Demnio Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 14, D:1) a +0 whip a stone (1, 37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 2, D:1) a rat corpse (skeletalised by now) (12, 45, D:1) a +0 ring mail (14, 3, D:1) a +0 whip (16, 26, D:1) a +0 club (18, 42, D:1) a +0 short sword (24, -3, D:1) a frilled lizard corpse (skeletalised by now) (24, 36, D:1) a +0 dagger (32, 46, D:1) a +0 dagger 5 stones (33, 36, D:1) a +0 sling (34, 12, D:1) 3 stones (35, 36, D:1) a +0 robe (36, 32, D:1) a quill talisman (36, 43, D:1) a hobgoblin corpse (skeletalised by now) (46, 24, D:1) a bat corpse (skeletalised by now) (47, 38, D:1) an inkwell talisman Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (9, -3, D:2) a bat corpse (skeletalised by now) (9, 31, D:2) 8 stones (9, 33, D:2) a +0 flail (11, -3, D:2) a +0 short sword (13, 22, D:2) the +2 robe of Okawaru's Fury {-Tele rC+++ Int+4 Slay-2} -Tele: It prevents most forms of teleportation. rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (14, 1, D:2) a bat corpse (skeletalised by now) (14, 14, D:2) a +0 dagger (15, 13, D:2) a bat skeleton (15, 28, D:2) a hobgoblin corpse (skeletalised by now) (21, 10, D:2) a ball python skeleton (25, 7, D:2) 6 stones (29, 32, D:2) 5 stones (37, 2, D:2) an inkwell talisman (49, 36, D:2) a jackal corpse (skeletalised by now) (49, 37, D:2) a gnoll corpse (skeletalised by now) (50, -2, D:2) a +0 ring mail (50, 38, D:2) a +0 buckler (53, 2, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin skeleton (3, -4, D:3) a +2 whip of pain a +0 leather armour a +0 dagger a stone a +0 dagger an orc skeleton a kobold skeleton a goblin skeleton (4, -4, D:3) a +0 sling a +0 club a goblin skeleton (6, 0, D:3) a frilled lizard skeleton (11, 3, D:3) a +0 sling (17, -4, D:3) a +0 shortbow (20, 13, D:3) an adder skeleton a ball python skeleton (27, 24, D:3) 2 potions of brilliance (39, -5, D:3) a rat corpse (skeletalised by now) (40, -5, D:3) a +0 buckler (47, -7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (still there?) a +0 robe (still there?) a +2 short sword of venom (still there?) an orc corpse (still there?) an orc corpse (still there?) (1, -22, D:4) a +0 club (8, 0, D:4) an iguana skeleton (12, -31, D:4) a +0 whip (13, -36, D:4) a ring of flight (19, -30, D:4) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (19, -28, D:4) a +0 club (26, 0, D:4) a +0 dagger an orc corpse (skeletalised by now) (26, 3, D:4) a +0 club (32, -13, D:4) a +0 club (33, -26, D:4) a hound corpse (skeletalised by now) (33, -3, D:4) a +0 whip a +0 scale mail a hobgoblin corpse (skeletalised by now) (33, 3, D:4) a +0 spear (33, 17, D:4) a +0 club a +0 dagger a +0 mace a +0 short sword an orc corpse (skeletalised by now) (34, 7, D:4) a maw talisman (35, 13, D:4) a +0 flail (40, 5, D:4) the +8 mace of the Shore {flame, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (42, -7, D:4) a +0 leather armour (42, -3, D:4) a ball python corpse (skeletalised by now) (42, 3, D:4) a +0 short sword (47, 14, D:4) a +0 whip (48, 26, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (50, 0, D:4) a +0 whip a kobold corpse (skeletalised by now) (53, 1, D:4) a +0 scale mail (56, -36, D:4) the +3 mace of Evisceration {drain, rF- rN+ Dex+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5).