Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 long sword of draining (61, 8, D) a hive talisman (61, 12, D) a +0 battleaxe (61, 16, D) a staff of alchemy (unseen) (62, 9, D) a +0 falchion a +0 robe a +3 trident of freezing (62, 11, D) a +0 long sword (62, 16, D) a +2 orcbow of draining (unseen) (62, 17, D) a parchment of Maxwell's Portable Piledriver (63, 0, D) a +2 scale mail of willpower (63, 8, D) a +2 morningstar of protection (unseen) (63, 16, D) the +4 dagger of Sotypt {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (63, 17, D) a scroll of brand weapon (63, 18, D) a +0 hand axe a draconian corpse (63, 22, D) a +0 long sword a black draconian corpse (64, 16, D) a scroll of brand weapon (64, 17, D) a +0 halberd of protection (unseen) (67, 0, D) a +3 dagger of venom (67, 3, D) a +0 short sword a +0 leather armour (68, 0, D) a +1 dagger of venom (69, 0, D) a +0 short sword a +0 robe a +2 hat of intelligence an elf corpse (skeletalised by now) (69, 1, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (70, 8, D) a staff of necromancy (70, 9, D) a +2 scale mail of death (71, 12, D) a brain worm corpse (71, 16, D) a +0 orcbow of draining (71, 17, D) the +2 robe of the Ancient Geomancers {rC++ Dex-4 SInv} rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 26, D) a +0 heavy halberd (71, 27, D) a +2 spectral lajatang (72, 8, D) a staff of cold (72, 9, D) the +1 robe of Uplue {Harm rF- rC+++ Dex+2} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 10, D) a brain worm corpse (72, 16, D) a +2 falchion of flaming (72, 17, D) a fortress talisman a swamp drake corpse (72, 26, D) a +4 orcbow of freezing (72, 27, D) the +4 quarterstaff of Peace {flame, *Noise rElec rPois Int-4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (73, 1, D) a +0 hand axe (still there?) a +0 leather armour (still there?) the +8 plate armour of Inevitability {Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. (74, 2, D) a +0 trident an orc corpse (skeletalised by now) (75, 1, D) the +9 war axe of the Sky {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen)