Dcsspro123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (33, 6, D) a +1 partisan of flaming a +0 plate armour a human corpse (33, 7, D) a +2 great sword of flaming a +0 chain mail (35, 15, D) a staff of alchemy (unseen) (36, 0, D) a +3 ring mail of cold resistance (36, 1, D) the +5 quarterstaff of Rol Fall {heavy, ^Drain rN+++ Dex+2} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (36, 2, D) a +0 broad axe of flaming a +0 chain mail a human corpse (36, 15, D) a +2 rapier of freezing (unseen) (37, 0, D) a +2 broad axe of sundering (37, 15, D) a +4 scale mail of command (unseen) (38, 0, D) a +0 helmet of sniping (38, 2, D) a +0 long sword of flaming (still there?) a +0 plate armour (still there?) (38, 15, D) a phial of floods (inert) (39, 0, D) a +1 trident of protection (39, 15, D) a +1 dagger of venom (unseen) (40, 0, D) the +1 sling "X" {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (40, 15, D) a dragon-coil talisman (42, 0, D) a +5 war axe of freezing (42, 1, D) a +1 sling of flaming (47, 6, D) a +0 trident a +0 robe a +0 trident a +0 robe a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (47, 19, D) a +0 great sword of electrocution a +0 chain mail a +4 ring of protection a +0 long sword a +0 chain mail a +0 kite shield an orc corpse (skeletalised by now) (47, 30, D) a +0 battleaxe a +0 trident a purple draconian corpse (skeletalised by now) (47, 32, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (47, 33, D) a +0 long sword (48, 4, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (48, 6, D) a +1 demon trident of venom (still there?) a +0 robe (still there?) (48, 8, D) a +1 antimagic quarterstaff (still there?) a +0 robe (still there?) the +5 falchion "Mikaps" {vamp, Str+2 Stlth+} (still there?) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (48, 16, D) a +0 halberd a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (48, 17, D) a +0 dire flail a +0 chain mail (48, 18, D) a +0 dagger a +0 robe an amulet of dissipation (48, 19, D) a +0 great sword a +0 plate armour a +0 scimitar 3 boomerangs a +0 chain mail (48, 20, D) a +3 dire flail (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) an orc corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) (48, 30, D) a +0 trident a black draconian corpse (skeletalised by now) (48, 32, D) a +2 long sword of valour a +3 rapier of electrocution a +0 short sword a +0 mace a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (48, 33, D) a +0 battleaxe a green draconian corpse (skeletalised by now) (49, 0, D) a parchment of Sigil of Binding (49, 1, D) a +5 heavy arbalest (49, 5, D) a manticore corpse (skeletalised by now) (49, 20, D) a +0 giant club (49, 33, D) a +0 glaive (49, 36, D) a +0 dagger (50, 3, D) a +3 heavy orcbow a +0 trident a merfolk corpse (skeletalised by now) (50, 15, D) a +0 glaive (still there?) a +0 plate armour (still there?) the ring of Absolutism {rC+ Will++ rCorr} (still there?) [ring of willpower] rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (50, 16, D) a +0 mace a +0 plate armour (50, 18, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (50, 25, D) a parchment of Death Channel (50, 36, D) a +0 halberd (50, 37, D) a parchment of Dispersal (50, 39, D) a +0 dagger (still there?) a +0 robe (still there?) a +5 morningstar of concussion (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (51, 1, D) a +0 spear a +2 trident of flaming a merfolk corpse (skeletalised by now) (51, 13, D) the +9 plate armour of the Guilds {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (51, 24, D) a parchment of Discord (51, 25, D) a +1 falchion of holy wrath (51, 36, D) a +0 long sword (51, 37, D) the alchemy staff of Charity {rPois Int-3 Dex+4 Forge Alch} [staff of alchemy] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (51, 39, D) a +1 heavy hand axe a +0 chain mail (51, 42, D) a +0 flail a +0 ring mail an orc skeleton (52, 1, D) a +1 scale mail of poison resistance (52, 13, D) a +1 arbalest of flaming (52, 24, D) a +1 pair of boots of flying (52, 25, D) a +2 buckler of reflection (52, 36, D) a staff of conjuration (unseen) (52, 37, D) the +2 triple sword "Vupux" {holy, ^Drain +Blink rF++} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF++: It greatly protects you from fire. It cannot be enchanted further. (52, 39, D) a +0 trident a +0 chain mail (52, 44, D) the +2 morningstar "Bod Veh" {freeze, rF- rN+ rCorr Dex+4} (still there?) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (still there?) (53, 0, D) a +0 trident (53, 1, D) the +6 dagger "Dragonslayer" {holy, *Slow rC+ Stlth+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 3, D) a +1 heavy long sword 2 boomerangs a merfolk corpse (skeletalised by now) (53, 24, D) a +0 short sword (53, 25, D) a +2 vampiric war axe (53, 36, D) a +0 great sword of holy wrath (53, 37, D) a +0 battleaxe a +0 plate armour a parchment of Death Channel an orc corpse (skeletalised by now) (54, 0, D) a +0 rapier (54, 12, D) the +1 rapier "Juocuikk" {elec, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (54, 24, D) a staff of air (54, 25, D) a staff of alchemy (54, 36, D) a +0 flail (54, 38, D) a +0 flail a +0 chain mail (55, 1, D) a +0 trident (55, 24, D) a parchment of Hoarfrost Cannonade (55, 36, D) the +0 halberd "Zauddieq" {spect, *Slow rElec Str+5} (still there?) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 leather armour (still there?) (59, 36, D) a +1 troll leather armour (59, 37, D) a staff of conjuration (60, 23, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (60, 36, D) a +4 dagger of venom (60, 44, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +2 arbalest of flaming (61, 8, D) the +8 mace of Growth {reap, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 39, D) a water moccasin corpse (skeletalised by now) (61, 43, D) a komodo dragon corpse (skeletalised by now) (62, 0, D) a +2 flail of holy wrath (62, 8, D) the +1 leather armour of Yneddak {rC+ Slay-2 SInv} rC+: It protects you from cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. It cannot be enchanted further. (62, 9, D) a +2 helmet of intelligence (62, 16, D) the earth staff of Vith {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (62, 17, D) a staff of necromancy (62, 27, D) the cold staff of Dried Tears {^Contam rC+ rN+ Str+9 Stlth+ Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (62, 31, D) an iguana corpse (skeletalised by now) (62, 37, D) a staff of cold (62, 44, D) a bullfrog corpse (skeletalised by now) (63, 0, D) 4 potions of haste (63, 8, D) a scarf of harm (63, 11, D) a ball python corpse (skeletalised by now) (63, 26, D) a +4 heavy battleaxe (63, 27, D) a +0 mace of protection (63, 32, D) a black mamba corpse (skeletalised by now) (63, 36, D) a staff of conjuration (64, 16, D) a +2 partisan of freezing (unseen) (64, 26, D) a staff of alchemy (65, 26, D) the +1 mace of the Oracle {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (70, 8, D) a +1 great sword of protection (70, 37, D) the necromancy staff "Gram" {^Fragile rElec rN+ rCorr Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen) (70, 41, D) a +0 halberd a naga corpse (skeletalised by now) (71, 8, D) a +6 ring of dexterity (71, 10, D) a bullfrog corpse (skeletalised by now) (71, 12, D) a wolf corpse (skeletalised by now) (71, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) the orb of the Tatzelwurm {Stardust, Bane +Inv Str+3 Fire} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (71, 36, D) a +4 vampiric scimitar (71, 37, D) a +2 leather armour of fire resistance (unseen) (71, 42, D) a +0 flail a +0 robe a +0 flail a +0 club an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 8, D) the +6 halberd of the Sybil {freeze, rF+++ Str-2 Int-4 Dex+3} rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 9, D) the +8 hand axe "Ophoejae" {flame, rF++ rCorr Str+2 Int-5} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (72, 12, D) a wolf corpse (skeletalised by now) (72, 17, D) a staff of necromancy (72, 22, D) a +0 trident a wind drake corpse (skeletalised by now) (72, 26, D) a +5 longbow of flaming (72, 31, D) a +0 shortbow a +0 trident a +2 antimagic trident 2 boomerangs a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 36, D) a parchment of Discord (73, 1, D) the +6 falchion "Ydaont" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 3, D) a jackal corpse (skeletalised by now) (73, 27, D) a +0 war axe of electrocution (73, 31, D) a +0 trident a boomerang (73, 36, D) the +1 war axe of Xywyergh {sunder, *Rage rElec rPois rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (74, 3, D) a wolf corpse (skeletalised by now) (74, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 1, D) a staff of air