Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16053025158053676777 32 Demonhunter247 the Charlatan (level 3, -1/28 HPs) Began as a Draconian Wanderer on Dec 9, 2024. Slain by Terence ... wielding a +2 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (940 turns). Demonhunter247 the Charlatan (Draconian Wanderer) Turns: 940, Time: 00:03:08 Health: -1/28 AC: 5 Str: 15 XL: 3 Next: 8% Magic: 3/6 EV: 10 Int: 15 God: Gold: 45 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . a - +3 mace rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +3 mace (weapon) g - the +3 flail of Lampev {spect, rN+ rCorr Int-4 Stlth+, can’t use} (You found it on level 2 of the Dungeon) Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls c - a scroll of vulnerability {unknown} e - 3 scrolls of teleportation f - a scroll of enchant armour {unknown} Potions b - a potion of haste d - a potion of mutation h - a potion of curing {unknown} i - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 2.1 Maces & Flails + Level 1.1 Dodging + Level 2.3 Spellcasting + Level 2.4 Earth Magic + Level 2.7 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 18% 2d7 8% 1 b - Grave Claw Necr 2% 2d7 32% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 2% N/A 32% 2 Stone Arrow Conj/Erth 10% 3d7 36% 3 Animate Dead Necr 1% N/A 91% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 98% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 99% 5 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is pinned in place! The last of your harvested death is exhausted. Casting: Grave Claw (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (moderately wounded, bound in place, 86% to hit) The blast of sand hits Terence but does no damage. Terence is moderately wounded. Casting: Sandblast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (moderately wounded, bound in place, 86% to hit) The blast of sand hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +2 flail of protection. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +2 flail of protection! You hit Terence. You tail-slap Terence. Terence is moderately wounded. Terence closely misses you. Terence hits you with a +2 flail of protection. You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. Terence hits you with a +2 flail of protection! You die... Terence says, "And stay out!" #........................# #...........†......##..### #..................###.# #..................# #.# #..................# #.# #............(...(.# #.## ######.....#.<.....# #..## #........##+#+#### ##..# ...##..@.+ ##.. .. #..@.# ##. +...... #. #........ #. #....##### #. +....+ #. #....# ## ####.# # You could see Terence. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) An orc (D:2) A bat (D:1) 6 endoplasms A goblin (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 4 frilled lizards 2 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Demonhunter247 the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | Demonhunter247 set off with the following items: a +3 mace, | a potion of haste; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 815 | D:2 | Identified the +3 flail of Lampev {spect, rN+ rCorr Int-4 | Stlth+} 827 | D:2 | Reached XP level 3. HP: 27/28 MP: 1/6 924 | D:2 | Learned a level 2 spell: Grave Claw 929 | D:2 | Noticed Terence 940 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic D:2: layout_basic, uniq_terence, uniq_jessica Action || total ---------------------------++------- Melee: Mace || 24 Tailslap || 3 Cast: Sandblast || 28 Grave Claw || 1 Use: Scroll || 2 Armour: Skin || 15 Dodge: Dodged || 16