Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Riagen {Str+6} (still there?) [fortress talisman] Str+6: It affects your strength (+6). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (33, 21, D) a +4 ring of protection a +0 demon whip 2 datura-tipped darts a +3 hand cannon of draining (33, 22, D) 2 curare-tipped darts (34, 19, D) a +0 demon whip (35, 15, D) an amulet of the acrobat (36, 0, D) a staff of cold (36, 1, D) a staff of earth (36, 14, D) a +2 helmet of sniping (36, 15, D) a parchment of Death Channel (37, 0, D) a parchment of Malign Gateway (37, 1, D) a staff of earth (37, 14, D) the +2 battleaxe of Guilt {protect, ^Drain rPois rCorr Str+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (37, 15, D) a +4 heavy shortbow (unseen) (38, 0, D) a staff of conjuration (38, 14, D) a ring of see invisible (38, 15, D) the ring "Fofotio" {Fly rPois Stlth+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (39, 0, D) the alchemy staff "Ivoipp" {rPois rC+ Dex+2 Necro Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (39, 1, D) a dragon-coil talisman (39, 8, D) an atropa-tipped dart (39, 14, D) a +0 demon whip (39, 15, D) a staff of cold (unseen) (40, 1, D) an orb of guile (40, 14, D) a +1 vampiric halberd (unseen) (40, 15, D) a staff of earth (unseen) (41, 0, D) a staff of cold (41, 14, D) a +4 ring of protection (41, 15, D) a parchment of Grave Claw (42, 0, D) the +4 sling "Rawar" {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (42, 1, D) a +3 heavy quarterstaff (47, 8, D) a +1 plate armour of command a +1 whip of holy wrath (47, 17, D) a blink frog corpse (skeletalised by now) (47, 18, D) a +1 antimagic war axe a +0 animal skin a water moccasin corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a death yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (47, 20, D) a +0 animal skin a +0 antimagic war axe a +0 robe a hydra corpse (skeletalised by now) (48, 8, D) a +2 partisan of holy wrath (49, 12, D) a staff of cold (49, 36, D) the conjuration staff "Peajim" {rF+ rC+ rN+ Conj Fire} [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (49, 37, D) a +5 scimitar of venom (50, 0, D) a +1 dagger of flaming (50, 1, D) a +2 spear of venom (unseen) (50, 13, D) a parchment of Forge Phalanx Beetle (50, 25, D) the spore talisman of Hairiness {Will+} [spore talisman] Will+: It increases your willpower. (50, 30, D) a +0 scale mail a +0 long sword (50, 36, D) a +0 battleaxe (50, 37, D) the fortress talisman "Lomeste" {rElec rN+ Int-2} [fortress talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (50, 40, D) a +0 arbalest a yaktaur skeleton (50, 43, D) a +0 long sword a +0 chain mail a human skeleton (50, 44, D) a +0 tower shield a +0 plate armour a +3 war axe of electrocution a +0 arbalest a +0 chain mail a +0 great mace a +0 arbalest a human skeleton a yaktaur skeleton a yaktaur skeleton (51, 0, D) a +0 robe (51, 1, D) a +2 robe of fire resistance (unseen) (51, 12, D) the inkwell talisman "Guezaiv" {Str+2 Int+2} [inkwell talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (51, 24, D) a +1 rapier of venom (51, 30, D) a +0 long sword (51, 31, D) a +0 short sword 3 atropa-tipped darts (51, 37, D) a parchment of Haunt (51, 43, D) a +0 plate armour a +1 battleaxe (51, 44, D) a +0 plate armour a +0 bardiche (52, 0, D) a parchment of Forge Lightning Spire (52, 1, D) a +1 chain mail of poison resistance (52, 12, D) a staff of conjuration (52, 25, D) the +9 trident of Jityos {reap, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (52, 30, D) a +0 hand axe (52, 31, D) a +0 shortbow (52, 36, D) the orb of Jube {Pyromania, Will+ SInv Stlth+ Ice} Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (52, 37, D) a +2 great mace of draining (52, 41, D) a +0 arbalest (52, 42, D) a +0 great sword a +0 plate armour a +0 plate armour the +4 quarterstaff of Inun {speed, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. a human skeleton (53, 12, D) a parchment of Forge Lightning Spire (53, 13, D) the +5 mace of Geppoxo {freeze, rPois rF++ Str-3 SInv} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (53, 24, D) a staff of fire (54, 0, D) a +3 glaive of holy wrath (54, 1, D) a fortress talisman (54, 12, D) a spore talisman (54, 13, D) a +1 morningstar of draining (54, 24, D) a staff of air (54, 36, D) a staff of earth (55, 0, D) a +2 heavy spear (unseen) (55, 1, D) a +1 vampiric rapier (unseen) (55, 12, D) a +1 leather armour of willpower (55, 13, D) a +1 scale mail of poison resistance (55, 24, D) a staff of fire (59, 12, D) a +0 mace a +0 leather armour (59, 36, D) a +1 long sword of protection (59, 37, D) a +1 ring mail of positive energy (60, 37, D) the +2 war axe of the Shallot {drain, Dex+8} Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (60, 38, D) a hell hound corpse (skeletalised by now) (61, 0, D) a +2 vampiric bardiche (61, 12, D) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (61, 13, D) a +0 dagger a +0 robe (61, 26, D) the +10 falchion "Yditodo" {freeze, rC+ Will- rCorr Dex+7} rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (61, 37, D) a +2 short sword of holy wrath (61, 41, D) a hell hog corpse (skeletalised by now) (61, 42, D) a +0 scimitar of flaming (61, 44, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (62, 0, D) a +0 great sword of protection (62, 1, D) a +2 long sword of flaming (62, 16, D) a +2 short sword of holy wrath (62, 17, D) the +8 flail of Reason {heavy, ^Drain Str+3 Int-3 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 26, D) a +4 falchion of holy wrath (62, 27, D) a staff of air (62, 36, D) a +2 falchion of protection (62, 37, D) a staff of necromancy (62, 43, D) 2 atropa-tipped darts a +1 great sword of flaming a +0 great sword of flaming a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (63, 0, D) the +3 leather armour "Dedoen" {Rampage rC++ Int-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (63, 27, D) a staff of air (63, 30, D) 3 large rocks (63, 32, D) a +0 trident 3 boomerangs a wind drake corpse (skeletalised by now) (63, 36, D) a staff of cold (64, 16, D) a +1 ring mail of willpower (unseen) (64, 17, D) a +0 rapier of speed (unseen) (64, 26, D) the +0 falchion of Ceipp {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (64, 27, D) a +1 spear of venom (64, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 33, D) 2 atropa-tipped darts (65, 22, D) a +0 short sword (65, 23, D) a +0 hand axe (65, 26, D) the +3 war axe "Bevuenn" {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (65, 33, D) a +0 orcbow (66, 32, D) a +0 trident (67, 32, D) a +0 trident (68, 0, D) the +5 rapier "Juludghiown" {drain, rF+ Str+4 Int+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (68, 3, D) a +0 scythe a +0 robe (68, 12, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (68, 13, D) a +0 giant club an ogre corpse (skeletalised by now) (69, 0, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (69, 5, D) a +0 long sword a +0 robe (70, 8, D) a +0 mace of protection (70, 9, D) a staff of earth (70, 12, D) 4 large rocks a cyclops corpse (skeletalised by now) (70, 13, D) a +0 giant club 5 large rocks (70, 23, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 33, D) a steam dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (70, 36, D) a +2 spectral quarterstaff (70, 37, D) a +0 leather armour of fire resistance (unseen) (71, 8, D) the +4 falchion of Qucuc {vamp, +Blink rCorr Int-3 Dex-5} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (71, 16, D) a +1 heavy glaive (unseen) (71, 17, D) a +2 war axe of flaming (unseen) (71, 22, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (71, 23, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a black bear corpse (skeletalised by now) (still there?) (71, 26, D) a parchment of Forge Lightning Spire (71, 27, D) the +0 ring mail "Lasogih" {Will+ Regen+ MP+4} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (72, 8, D) the +5 sling of Anguish {speed, rPois rC- Int+2 Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 9, D) a +2 robe of willpower (72, 16, D) a staff of necromancy (72, 21, D) a +0 spear (72, 26, D) a staff of cold (72, 27, D) the +9 sling of Koodwug {antimagic, rN++ Will++ Dex-3} rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 36, D) a +6 ring of dexterity (72, 37, D) a talisman of death (73, 2, D) a +0 short sword a +2 ring mail of fire resistance (73, 16, D) a +4 ring mail of cold resistance (73, 17, D) a box of beasts (73, 26, D) a parchment of Summon Mana Viper (73, 27, D) a +2 scale mail of fire resistance (73, 36, D) a +0 robe of fire resistance (unseen) (74, 2, D) a +2 hand axe of flaming an orc corpse (skeletalised by now) (75, 1, D) a +5 dagger of protection (unseen)