Dungeon Crawl Stone Soup version 0.33-a0-646-g5978acde03 (webtiles) character file. Game seed: 2367426573647551979 0 Demonprawn the Charlatan (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:00 (0 turns). Demonprawn the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:00:01 Health: 13/13 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 club {Laslo} rCold . . . e - +0 dagger {Kanchana} rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Laslo} e - a +0 dagger (offhand) {Kanchana} Armour b - a +0 ring mail (worn) Wands d - a wand of flame (13) Potions c - a potion of might Skills: + Level 1.0 Armour + Level 1.7 Spellcasting + Level 1.7 Fire Magic + Level 6.6 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 80% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Demonprawn the Coglin Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Laslo}, a +0 ring mail, a potion of might, a wand of flame (13), a +0 dagger {Kanchana}; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #@+ #.+ ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Demonprawn the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Demonprawn set off with the following items: a +0 club | {Laslo}, a +0 ring mail, a potion of might, a wand of flame | (13), a +0 dagger {Kanchana}; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+