFog the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Mar 6, 2026. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (80 turns). DawnFog the Magician (Djinni Conjurer) Turns: 80, Time: 00:00:42 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) b - a +0 helmet Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here 4 poisoned darts. c - 4 poisoned darts You encounter a quokka and a bat. The bat leaves your sight. The quokka bites you. The bat barely misses you. The quokka barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the bat but does no damage. The bat barely misses you. The quokka bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka barely misses you. The bat hits you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ######## .......#############.#... ................@r†...... .....^..##########....... .......## ......# .......# ......+ .>.....########## ......# .......#........# ....... .......#........# ....... #.#.####........# ##+###. +.#.# #........# You could see a quokka. Vanquished Creatures An endoplasm (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DawnFog the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DawnFog set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 8 Armour: Robe || 6 Dodge: Dodged || 6