Dcsspro123 the Dungeon (0, 39, D) a +0 halberd (0, 55, D) a swamp drake corpse (1, 32, D) a +2 orcbow of flaming (unseen) (1, 55, D) +0 ice dragon scales an ice dragon corpse (2, 14, D) a +0 vampiric dagger (unseen) (2, 16, D) a +0 arbalest (still there?) a +1 short sword of holy wrath (still there?) a +2 barding of flying (still there?) a Gell's gravitambourine (1/2) (still there?) the naga corpse of Vashnia (skeletalised by now) (still there?) (2, 18, D) a staff of earth (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (2, 32, D) a +0 dagger (2, 33, D) a +0 dagger (2, 34, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (2, 35, D) a +0 robe (2, 38, D) a +0 plate armour (2, 55, D) +0 swamp dragon scales a swamp dragon corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of fire (3, 15, D) a +3 spear of venom 3 javelins a +0 leather armour the +4 leather armour of the Pure Gods {^Drain Dex+4 SInv} ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (3, 17, D) 6 large rocks a +0 arbalest a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (3, 34, D) a staff of air (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 leather armour (4, 15, D) a +0 longbow a +4 spear of freezing 3 silver javelins a +3 chain mail of cold resistance a staff of fire a merfolk corpse (skeletalised by now) (4, 16, D) a +2 ring mail of positive energy (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (4, 17, D) 2 large rocks a +0 orcbow (4, 32, D) a +3 ring mail of fire resistance (unseen) (4, 34, D) the +7 shortbow "Ciok" {freeze, +Blink rPois Str+2} +Blink: It lets you blink. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 quarterstaff of draining a +0 robe a talisman of death a human skeleton (4, 35, D) an amulet of wildshape (4, 36, D) a +0 chain mail a +2 great mace of flaming a +2 vampiric scimitar a +0 robe a +0 dagger (4, 38, D) a +1 robe of willpower (unseen) (4, 54, D) +0 ice dragon scales an ice dragon corpse (5, 15, D) a +0 arbalest a staff of necromancy a ring of poison resistance a +0 leather armour a +1 chain mail of resonance a yaktaur corpse (skeletalised by now) (5, 17, D) a +0 shortbow a kobold corpse (skeletalised by now) (5, 19, D) an amulet of dissipation a ring of magical power (5, 33, D) a +4 flail of protection (unseen) (5, 34, D) a +0 robe (6, 15, D) 2 large rocks a parchment of Haunt (6, 19, D) a +0 orcbow (6, 36, D) a +0 robe (6, 55, D) +0 ice dragon scales an ice dragon corpse (6, 57, D) a death drake corpse (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +3 glaive of venom a +0 orcbow (7, 16, D) a +0 longbow a +0 leather armour (7, 18, D) a +0 longbow a +0 leather armour a +0 arbalest a +0 orcbow a +6 ring of dexterity a centaur corpse (skeletalised by now) (7, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (7, 35, D) a +0 halberd a +0 robe a human skeleton (7, 37, D) a +5 quarterstaff of speed (still there?) a +2 robe of positive energy (still there?) a ring of see invisible (still there?) a +0 robe (still there?) (7, 38, D) a staff of necromancy a +2 robe of cold resistance a ring of protection from fire (7, 42, D) a +0 chain mail (8, 14, D) the riddle talisman of Fuupap {rPois Will+ Int+2 Slay-2} [riddle talisman] rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a centaur corpse (skeletalised by now) (8, 15, D) a +0 shortbow a +0 shortbow a +2 robe of cold resistance a +2 pair of boots of stealth a centaur corpse (skeletalised by now) (8, 16, D) a +5 orcbow of flaming (still there?) a +0 arbalest (still there?) a ring of protection from cold (still there?) a +0 arbalest (still there?) a kobold corpse (skeletalised by now) (still there?) (8, 32, D) a granite talisman (8, 33, D) a +0 dagger (8, 34, D) +0 storm dragon scales (8, 35, D) the necromancy staff of Joarul {rN+ Int+3 Necro} (still there?) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. a +0 robe (still there?) (8, 36, D) a +1 robe of fire resistance (8, 38, D) a +2 heavy war axe a +0 short sword (8, 39, D) a +0 dagger a +0 robe (8, 42, D) a +3 glaive (8, 56, D) +0 fire dragon scales a fire dragon corpse (9, 16, D) a +0 shortbow a +0 scimitar a +0 robe a +0 arbalest the +0 pair of gloves of Hide-and-Seek {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a naga corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (9, 18, D) a +0 long sword a +0 arbalest a naga corpse (skeletalised by now) (9, 32, D) a +0 robe (9, 34, D) a +1 dagger of venom (still there?) a parchment of Anguish (still there?) (9, 35, D) a +0 leather armour of cold resistance (unseen) (9, 36, D) a cognitogaunt skeleton (9, 37, D) a +1 robe of positive energy (still there?) a +3 heavy great mace (still there?) a +0 robe (still there?) (9, 40, D) a +1 great sword (still there?) a +0 plate armour (still there?) (9, 41, D) a +2 great sword of freezing (still there?) a +0 plate armour (still there?) (9, 44, D) a +3 battleaxe of sundering a +0 crystal plate armour a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a parchment of Rending Blade (10, 15, D) a +0 shortbow (10, 16, D) a +0 shortbow a +0 battleaxe a Compendium of Siegecraft (10, 32, D) a +0 dagger (10, 34, D) a +2 trident of freezing (unseen) (10, 55, D) +0 shadow dragon scales a shadow dragon corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a phantom mirror (11, 16, D) a +0 longbow a +0 leather armour an amulet of dissipation (11, 17, D) a +0 longbow a +0 leather armour (11, 18, D) a +0 shortbow (still there?) a +0 battleaxe of sundering (still there?) a centaur corpse (skeletalised by now) (still there?) (11, 32, D) a +2 war axe of electrocution (11, 33, D) a staff of alchemy (unseen) (11, 35, D) a +0 dagger (still there?) a +2 leather armour of fire resistance (still there?) a +0 robe (still there?) a +2 robe of willpower (still there?) a human skeleton (still there?) (11, 54, D) a steam dragon corpse (12, 14, D) a staff of necromancy (unseen) (12, 17, D) 5 large rocks a cyclops corpse (skeletalised by now) (12, 32, D) a staff of necromancy (12, 33, D) a +0 robe (12, 34, D) the +0 pair of gloves of Morality {Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (13, 34, D) a +2 long sword of valour (unseen) (18, 25, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (19, 17, D) a +2 heavy hand axe (19, 28, D) a glowing shapeshifter corpse (skeletalised by now) (19, 33, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. (20, 1, D) a +2 chain mail of poison resistance (unseen) (20, 26, D) a glowing shapeshifter corpse (skeletalised by now) (20, 28, D) a glowing shapeshifter corpse (skeletalised by now) (20, 32, D) a +8 chain mail of ponderousness (21, 1, D) a +0 dagger (21, 16, D) a staff of cold (unseen) (21, 17, D) +2 shadow dragon scales (21, 19, D) a glowing shapeshifter skeleton (21, 28, D) a glowing shapeshifter corpse (skeletalised by now) (21, 32, D) a +1 great mace of protection (21, 33, D) a +6 halberd of freezing (22, 0, D) the +1 halberd of World's End {protect, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, 1, D) the air staff "Jellyslayer" {rElec rF- rN+ Will++ Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Air: It increases the power of your Air spells. (22, 4, D) a +2 orcbow of flaming the +1 glaive "Hellblazer" {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (22, 6, D) a +2 falchion the +1 sling "Orb Guardian's Curse" {flame, rN+ Str+8 Int-3 Dex+3} rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (22, 7, D) a +0 bardiche a +0 plate armour (22, 8, D) a +0 robe (still there?) a staff of alchemy (still there?) (22, 16, D) a staff of conjuration (unseen) (22, 17, D) a +2 short sword of venom (unseen) (22, 19, D) a glowing shapeshifter skeleton (22, 23, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (22, 33, D) a +0 animal skin (22, 34, D) a +0 quarterstaff (23, 16, D) a ring of flight (23, 18, D) a +5 quarterstaff of rebuke (23, 25, D) a glowing shapeshifter corpse (skeletalised by now) (23, 33, D) a +0 robe a +0 longbow a spriggan corpse (skeletalised by now) (23, 34, D) a +0 buckler (still there?) a +2 quick blade of electrocution (still there?) a +2 ring mail of willpower (still there?) (23, 37, D) a +2 demon whip of draining (still there?) the +12 golden dragon scales of Huvurio {rElec rPois rF+ rC+ Will- rCorr Int+3} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 buckler (still there?) (24, 1, D) a staff of alchemy (24, 4, D) a +0 glaive (24, 5, D) a +2 heavy sling a +1 robe of fire resistance a +0 robe (24, 7, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +4 scimitar (still there?) (24, 8, D) a staff of air (still there?) a +0 robe (still there?) (24, 16, D) a +1 ring mail of positive energy (24, 17, D) a +6 ring of dexterity (24, 34, D) a +0 battleaxe of flaming a +3 giant spiked club a +2 quick blade of venom a +0 robe a +0 buckler an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, 38, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (25, 0, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (25, 1, D) a staff of fire (unseen) (25, 16, D) the air staff "Gydienky" {rElec Will- Stlth- Ice Air Alch} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (25, 17, D) the +8 morningstar of Sudden Death {flame, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (25, 18, D) a +7 heavy great mace (unseen) (25, 20, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (25, 37, D) a +0 spear (26, 0, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (26, 5, D) a staff of fire (unseen) (26, 7, D) a +0 antimagic shortbow (unseen) (26, 17, D) the +10 great sword of the Past {spect, rF+ rC- rN+ SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (26, 20, D) a glowing shapeshifter skeleton (26, 31, D) a +6 ring of dexterity a +0 animal skin a +0 flail (26, 35, D) a +0 buckler an eleionoma corpse (skeletalised by now) (26, 37, D) a +0 robe (still there?) a +2 vampiric demon whip (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (27, 16, D) 4 potions of haste (27, 17, D) a +5 mace of protection (27, 32, D) the +3 ring mail of Weightlessness {Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. a spriggan corpse (skeletalised by now) (still there?) (27, 39, D) a +0 longbow a +3 demon whip of freezing a +0 robe a +2 buckler a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (28, 0, D) a parchment of Yara's Violent Unravelling (28, 16, D) a +1 robe of cold resistance (28, 17, D) a +2 hand cannon of draining (28, 32, D) a parchment of Swiftness (28, 33, D) a ring of magical power a +2 trident of venom a +0 spear a +0 longbow a +0 spear the +5 kite shield "Piefem" {Str+6 Dex-3 Slay+2 SInv} Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. a dire elephant corpse (skeletalised by now) (28, 38, D) a +1 long sword of protection (still there?) a +0 robe (still there?) (29, 0, D) a +1 spear of venom (unseen) (29, 16, D) 4 potions of haste (29, 17, D) a +0 robe of willpower (unseen) (29, 33, D) a +2 longbow of freezing a +2 spear of venom (29, 37, D) a dire elephant corpse (skeletalised by now) (29, 40, D) a staff of cold (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (30, 33, D) a +0 spear (30, 39, D) a staff of fire a +0 robe a ring of flight a spriggan corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (31, 33, D) a +0 longbow (33, 6, D) the orc corpse of Blorkula the orcula (skeletalised by now) (34, 4, D) a +1 whip of flaming (still there?) a +0 robe (still there?) a wand of flame (25) (still there?) the kobold corpse of Pikel (skeletalised by now) (still there?) (34, 28, D) a +1 longbow of draining (unseen) (35, 3, D) a +0 flail the human corpse of Kirke (skeletalised by now) (35, 4, D) a +0 giant spiked club (still there?) a +1 robe (still there?) (35, 5, D) a +6 broad axe of flaming (still there?) a +0 robe (still there?) a +2 trident of venom (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (35, 6, D) a +6 lajatang of speed a +0 robe (35, 14, D) a staff of fire (35, 15, D) a +6 ring of intelligence (36, 0, D) a +5 morningstar of protection (36, 4, D) a +1 falchion of holy wrath a +0 scale mail (36, 5, D) a +0 great mace of protection a +0 chain mail the maw talisman of Falikkan {Slay+6} [maw talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (36, 14, D) a +0 spear of flaming (36, 21, D) a +0 robe (36, 23, D) a black mamba corpse (skeletalised by now) (36, 27, D) a staff of alchemy (36, 30, D) a +2 sling of freezing (37, 0, D) the air staff "Widowermaker" {*Slow rElec rPois SInv Tloc Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. a +2 short sword of speed (37, 1, D) a granite talisman the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (37, 3, D) a +0 halberd a +0 animal skin a wand of flame (13) the gnoll corpse of Grum (skeletalised by now) (37, 14, D) a +5 vampiric rapier (37, 15, D) the +0 scale mail "Fues Kau" {*Slow rN+ Regen+ Slay+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (37, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (37, 22, D) a +0 quarterstaff a +0 robe (37, 28, D) a +6 ring of dexterity (38, 0, D) a staff of cold (38, 2, D) a +0 rapier of venom (38, 3, D) a +3 flail of draining (still there?) a +0 scale mail (still there?) a ring of flight (still there?) (38, 4, D) a +1 heavy broad axe (still there?) a +0 sling (still there?) a +0 leather armour (still there?) the human corpse of Joseph (skeletalised by now) (still there?) (38, 15, D) a staff of earth the +0 cloak "Kellovv Pang" {Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 19, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (38, 20, D) a +0 spectral quarterstaff a +0 robe (38, 28, D) a ring of wizardry (38, 29, D) a ring of flight (38, 36, D) an iron dragon corpse (skeletalised by now) (39, 29, D) a staff of alchemy (40, 0, D) a staff of conjuration a +0 long sword a staff of fire a +0 quarterstaff (40, 14, D) a staff of cold (unseen) (40, 18, D) a death yak corpse (skeletalised by now) (40, 28, D) a ring of magical power (40, 29, D) the +3 short sword of Uncertain Death {devious, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (41, 18, D) a +0 animal skin (41, 20, D) a +0 rapier (41, 29, D) a +1 quarterstaff of speed (42, 14, D) a +2 robe of cold resistance (42, 15, D) a staff of air (42, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (42, 28, D) the +10 orcbow "Pynuc" {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (42, 29, D) a parchment of Haunt (43, 15, D) a staff of alchemy (unseen) (43, 28, D) a +1 whip of freezing (43, 29, D) the +4 short sword "Rodueh" {flame, *Noise rElec Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (44, 28, D) a +0 antimagic sling (49, 0, D) the air staff "Roixuah" {rElec rPois rCorr Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (49, 24, D) a staff of earth (49, 37, D) a staff of fire (49, 38, D) a +0 helmet of intelligence (50, 9, D) a +0 robe (still there?) an orb of attunement (still there?) a spriggan corpse (skeletalised by now) (still there?) (50, 12, D) a +2 mace of draining (50, 24, D) the +3 halberd of Painful Death {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 25, D) a +0 leather armour of poison resistance (50, 36, D) a +2 antimagic orcbow (50, 44, D) a +0 leather armour an elf corpse (skeletalised by now) (51, 0, D) +1 pearl dragon scales (51, 1, D) a +6 ring of strength (51, 7, D) a staff of cold a +0 robe a titan skeleton a wind drake skeleton (51, 8, D) a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (51, 9, D) the +3 mace of the Witching Gods {flame, ^Contam rElec Dex+3 SInv} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 13, D) a staff of air (51, 17, D) the +2 orcbow of the Toothy God {speed, ^Contam rCorr Int+5} (still there?) ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +4 scimitar of draining (still there?) a +0 plate armour (still there?) (51, 24, D) a +0 scimitar (51, 27, D) a +5 demon blade of flaming (still there?) a +0 chain mail (still there?) the amulet "Kutzu" {Reflect rF+++ rCorr Str-4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SH+5: It affects your SH (+5). (51, 30, D) a +0 long sword of draining (still there?) a +0 chain mail (still there?) (51, 41, D) a +0 arbalest (still there?) the +11 dagger of the Glowing Gods {venom, rElec Str+5 Dex+3} (still there?) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (51, 42, D) 4 large rocks a +0 shortbow a cyclops corpse (skeletalised by now) (52, 1, D) a +2 scale mail of willpower (unseen) (52, 7, D) a +1 trident of venom (still there?) a +0 robe (still there?) a wind drake skeleton (still there?) (52, 24, D) a +3 leather armour of willpower (52, 25, D) a +1 robe of positive energy (52, 37, D) a storm talisman (52, 40, D) a +0 arbalest a cyclops corpse (skeletalised by now) (52, 42, D) a +0 longbow a ring of magical power a +0 longbow a +0 leather armour an elf skeleton (52, 43, D) a +0 arbalest (53, 1, D) the +4 ring mail "Aryxurgh" {rN+ rCorr Slay+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (53, 18, D) a +1 partisan of distortion a +0 chain mail a human corpse (skeletalised by now) (53, 25, D) a +1 heavy shortbow (53, 29, D) a +0 partisan of flaming a +0 chain mail a human corpse (skeletalised by now) (53, 31, D) a +0 bardiche of flaming a +0 plate armour a human corpse (skeletalised by now) (53, 33, D) a +1 war axe of pain a +0 chain mail (53, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 0, D) a +1 dagger of venom (unseen) (54, 13, D) a +0 plate armour (54, 17, D) a +0 glaive of flaming (still there?) a +1 plate armour of willpower (still there?) a human corpse (skeletalised by now) (still there?) (54, 32, D) a +5 great mace (still there?) a +0 plate armour (still there?) (54, 40, D) 4 large rocks (54, 41, D) a +2 demon trident of flaming a +0 arbalest a yaktaur corpse (skeletalised by now) (55, 13, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (unseen) (55, 24, D) the serpent talisman of Ixu Fifu {Str+3} [serpent talisman] Str+3: It affects your strength (+3). (55, 33, D) a +5 great mace (still there?) a +0 chain mail (still there?) (59, 36, D) a parchment of Manifold Assault (59, 37, D) a +3 morningstar of holy wrath (unseen) (60, 36, D) a +8 chain mail of ponderousness (60, 37, D) a +1 longbow of flaming (unseen) (61, 0, D) a +1 battleaxe of electrocution (unseen) (61, 8, D) a staff of earth (61, 13, D) a black bear corpse (skeletalised by now) (61, 16, D) the earth staff "Lucwaph" {rF+ Air Earth} [staff of earth] rF+: It protects you from fire. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (61, 26, D) the +3 halberd "Borghe" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 36, D) the +9 dagger of Judgement {freeze, rF+ rC++ Dex-5 SInv} rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (61, 37, D) a parchment of Fulsome Fusillade (62, 0, D) a +5 heavy mace (62, 1, D) a staff of earth (62, 9, D) a staff of fire (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) a +1 trident of protection (62, 17, D) a +0 troll leather armour (62, 22, D) a shapeshifter corpse (skeletalised by now) (62, 23, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) a +1 long sword of flaming (62, 27, D) a staff of necromancy (unseen) (63, 8, D) a +0 great mace of protection (unseen) (63, 12, D) a wolf corpse (skeletalised by now) (63, 17, D) the +4 trident of Zoit {pain, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) an amulet of faith (63, 36, D) a +2 ring mail of cold resistance (unseen) (63, 37, D) a +0 vampiric hand axe (unseen) (64, 16, D) a +3 short sword of electrocution (unseen) (64, 26, D) a +0 hand axe a staff of necromancy (64, 27, D) the conjuration staff "Xoitopuh" {rF+ Will- Str-3 Int+5 Conj Alch} [staff of conjuration] rF+: It protects you from fire. Will-: It decreases your willpower. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (64, 28, D) a +0 glaive (65, 26, D) the +3 chain mail "Ibetzin Zuyl" {Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (69, 0, D) a +1 halberd of protection (unseen) (69, 36, D) a +0 war axe of freezing (unseen) (70, 8, D) a staff of earth (70, 9, D) the conjuration staff of the Unstoppable Lives {rC+ Conj} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. (70, 11, D) a river rat corpse (skeletalised by now) (70, 31, D) a +0 scythe a +0 robe (70, 37, D) a +2 robe (unseen) (71, 8, D) a +2 dagger of venom (71, 17, D) a +2 scale mail of willpower (unseen) (71, 21, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (71, 26, D) a +3 falchion of flaming (71, 27, D) the +8 dagger of Dcsspro123's Execution {venom, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 28, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) (71, 36, D) a +3 battleaxe of electrocution (71, 37, D) a parchment of Forge Phalanx Beetle (72, 8, D) a +3 scale mail of positive energy (72, 11, D) an iguana corpse (skeletalised by now) (72, 12, D) a wolf corpse (skeletalised by now) (72, 16, D) a staff of necromancy (72, 17, D) a +1 dagger of venom a +0 robe a +0 club a +0 leather armour a staff of necromancy (72, 18, D) a +0 flail (72, 21, D) a +0 flail a +0 chain mail (72, 29, D) a +0 club a +0 robe (72, 30, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 32, D) a +0 rapier a +0 scale mail (72, 37, D) a staff of air (73, 3, D) a +0 giant spiked club (73, 17, D) a +6 scimitar of holy wrath (73, 21, D) a +0 mace (still there?) a +1 chain mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (73, 26, D) a +2 eveningstar of venom (73, 32, D) a +4 scimitar of flaming (still there?) a +4 ring of slaying (still there?) (73, 37, D) a +3 flail of holy wrath (unseen) (74, 3, D) a troll corpse (skeletalised by now)