Dungeon Crawl Stone Soup version 0.33-a0-658-g60181c1710 (webtiles) character file. Game seed: 16194558447574475440 9 Demonprawn the Vexing (level 2, 17/21 HPs) Began as a Demonspawn Hexslinger on Jan 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (127 turns). Demonprawn the Vexing (Demonspawn Hexslinger) Turns: 127, Time: 00:00:11 Health: 17/21 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 3/3 EV: 11 Int: 13 God: Gold: 51 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: - Level 1.0 Fighting + Level 1.5 Long Blades - Level 1.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Aim: a hobgoblin (severely wounded, 56% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You now have 19 gold pieces. You now have 27 gold pieces (gained 8). You now have 36 gold pieces (gained 9). You now have 51 gold pieces (gained 15). A jackal comes into view. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Your Long Blades skill increases to level 1! Found a sling. No target in view! A jackal comes into view. The jackal barks! A jackal comes into view. The jackal moves out of view. You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal. You kill the jackal! An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the endoplasm! You kill the endoplasm! The jackal barely misses you. The jackal bites you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......###..# .######....##.....## ..............##### ...####.####### #..#### ##....# ####.# #.# #@# #†# #†# #.. #.. #.†. #..) ..... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Demonprawn the Demonspawn Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 118 | D:1 | Reached skill level 1 in Long Blades 127 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 127 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 127 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Long Blades | 1 | 1.5 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 15 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 48 | 60 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 48 | 60 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 133 daAuts