Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (47, 18, D) a +0 longbow a +0 leather armour (47, 21, D) a +0 arbalest (48, 20, D) 4 large rocks a stone giant corpse (49, 37, D) a +2 flail of draining (49, 42, D) a +0 spear a +0 robe (50, 13, D) the amulet of Sunlight {Dissipate rCorr Slay-4 SInv Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (50, 20, D) a +0 arbalest a ring of protection from cold (50, 24, D) a +3 leather armour of poison resistance (50, 36, D) a +2 war axe of flaming (50, 37, D) a +5 falchion of freezing (50, 38, D) a +0 war axe (50, 42, D) a +0 halberd a +0 robe (51, 13, D) a ring of willpower (51, 24, D) a +2 cloak of corrosion resistance (51, 26, D) a hell hound corpse (51, 32, D) a +4 scimitar of flaming (unseen) (51, 37, D) a staff of conjuration (51, 42, D) a +4 spear a +0 robe (51, 43, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human skeleton (52, 13, D) a +6 ring of dexterity (52, 25, D) the wellspring talisman of the Prince of Darkness {rC- rN+ Int+3} [wellspring talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (52, 31, D) a +0 scimitar of flaming a +1 scimitar of flaming (52, 37, D) a +6 ring of strength (53, 13, D) a +4 ring of protection (53, 25, D) a staff of fire (53, 29, D) +0 fire dragon scales a fire dragon corpse (53, 32, D) a +3 scimitar of flaming (unseen) (53, 36, D) a +1 ring mail of cold resistance (53, 37, D) a +1 vampiric spear (54, 13, D) a parchment of Splinterfrost Shell (54, 25, D) a +1 helmet of sniping (55, 24, D) a +2 war axe of draining (unseen) (59, 36, D) a +0 dagger (59, 37, D) a staff of alchemy (unseen) (60, 43, D) a +2 war axe (still there?) a +0 robe (still there?) (61, 0, D) a +1 leather armour of positive energy (61, 8, D) a +0 arbalest a parchment of Sculpt Simulacrum (61, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 26, D) a +2 scale mail of fire resistance (61, 36, D) a +1 scimitar of holy wrath (61, 37, D) a +3 chain mail of cold resistance (61, 40, D) a +4 halberd a +0 robe (61, 43, D) a +4 heavy flail a +0 robe (62, 0, D) a +1 scale mail of archery (62, 1, D) a +6 ring of dexterity (62, 11, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (62, 16, D) the +10 battleaxe of Goblin Mode {pain, Will++ Int+3} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 17, D) a +0 rapier of electrocution (62, 26, D) a +1 demon whip of freezing (62, 36, D) a +3 spectral quarterstaff (62, 40, D) a +0 mace (62, 42, D) a +0 halberd (63, 8, D) a +1 heavy trident (unseen) (63, 16, D) a +2 shortbow of draining (63, 17, D) a +4 whip of electrocution (63, 27, D) an orb of guile (63, 37, D) an amulet of faith (64, 16, D) the +8 great mace "Coplimpo" {freeze, rElec Str+3 Dex+5} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (65, 26, D) the cold staff "Hirgho Aqar" {rF+ rC+ rCorr Int+2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (67, 0, D) a +1 whip of freezing (unseen) (67, 2, D) a +1 long sword of holy wrath (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (67, 4, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (68, 0, D) a +0 sling of draining (69, 0, D) a +2 long sword of holy wrath (unseen) (70, 8, D) the +3 leather armour "Ywiv" {+Inv Fly rF+} +Inv: It lets you turn invisible. Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (70, 36, D) a +3 mace of draining (70, 37, D) a +2 robe of willpower (unseen) (70, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 42, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) a +2 heavy long sword (71, 17, D) a staff of air (unseen) (71, 22, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of necromancy (71, 37, D) the cold staff of Xeownuar {rF+ rC+ Int+3 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 42, D) 5 large rocks a +0 shortbow a centaur corpse (skeletalised by now) (72, 8, D) a +1 dagger of speed (unseen) (72, 9, D) a +0 heavy partisan (unseen) (72, 16, D) a +0 heavy dire flail (72, 17, D) a +2 morningstar of protection (72, 22, D) a +0 rapier a +0 robe a +0 buckler a +0 rapier a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 27, D) the +1 scale mail of Eternal Winter {Str-5 Slay+5 SInv} Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. It cannot be enchanted further. (72, 32, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (72, 37, D) a staff of fire (unseen) (72, 38, D) a +0 trident a throwing net (72, 42, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) a polar bear corpse (skeletalised by now) (73, 17, D) a +4 whip of venom (73, 22, D) a wolf corpse (skeletalised by now) (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) a +0 quarterstaff of draining (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 32, D) a +3 scimitar of flaming (unseen) (73, 37, D) a +1 vampiric broad axe (unseen) (75, 1, D) a +2 great sword of freezing (unseen)