Deekstraa Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 4, D:1) a +0 dagger (6, 9, D:1) a parchment of Maxwell's Portable Piledriver (13, -4, D:1) a +0 chain mail (13, 32, D:1) a +0 dagger (15, 34, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (18, 9, D:1) a +0 short sword (18, 16, D:1) a +0 dagger (19, 10, D:1) a bat skeleton (20, 37, D:1) a ball python skeleton (21, 7, D:1) a +0 club a goblin skeleton (26, 38, D:1) a +0 club (31, 33, D:1) a +0 dagger 4 stones (31, 42, D:1) a +0 ring mail (32, 33, D:1) a hobgoblin skeleton (35, 11, D:1) a bat skeleton (62, 8, D:1) a +4 ring mail Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (10, 28, D:2) a +0 robe (11, 23, D:2) a +0 ring mail (12, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -3, D:2) a +0 leather armour (15, 17, D:2) the felid skeleton of Natasha (16, 45, D:2) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (22, 46, D:2) 4 poisoned darts (24, 20, D:2) a +0 robe (24, 33, D:2) a +0 scale mail (34, 23, D:2) a +0 club (59, 22, D:2) a +0 spear (71, 25, D:2) a parchment of Soul Splinter Level 3 of the Dungeon [Shop] Pilleuc's Armour Shop a +0 leather armour (22 gold) a +2 chain mail of command (253 gold) a +0 scale mail (44 gold) a +1 ring mail of cold resistance (176 gold) a +0 scale mail (44 gold) a +0 chain mail (66 gold) a +0 scale mail (44 gold) the +10 plate armour "Jautrovi" {rPois Regen+ Dex+4} (963 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 plate armour of cold resistance (385 gold) (3, -7, D:3) a hobgoblin corpse (skeletalised by now) (6, 22, D:3) a +0 club a goblin corpse (skeletalised by now) (9, -4, D:3) a +0 ring mail (10, 14, D:3) a +0 hammer (10, 16, D:3) a +0 hammer (11, 8, D:3) a +0 hammer (11, 9, D:3) a +0 hammer (11, 12, D:3) a +0 hammer (11, 13, D:3) a +0 cloak a +0 hammer the gnoll corpse of Crazy Yiuf (skeletalised by now) (11, 15, D:3) a +0 hammer (12, 8, D:3) a +0 hammer (12, 9, D:3) a +0 hammer (12, 11, D:3) a +0 hammer (13, 7, D:3) a +0 hammer (13, 8, D:3) a +0 hammer (13, 9, D:3) a +0 hammer (19, 27, D:3) a +0 broad axe (21, -4, D:3) a parchment of Blink (26, 35, D:3) a +0 dagger (29, -13, D:3) a +0 spear (34, -5, D:3) a +0 dagger (45, 4, D:3) a +0 whip (50, -3, D:3) 5 poisoned darts (52, -8, D:3) a +0 rapier (55, -21, D:3) a +0 club a goblin corpse (skeletalised by now) (57, 2, D:3) a quokka corpse (skeletalised by now) (66, 9, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Qull {Reflect rF+ rN+ Int+3 SH+5} (5450 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the fire staff of Dowdy Defiance {^Contam rF+++ Stlth+ Fire Alch} (5230 gold) [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the +3 spear of the Ass {flame, rF+ Str-5 Dex+7} (3860 gold) rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +1 sling "Beetlebane" {flame, rPois rF+ Int+5} (3640 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the hive talisman of the Sun {rElec rF++ Int+5} (16320 gold) [hive talisman] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). the +1 hand axe of Gravity {freeze, rF+ Will- Str+2 Int+4} (3280 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of the Fortifying Gods {Fly rElec rC+ Dex+3 SInv} (4900 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of the Scapegrace {+Blink rC+ rCorr MP+7 Int-5} (4880 gold) [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Int-5: It affects your intelligence (-5). the fortress talisman of the Great Game {rElec Will+} (5700 gold) [fortress talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. the orb "Yrhits" {Pyromania, *Silence MP+9 Summ} (4990 gold) *Silence: It may silence you when you take damage. MP+9: It affects your magic capacity (+9). Summ: It increases the power of your Summonings spells. the amulet of Relativism {Reflect rPois SH+5} (4120 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. SH+5: It affects your SH (+5). the ring "Teirian" {rElec rPois rC+++ Int-2} (5650 gold) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). the +2 leather armour of Luakouqe {Rampage Will+} (2460 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. the amulet of Fosu {Faith Str+2 Stlth+} (5400 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the air staff "Enwozxoi" {^Fragile rElec Dex+8 Fire Air} (4880 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the rimehorn talisman of Sin {rF+++ rCorr Dex-2} (8690 gold) [rimehorn talisman] rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). the +0 leather armour of Fullness {*Corrode rPois Str+3 Dex+5} (2440 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the granite talisman of Darkness {-Tele Str-2 Int+3 Dex+8} (10770 gold) [granite talisman] -Tele: It prevents most forms of teleportation. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). the +0 ring mail "Tuw Jolo" {rF+ rC+} (2500 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the ring "Igulyph" {+Blink rN+ Will- Str+5} (4030 gold) [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+5: It affects your strength (+5). (1, -4, D:4) a parchment of Summon Small Mammal (5, 1, D:4) a +0 ring mail (9, -9, D:4) a +0 club (12, 1, D:4) a +0 mace a +0 chain mail a +0 mace an orc skeleton an orc skeleton (13, 2, D:4) a +0 dagger a +0 scale mail a +0 mace a +0 leather armour (17, 7, D:4) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. (25, -6, D:4) a parchment of Sandblast (25, -1, D:4) a +0 short sword (27, 6, D:4) a +0 falchion (29, 9, D:4) a +0 flail (29, 14, D:4) a +0 whip 6 poisoned darts (30, 11, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (30, 12, D:4) a +0 dagger a +0 ring mail (35, -7, D:4) a +0 whip (37, 11, D:4) a +0 dagger (39, 20, D:4) a +0 leather armour (41, 10, D:4) 4 boomerangs (45, 0, D:4) a +0 dagger (46, -13, D:4) a +0 short sword (48, 7, D:4) a +0 ring mail (54, 23, D:4) a parchment of Shock Level 5 of the Dungeon (0, 0, D:5) a parchment of Stone Arrow (11, 0, D:5) a +0 robe (19, -6, D:5) a +0 robe (23, -23, D:5) a parchment of Summon Seismosaurus Egg (25, -23, D:5) a parchment of Sandblast (25, 21, D:5) a +0 whip (38, 16, D:5) a parchment of Grave Claw (46, -3, D:5) a parchment of Scorch (47, -18, D:5) a +0 short sword a +0 leather armour a +0 dagger (47, 13, D:5) 2 poisoned darts (48, -20, D:5) a +0 club (48, -17, D:5) a +0 flail (50, -18, D:5) a +0 whip a +0 leather armour (52, -29, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a wand of flame (16) (12, -3, D:6) a +0 short sword (27, -4, D:6) a +0 whip (28, -5, D:6) a +0 club (29, -7, D:6) a +0 whip