Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of Zede {Dex+3} (still there?) [quill talisman] Dex+3: It affects your dexterity (+3). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 33, D) a tarantella corpse (61, 0, D) a +4 scale mail of fire resistance (61, 8, D) the +9 hand axe of the Viny God {flame, rF+++ rC- Int-5 Stlth+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 16, D) a parchment of Dragon's Call (61, 22, D) a +1 scimitar of flaming (61, 23, D) a +0 short sword (61, 32, D) a culicivora corpse (61, 33, D) a silver javelin a scorpion corpse (62, 0, D) a staff of air (62, 1, D) a +0 orcbow of draining (62, 8, D) a +0 orcbow of electrocution (62, 9, D) a +5 rapier of draining (62, 13, D) a +0 hand axe a +0 robe (62, 17, D) the +2 dagger of Fywked {freeze, Fly} Fly: It grants you flight. It cannot be enchanted further. (62, 22, D) a +0 dire flail (62, 26, D) the cold staff of the Last Wars {rC+ Will- Str+2 Dex+5 Stlth- Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (62, 27, D) a ring of poison resistance (62, 33, D) a culicivora corpse (63, 0, D) the +3 leather armour of Zuluc {Harm rCorr} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 4, D) a river rat corpse (skeletalised by now) (63, 5, D) a yak corpse (skeletalised by now) (63, 8, D) a +2 chain mail of cold resistance (unseen) (63, 16, D) the +7 glaive of Femuj {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 27, D) a +2 rapier of electrocution (64, 16, D) a staff of alchemy (64, 17, D) a +1 spectral quarterstaff (64, 27, D) a staff of fire (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +2 robe (unseen) (69, 13, D) a wolf corpse (skeletalised by now) (69, 32, D) a +0 dagger a +0 club a draconian corpse (skeletalised by now) (69, 33, D) a silver javelin a javelin (69, 36, D) 4 scrolls of enchant weapon (70, 8, D) a +2 lajatang of electrocution (70, 9, D) a +2 short sword of speed (70, 12, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (70, 13, D) an iguana corpse (skeletalised by now) (70, 32, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 33, D) a +0 war axe a +0 war axe (70, 36, D) a ring of wizardry (70, 37, D) an amulet of magic regeneration (71, 8, D) a +2 shortbow of freezing (71, 16, D) a +0 arbalest of freezing (71, 17, D) the +3 leather armour of Lomin {Rampage Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 26, D) a +2 leather armour of willpower (71, 27, D) a serpent talisman (71, 31, D) a +0 halberd (71, 36, D) a staff of air (unseen) (71, 37, D) a phantom mirror (72, 9, D) a +5 rapier of venom (unseen) (72, 17, D) a +2 ring mail of cold resistance (72, 26, D) a +0 ring mail of fire resistance (72, 27, D) the +0 leather armour of Jigsaw {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 36, D) a Gell's gravitambourine (2/2) (72, 37, D) a staff of alchemy (unseen) (73, 3, D) a +1 devious dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (73, 16, D) the +4 partisan of Terror {elec, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 17, D) a +3 ring mail of fire resistance (73, 26, D) a +4 heavy sling (73, 27, D) a ring of flight (73, 36, D) the ring "Zuohafohi" {rPois rN+++ Will- EV+5 Dex-2} [ring of evasion] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). Dex-2: It affects your dexterity (-2). (unseen) (73, 37, D) a staff of cold (unseen) (74, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)