Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 long sword of draining (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a parchment of Orb of Destruction (60, 37, D) a +0 mace of protection (unseen) (61, 8, D) the +8 spear of Akiomeosh {antimagic, rC+ rN++ Will+} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (61, 26, D) a +2 heavy spear (unseen) (61, 36, D) a +1 leather armour of cold resistance (unseen) (61, 37, D) a staff of fire (unseen) (61, 42, D) a boomerang (61, 44, D) 2 javelins (62, 1, D) a +2 scale mail of willpower (62, 8, D) 4 potions of haste (62, 16, D) a +3 leather armour of positive energy (62, 17, D) a staff of earth (62, 26, D) a +0 spear of flaming (62, 27, D) a staff of cold (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a phantom mirror (63, 0, D) the +2 ring mail of Oxeinuzo {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 8, D) a parchment of Dragon's Call (63, 16, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (63, 17, D) +1 pearl dragon scales (63, 26, D) the +3 mace "Joizy" {freeze, Will+} Will+: It increases your willpower. It cannot be enchanted further. (63, 36, D) a staff of air (unseen) (63, 37, D) an amulet of the acrobat (64, 12, D) a +0 short sword a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 16, D) a staff of fire (64, 21, D) a +0 halberd (65, 13, D) a +0 long sword a +0 leather armour (65, 22, D) a +0 mace (65, 23, D) a +0 flail (still there?) a +3 dagger (still there?) a +0 robe (still there?) (65, 26, D) a staff of alchemy (67, 4, D) a ball python corpse (skeletalised by now) (67, 22, D) a +2 war axe (unseen) (68, 0, D) a +4 rapier of venom (69, 0, D) a parchment of Summon Forest (69, 4, D) an adder corpse (skeletalised by now) (69, 36, D) a +2 quarterstaff of rebuke (70, 8, D) a staff of alchemy (70, 36, D) the medusa talisman "Wubbuexe" {Harm Int+3} [medusa talisman] Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (70, 37, D) a staff of alchemy (70, 38, D) a +0 whip an orc corpse (70, 39, D) a +0 dagger a +0 robe a +0 falchion an orc corpse (70, 41, D) a +0 club a +0 ring mail (71, 8, D) a +3 whip of flaming (71, 16, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (71, 26, D) a +6 ring of dexterity (71, 27, D) the +8 short sword of Blind Justice {freeze, rPois rF+ rCorr Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 36, D) a staff of conjuration (71, 39, D) a +0 mace a +0 plate armour a +0 whip a +0 chain mail an orc corpse (72, 8, D) the +3 plate armour of the Red Skies {-Tele rPois MP-4 Int+5} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. MP-4: It affects your magic capacity (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (72, 17, D) the conjuration staff "Uvvah" {rPois Conj} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (72, 26, D) the +1 battleaxe of Duty {flame, +Blink rC- Int+7 SInv} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. (72, 27, D) a +1 chain mail of death (72, 29, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (72, 31, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (72, 32, D) a +0 giant spiked club (72, 36, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (72, 37, D) a staff of cold (unseen) (72, 38, D) a +0 dagger a +0 chain mail an orc corpse (72, 40, D) a +0 glaive a boomerang a +0 chain mail an orc corpse (73, 1, D) a +6 quarterstaff of rebuke (73, 16, D) a +2 chain mail of death (73, 17, D) a +2 arbalest of draining (73, 27, D) a +0 flail of draining (73, 36, D) a staff of conjuration (73, 37, D) a +3 heavy sling (unseen) (73, 39, D) a +0 dagger a +0 robe an orc corpse (74, 13, D) a +0 war axe a +0 mace a +0 robe (74, 21, D) a +0 dagger a +0 robe a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (74, 23, D) a +0 hand axe a boomerang a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (75, 22, D) a +1 dagger of venom a +0 robe (75, 23, D) a +0 dagger a +0 robe