Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Haig {Stlth+} (still there?) [spider talisman] Stlth+: It makes you more stealthy. a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 11, D) a +0 trident a merfolk corpse (61, 0, D) a +0 hand axe 3 boomerangs a +0 ring mail an orc corpse (61, 3, D) a +0 dagger a +0 robe an orc corpse (61, 8, D) a +1 helmet of light (61, 11, D) a +0 trident 3 boomerangs a merfolk corpse (62, 0, D) the +3 ring mail "Ojyluext" {Int+8 Slay-2} Int+8: It affects your intelligence (+8). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (62, 1, D) the +1 short sword of the Sea {venom, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (62, 3, D) a +0 dagger a +0 robe an orc corpse (62, 8, D) a lupine talisman (62, 11, D) a +0 trident a merfolk corpse (63, 0, D) a staff of earth (63, 3, D) a +0 club a +0 leather armour (63, 11, D) a +0 trident (67, 2, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (68, 2, D) a +0 hand axe (68, 3, D) a +0 flail a +0 ring mail (70, 8, D) a +2 scimitar of distortion (70, 9, D) a +3 whip of flaming (unseen) (70, 11, D) a +0 dagger a +0 robe a +0 buckler (71, 12, D) a black bear corpse a black bear corpse a wolf corpse (71, 16, D) a +1 robe (unseen) (71, 17, D) a +0 glaive of venom (unseen) (72, 9, D) a +0 morningstar of holy wrath (72, 16, D) an amulet of wildshape (72, 17, D) a manual of Polearms (73, 1, D) a +2 quarterstaff of speed (73, 16, D) a staff of cold (unseen) (73, 17, D) a +1 short sword of speed (unseen) (75, 1, D) a staff of air