Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Ostrucaru" {rCorr Str-2 SInv Stlth+} [wellspring talisman] rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 robe of willpower (61, 4, D) a ball python corpse (skeletalised by now) (61, 8, D) the +8 sling of Intuition {drain, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (61, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 16, D) a +4 battleaxe of sundering (unseen) (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +0 arbalest a +3 vampiric glaive a yaktaur corpse (skeletalised by now) (62, 16, D) a parchment of Maxwell's Capacitive Coupling (62, 17, D) a parchment of Arcjolt (63, 0, D) a +5 mace of holy wrath (63, 9, D) a +0 shortbow (63, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 16, D) an inkwell talisman (63, 17, D) a lightning rod (4/4) (64, 16, D) the +0 mace of the Spheres {freeze, +Blink rPois Will+} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (64, 17, D) a +2 chain mail of fire resistance (unseen) (69, 0, D) a +1 heavy shortbow (69, 3, D) a +0 spear a +0 robe (70, 8, D) the necromancy staff of Jyadocec {rN+ Str+4 Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (71, 8, D) a staff of conjuration (71, 12, D) a jackal corpse (skeletalised by now) (71, 17, D) the +5 mace of Evenfall {flame, +Blink Will+ Str+3} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 26, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (72, 9, D) a +0 trident of flaming (72, 12, D) a bullfrog corpse (skeletalised by now) (72, 13, D) a river rat corpse (skeletalised by now) (72, 16, D) the +4 ring mail of Neorof {Bane Rampage rPois Will++} Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (72, 21, D) a +0 glaive (72, 26, D) quicksilver dragon scales (73, 16, D) a +3 falchion of protection (73, 17, D) a staff of air (73, 22, D) a +0 scimitar (73, 23, D) a +0 hand axe (73, 26, D) a staff of cold (73, 27, D) a staff of fire (75, 32, D) a +0 orcbow 4 large rocks a cyclops corpse