Demonprawn the Dungeon (0, 50, D) a +3 phantom mirror (0, 51, D) a +5 lightning rod (4/4) (0, 52, D) a staff of alchemy (unseen) (1, 32, D) a +2 scale mail of poison resistance (unseen) (1, 33, D) a +2 plate armour of positive energy (unseen) (1, 34, D) a staff of earth (unseen) (1, 50, D) the ring "Beephocs" {Fly rPois} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. (1, 51, D) a staff of alchemy (unseen) (2, 14, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (2, 15, D) a +1 long sword of electrocution (unseen) (2, 16, D) a +1 ring mail of cold resistance (unseen) (2, 32, D) the staff of the Salamander {rElec rN+ Earth} [staff of earth] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (unseen) (2, 33, D) the ring "Ihenenyi" {^Drain Str+6 Dex+6} [ring of strength] ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). (2, 34, D) a +3 phantom mirror (2, 50, D) a +3 phantom mirror (2, 51, D) a +2 hand axe of holy wrath (unseen) (2, 52, D) a +0 spear (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a scroll of brand weapon (3, 15, D) a +2 kite shield of reflection (unseen) (3, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (3, 32, D) a +6 ring of strength (3, 33, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (3, 34, D) a book of the Fortress (3, 50, D) a staff of fire (unseen) (3, 51, D) the +11 plate armour of Dasosymai {Fly rC+ rN+ Regen+} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (3, 52, D) a +0 heavy hand axe (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) a staff of death (unseen) (4, 15, D) 4 potions of heal wounds (4, 16, D) a +3 phantom mirror (4, 32, D) a staff of earth (unseen) (4, 33, D) a +1 antimagic quarterstaff (unseen) (4, 34, D) a +3 phantom mirror (4, 50, D) a +0 mace (4, 51, D) a book of Necromancy (4, 52, D) a book of Cantrips (5, 14, D) a +1 sack of spiders (5, 15, D) a ring of fire (5, 16, D) the +10 plate armour "Mexe" {Harm Dex-2 Slay+3 SInv} Harm: It increases damage dealt and taken. Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (5, 32, D) the +11 shortbow of the Lusting Sybil {elec, rCorr Int-2 Dex+2} rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (unseen) (5, 33, D) a ring of willpower (5, 34, D) an amulet of regeneration (5, 52, D) a staff of air (unseen) (6, 14, D) a +0 vampiric halberd (unseen) (6, 15, D) a +3 tin of tremorstones (2/2) (6, 16, D) a +3 quarterstaff of distortion (unseen) (6, 32, D) a scroll of brand weapon (6, 33, D) an amulet of guardian spirit (6, 34, D) a +1 chain mail of cold resistance (unseen) (6, 50, D) a staff of death (unseen) (6, 51, D) the ring of Leaves {rC++ Str+3 Int+9 Dex-2} [ring of intelligence] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). Dex-2: It affects your dexterity (-2). (6, 52, D) a +0 halberd (7, 6, D) 5 scrolls of identify 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 14, D) the staff of Termination {rF+ rC+ Int+2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (7, 15, D) the staff of Linearity {rC+ MP+12 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. MP+12: It affects your magic capacity (+12). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (7, 16, D) a +6 ring of intelligence (7, 32, D) a +1 glaive of holy wrath (7, 33, D) the +0 scale mail "Reextaip" {rCorr Int+7 Slay+2} rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (7, 34, D) an amulet of the acrobat (7, 50, D) the +7 chain mail "Quoxoth" {rElec rPois rC- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (7, 51, D) a +1 flail of protection the +0 lajatang of Bounag {venom, Dex+5} Dex+5: It affects your dexterity (+5). (7, 52, D) the staff of the Middle {rElec MP+4 Summ Air Alch} [staff of air] rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (8, 14, D) a book of Spatial Translocations (8, 15, D) a +1 robe (unseen) (8, 16, D) a +1 war axe of freezing (unseen) (8, 32, D) a +2 pair of boots of stealth (8, 33, D) a staff of fire (still there?) a radroach corpse (still there?) a hornet corpse (still there?) (8, 34, D) a Handbook of Applied Construction (8, 50, D) a ring of magical power (8, 51, D) a +0 short sword (still there?) the +7 spear "Appeocoa" {speed, Int+2} (still there?) Int+2: It affects your intelligence (+2). (8, 52, D) a +0 battleaxe a +4 ring of protection an Everburning Encyclopedia a naga corpse (8, 53, D) a +0 battleaxe a +0 robe a naga corpse (8, 54, D) a water moccasin corpse (9, 14, D) a +1 arbalest of freezing (unseen) (9, 15, D) a +0 lajatang of distortion (9, 16, D) the +7 sling of the Sun {antimagic, rElec rC- Int+6 Dex+3} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). a shapeshifter corpse (still there?) (9, 32, D) a staff of death (unseen) (9, 33, D) the +0 robe "Domierch" {+Blink Fly rPois} +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. (9, 34, D) a +4 chain mail of positive energy (unseen) (9, 50, D) a scroll of brand weapon (9, 51, D) a +3 tin of tremorstones (2/2) (9, 52, D) a +0 heavy quarterstaff (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a naga corpse (still there?) (9, 54, D) a +0 halberd (still there?) the +2 robe "Veagg" {rCorr Int+8} (still there?) rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). a naga corpse (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a +6 ring of dexterity (10, 15, D) the Codex of Burning Cryomancy Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Fire Storm Conjuration/Fire 9 (10, 16, D) the Tome of Schematics and Concussion (still there?) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Searing Ray Conjuration 2 c - Orb of Destruction Conjuration 7 a glowing shapeshifter corpse (still there?) (10, 32, D) the +3 mace of Fymniten {protect, rF+} rF+: It protects you from fire. (unseen) (10, 33, D) a +3 tin of tremorstones (2/2) (10, 34, D) a book of Flames (10, 50, D) a +1 hand axe of flaming (unseen) (10, 51, D) a +3 tin of tremorstones (2/2) (10, 52, D) a +0 falchion of protection a ring of fire a +0 halberd a +0 robe a +1 flail of protection a naga corpse (10, 53, D) a +0 club a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) an orb of light a +0 robe a +0 falchion {Henutemipet} (11, 14, D) the Compilation of Alchemical Wildfire Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Dazzling Flash Hexes/Fire 3 c - Ignite Poison Fire/Alchemy 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Fireball Conjuration/Fire 5 (unseen) (11, 15, D) a ring of wizardry a glowing shapeshifter corpse (11, 16, D) the Octavo of the Winter Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Rimeblight Ice/Necromancy 7 (11, 32, D) a +3 tin of tremorstones (2/2) a torpor snail corpse (11, 33, D) a staff of cold (still there?) a torpor snail corpse (still there?) (11, 34, D) a +0 war axe of pain (unseen) (11, 50, D) a +4 plate armour of cold resistance (unseen) (11, 51, D) the +6 dagger of Devotion {flame, *Rage Str+5} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). an adder corpse (still there?) (11, 52, D) a ring of resist corrosion a water moccasin corpse (11, 53, D) an anaconda corpse (11, 55, D) a guardian serpent corpse (12, 14, D) the Vellum of Profane Deeds and the Escort Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Call Canine Familiar Summoning 3 c - Rimeblight Ice/Necromancy 7 d - Borgnjor's Revivification Necromancy 8 (unseen) (12, 15, D) the +2 orcbow "Xikhledd" {speed, rCorr MP+9 Dex+2} (still there?) rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). a shapeshifter corpse (still there?) (12, 16, D) a +6 rapier of venom a shapeshifter corpse (12, 17, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (12, 18, D) a glowing shapeshifter corpse (12, 32, D) a +4 shortbow (12, 33, D) a ring of see invisible a ghost moth corpse (12, 34, D) a +1 sack of spiders (12, 50, D) a staff of fire (still there?) a water moccasin corpse (still there?) (12, 51, D) a ring of willpower a black mamba corpse (12, 52, D) a +0 halberd a +0 robe a +0 spear a storm talisman a naga corpse (12, 53, D) a guardian serpent corpse (12, 55, D) a black mamba corpse (13, 32, D) the +9 sling "Newtbane" {drain, *Slow Fly rN++ Int+3} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (13, 33, D) 4 potions of haste a ghost moth corpse (13, 34, D) the +1 rapier of Prudence {chaos, Fly Int+5 Dex-5} Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (13, 50, D) a +2 vampiric short sword (unseen) (13, 51, D) a +5 lightning rod (4/4) (13, 52, D) a +3 phantom mirror (13, 53, D) a black mamba corpse (13, 55, D) an anaconda corpse an anaconda corpse (14, 17, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (14, 18, D) a glowing shapeshifter corpse (14, 34, D) a tarantella corpse (14, 36, D) a moth of wrath corpse (14, 39, D) a +0 hand axe a +0 leather armour (14, 50, D) a +3 phantom mirror (14, 51, D) the staff of the Hurting Tortoise {rC+ Str+4 Ice} (still there?) [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. a guardian serpent corpse (still there?) (14, 52, D) a +1 sack of spiders (14, 53, D) a guardian serpent corpse an anaconda corpse (14, 54, D) a +0 glaive a +0 trident a +0 robe a +0 kite shield of positive energy a water moccasin corpse (14, 55, D) an anaconda corpse (14, 56, D) a ball python corpse (15, 16, D) a glowing shapeshifter corpse (18, 48, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (18, 49, D) a ring of poison resistance (18, 50, D) the Treatise on Embers Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Starburst Conjuration/Fire 6 c - Plasma Beam Fire/Air 6 (unseen) (19, 0, D) a book of Air (19, 1, D) a book of Scorching (19, 16, D) a +1 sack of spiders (19, 17, D) a +6 ring of strength (19, 33, D) a +0 rapier a +0 robe a storm talisman (19, 50, D) a +0 long sword (20, 1, D) a +3 great mace of holy wrath (unseen) (20, 16, D) a +0 dagger (20, 17, D) a +2 heavy quarterstaff (unseen) (20, 33, D) a +1 cloak of stealth (20, 48, D) a +1 sack of spiders (20, 49, D) a +0 dagger (20, 50, D) a staff of fire (unseen) (21, 0, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (21, 1, D) a +0 lajatang of electrocution (21, 16, D) the ring of Jecuojya {rF+ Wiz Dex+3 Stlth+} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (21, 17, D) a staff of fire (unseen) (21, 18, D) a +0 short sword a +0 robe (21, 32, D) a +5 lightning rod (4/4) (21, 33, D) a staff of fire (unseen) (21, 34, D) the +5 great mace of the Cursing Tiger {pain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (21, 35, D) a manticore corpse (skeletalised by now) (21, 49, D) a staff of fire (unseen) (21, 50, D) a +0 dagger (22, 0, D) a +0 crystal plate armour (22, 1, D) a +0 morningstar a +0 chain mail an amulet of regeneration the human corpse of Terence (skeletalised by now) (22, 2, D) a +2 dagger of distortion (still there?) a +0 robe (still there?) (22, 16, D) Tailiaz's Advanced Steps in Wizarding Spells Type Level a - Eringya's Noxious Bog Alchemy 6 b - Plasma Beam Fire/Air 6 c - Death Channel Necromancy 6 d - Gell's Gavotte Translocation 6 (unseen) (22, 17, D) the staff of the Onslaught {rC+ Forge Ice} [staff of cold] rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (22, 32, D) a book of Winter (22, 34, D) the +0 great mace "Popeiw" {freeze, rN++ Str+3} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (22, 48, D) a +3 tin of tremorstones (2/2) (22, 49, D) a staff of earth (unseen) (22, 50, D) a +5 lightning rod (4/4) (23, 0, D) a +0 dagger (23, 1, D) a +0 short sword of draining (23, 16, D) a +2 partisan of pain (unseen) (23, 17, D) the +0 great mace "Karphenk" {vamp, rF+ Str-4 Dex+6} rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (unseen) (23, 18, D) a staff of conjuration (unseen) (23, 32, D) a +2 triple crossbow (23, 34, D) a +2 robe of cold resistance (23, 36, D) a +0 trident a merfolk corpse (skeletalised by now) (23, 48, D) a Compendium of Siegecraft (23, 49, D) a scroll of brand weapon (23, 50, D) a +0 long sword (24, 0, D) a +2 scythe of flaming a +0 whip of holy wrath a +0 robe (24, 1, D) the +6 rapier of the Lizard {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. a +0 robe a +3 antimagic flail a +0 cloak (24, 16, D) a book of Power (24, 17, D) a +3 ring mail of willpower (24, 32, D) a ring of willpower (24, 34, D) a +1 short sword of venom (24, 35, D) a +0 trident (24, 36, D) a +0 trident a merfolk corpse (skeletalised by now) (24, 37, D) a +0 rapier a +0 robe (24, 38, D) a +0 trident a +0 robe a +0 trident a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (24, 49, D) 5 large rocks a stone giant corpse (25, 0, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (25, 1, D) a +0 short sword (25, 16, D) the staff "Ceulouc" {rN+ Will+ Str+4 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (25, 17, D) a +0 dagger a +0 robe a ring of flight a human corpse (skeletalised by now) (25, 18, D) a +5 hand axe of flaming (25, 32, D) a +3 vampiric quick blade (25, 33, D) the +1 robe "Nyisafeat" {Harm rElec rF- Int+3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (25, 34, D) a +5 lightning rod (4/4) (25, 36, D) a +2 vampiric trident a +0 robe (25, 37, D) a +0 rapier (still there?) a +0 robe (still there?) the ring "Leihobec" {rElec rF- rC+ Dex+3 Slay+6 Ice} (still there?) [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Ice: It increases the power of your Ice spells. a +3 rapier (still there?) a +0 robe (still there?) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a harpy corpse (skeletalised by now) (still there?) a water nymph corpse (skeletalised by now) (still there?) (25, 50, D) the +2 scale mail of Loss {Int+3} Int+3: It affects your intelligence (+3). (25, 53, D) the +9 rapier of the Purse {freeze, ^Fragile rC++ rN+ Str-4} (still there?) ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). a +0 chain mail (still there?) (26, 0, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 hand axe (still there?) 3 throwing nets (still there?) a +0 scale mail (still there?) a +2 morningstar of holy wrath (still there?) the human corpse of Harold (skeletalised by now) (still there?) (26, 1, D) the Guide on the Plateau Spells Type Level a - Petrify Alchemy/Earth 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 (26, 16, D) an amulet of regeneration (26, 17, D) a +0 shortbow of draining (unseen) (26, 19, D) a +3 falchion (still there?) a +0 robe (still there?) (26, 20, D) a +0 falchion a +0 robe (26, 21, D) a staff of fire (still there?) a +0 robe (still there?) (26, 34, D) the ring "Besintal" {rElec rC+ Will+ rCorr Dex-3} [ring of resist corrosion] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (26, 36, D) a +6 spear of flaming (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (26, 37, D) a +2 vampiric spear 2 silver javelins a +1 leather armour of cold resistance a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 48, D) a +0 short sword a boomerang a +0 plate armour the ring of Cumo {Fly rPois rC- Str+3 Dex+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a staff of cold (26, 49, D) a +0 war axe a +0 plate armour the ring "Lysizosi" {rElec rF+ Will- Dex+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). a +0 halberd a +0 plate armour a book of the Moon (26, 50, D) a +0 halberd of protection a +0 chain mail a +4 glaive of venom a +0 chain mail a potion of might an orc corpse an orc corpse (26, 53, D) the staff of Hicelus {rPois rCorr Int+3 Earth} (still there?) [staff of earth] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. a +0 robe (still there?) (27, 0, D) a +2 scimitar of flaming (still there?) a +6 ring of strength (still there?) a +3 heavy bardiche (still there?) a +8 chain mail of ponderousness (still there?) Ysseelyn's Guide on Nonlocality and Outbursts (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Volatile Blastmotes Fire/Translocation 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Manifold Assault Translocation 7 (27, 1, D) the serpent talisman "Zogha" {rN+ Dex+2 Slay-6 SInv} [serpent talisman] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. a +3 tin of tremorstones (2/2) (27, 3, D) a +3 dagger of holy wrath (still there?) a +0 robe (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (27, 4, D) a +0 dire flail a +0 robe (27, 16, D) a +2 scale mail of fire resistance (27, 19, D) a +0 dagger a +0 robe a +0 scimitar a +0 robe (27, 20, D) a +0 trident (27, 21, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (27, 32, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (27, 33, D) a +3 short sword of venom (unseen) (27, 34, D) a staff of alchemy (unseen) (27, 36, D) a +6 heavy trident (still there?) a +0 leather armour (still there?) (27, 38, D) a +1 trident of freezing (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 49, D) a +0 battleaxe a +0 leather armour the +14 crystal plate armour of Decompression {Harm rF- Regen+} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. (27, 50, D) a +3 Gell's gravitambourine (2/2) (27, 52, D) a +0 long sword a +0 plate armour (28, 4, D) a +1 battleaxe of freezing (still there?) 4 silver javelins (still there?) a +0 scale mail (still there?) a +6 ring of strength (still there?) a -2 halberd of protection (still there?) a +2 animal skin (still there?) (28, 17, D) a +5 lightning rod (4/4) (28, 19, D) a +0 robe (28, 21, D) a +0 long sword a +0 plate armour (28, 32, D) a +0 spear 4 potions of haste a merfolk corpse (skeletalised by now) (28, 33, D) a +0 trident the ring "Vacic" {rF+ Dex+6} [ring of dexterity] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). a merfolk corpse (skeletalised by now) (28, 48, D) the +8 great mace "Goaroa" {flame, ^Drain rPois Will+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (28, 49, D) a ring of poison resistance (28, 50, D) 2 large rocks the ring "Zega" {^Drain rN+ Dex+6 Stlth+} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a stone giant corpse (29, 0, D) a +3 scale mail of cold resistance (unseen) (29, 1, D) +1 shadow dragon scales (unseen) (29, 6, D) the human corpse of Prince Ribbit (skeletalised by now) (29, 16, D) a +0 plate armour of fire resistance (unseen) (29, 17, D) a staff of air (unseen) (29, 18, D) a +4 hand axe (still there?) a +0 robe (still there?) (29, 19, D) a +0 great sword a +0 robe (29, 32, D) a +5 lightning rod (4/4) (29, 33, D) the +4 war axe of Ceih Keeb {venom, *Noise rC+++ Will+++ Dex-3} *Noise: It may make a loud noise when swung. rC+++: It renders you almost immune to cold. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (29, 48, D) the +1 spear "Dimureir" {vamp, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (29, 49, D) a +5 lightning rod (4/4) (29, 50, D) 4 large rocks (still there?) a staff of fire (still there?) a stone giant corpse (still there?) (29, 51, D) 3 large rocks (30, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (30, 48, D) a +0 dagger of speed (still there?) a +0 arbalest (still there?) a +0 robe (still there?) the ring of Herricho {Str+5 Int+4 SInv} (still there?) [ring of see invisible] Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a kobold corpse (still there?) (30, 49, D) a granite talisman (30, 50, D) 4 large rocks (still there?) a staff of earth (still there?) (30, 51, D) a +2 vampiric dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (30, 52, D) a +0 dagger a +0 robe a warg corpse (31, 48, D) a scroll of fog (31, 49, D) a staff of cold (31, 50, D) an amulet of reflection (31, 51, D) a +0 arbalest (still there?) a staff of death (still there?) a +0 great sword of draining (still there?) a +0 chain mail (still there?) a ring of see invisible (still there?) (31, 52, D) a staff of conjuration (still there?) a +0 robe (still there?) an orc corpse (still there?) (31, 53, D) a +1 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (32, 49, D) a +0 mace (still there?) a +2 robe of positive energy (still there?) a ring of fire (still there?) a +9 plate armour of ponderousness (still there?) (32, 50, D) a +3 great sword of holy wrath (still there?) a +0 plate armour (still there?) an amulet of the acrobat (still there?) (32, 52, D) 4 large rocks (33, 48, D) the Reference Book on Substances and Hurting Spells Type Level a - Foxfire Conjuration/Fire 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Eringya's Noxious Bog Alchemy 6 d - Orb of Destruction Conjuration 7 (unseen) (33, 49, D) Great Wizards, Vol. II (33, 50, D) a +0 mace (still there?) a +0 leather armour (still there?) a staff of cold (still there?) an orc corpse (still there?) (33, 51, D) 4 large rocks a +0 arbalest a kobold corpse (33, 52, D) a +2 long sword of protection (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (34, 28, D) a +0 vampiric spear (unseen) (34, 49, D) a +1 war axe of venom (unseen) (34, 50, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 chain mail of fire resistance (still there?) an orc corpse (still there?) (34, 51, D) 5 large rocks a staff of conjuration a +0 arbalest a stone giant corpse (34, 52, D) a +0 war axe a +0 plate armour a +0 giant club a +0 giant club a +0 dire flail a +0 plate armour a two-headed ogre corpse (34, 53, D) a +0 great sword a +0 plate armour an orc corpse a moth of wrath corpse (35, 0, D) a +3 sling of flaming (unseen) (35, 14, D) a +6 plate armour of ponderousness (unseen) (35, 15, D) a +0 heavy war axe (unseen) (35, 28, D) the staff of Trial by Ordeal {rC+ rCorr Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (35, 29, D) a +3 mace of protection (unseen) (35, 51, D) a +0 broad axe a +0 plate armour a +0 battleaxe a +0 chain mail a +0 mace a +0 plate armour an orc corpse (35, 53, D) a +0 dagger a +0 robe an orc corpse (36, 0, D) the ring of Ruat {rPois rC+ rCorr Int-3} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (36, 1, D) a book of Hexes (36, 14, D) a Treatise on Traps (36, 15, D) a ring of resist corrosion (36, 28, D) a +3 flail of venom (unseen) (36, 29, D) a staff of death (unseen) (37, 0, D) a book of the Senses (37, 14, D) a book of Callings (37, 15, D) a +6 sling of draining (unseen) (37, 28, D) the +6 chain mail of Divine Intervention {Rampage rF- rC- Regen+} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (unseen) (37, 29, D) a +4 ring of protection (38, 0, D) a book of Geomancy (38, 14, D) an amulet of magic regeneration (38, 15, D) the ring of Wotituh {rPois rC++ EV+5 Int-5 SInv} [ring of evasion] rPois: It protects you from poison. rC++: It greatly protects you from cold. EV+5: It affects your evasion (+5). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (38, 28, D) an amulet of regeneration (39, 0, D) a beast talisman (39, 1, D) the +1 long sword of Pem Aplu {vamp, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (39, 14, D) a +6 ring of strength (39, 15, D) an amulet of reflection (39, 28, D) a +1 hand axe of venom (39, 49, D) a +1 great sword of protection (unseen) (39, 50, D) the +0 scale mail of Optimism {Rampage rN++ rCorr Dex-4} Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (unseen) (40, 0, D) the +9 scimitar of the Fool {speed, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (40, 14, D) a staff of death (40, 15, D) the +1 great sword of the Key {drain, *Rage Str-5 Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). (unseen) (40, 28, D) a +1 heavy hand axe (40, 29, D) an amulet of reflection (40, 48, D) a +1 sack of spiders (40, 49, D) a book of Wicked Creation (40, 50, D) a manual of Stealth (41, 0, D) a +2 falchion of draining (unseen) (41, 14, D) a book of Spectacle (41, 15, D) a +1 hand axe of venom (unseen) (41, 29, D) a +3 leather armour of poison resistance (unseen) (41, 48, D) a +1 sack of spiders (41, 49, D) a +0 mace (41, 50, D) the +1 chain mail of the Orcish Mines {Fly rC- Regen+ Int+6} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). (unseen) (42, 0, D) a staff of death (42, 1, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (42, 2, D) a ghoul corpse (skeletalised by now) (42, 14, D) a book of Geomancy (42, 15, D) a +6 ring of intelligence (42, 28, D) a +6 ring of intelligence (42, 48, D) a +1 sack of spiders (42, 50, D) a staff of conjuration (unseen) (43, 2, D) a ghoul corpse (skeletalised by now) (43, 15, D) a staff of alchemy (unseen) (43, 28, D) the +1 ring mail "Ecunaur" {Str+5} Str+5: It affects your strength (+5). (43, 29, D) a staff of cold (unseen) (43, 48, D) a book of Transmutation (43, 49, D) a staff of fire (unseen) (43, 50, D) a +1 whip of freezing (still there?) an adder corpse (still there?) (44, 28, D) a staff of earth (unseen) (44, 48, D) a +2 long sword of protection (still there?) a staff of earth (still there?) a naga corpse (still there?) (44, 49, D) a staff of alchemy (unseen) (44, 50, D) a +0 whip (44, 51, D) a +0 whip (45, 49, D) a book of the Senses (45, 50, D) a +0 trident (45, 51, D) a +2 leather armour of fire resistance (unseen) (46, 48, D) a +4 heavy mace a staff of alchemy a naga corpse (46, 49, D) a +2 heavy scimitar (still there?) a +0 robe (still there?) a +0 kite shield (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 flail (still there?) a +2 dagger of venom (still there?) a naga corpse (still there?) (46, 50, D) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) a +1 plate armour of willpower (still there?) (46, 51, D) a book of the Fortress a water moccasin corpse (47, 48, D) a +0 trident a +0 robe a +1 rapier of venom a naga corpse (47, 49, D) a +2 long sword of holy wrath a +0 robe a +0 tower shield an amulet of magic regeneration a +3 trident a +2 flail of holy wrath a naga corpse (47, 50, D) a +1 rapier of holy wrath (still there?) a +0 spear (still there?) a +0 robe (still there?) the staff "Depoca" {rPois rCorr Conj} (still there?) [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. a naga corpse (still there?) (47, 51, D) a +0 glaive a +5 lightning rod (4/4) a guardian serpent corpse a naga corpse (48, 48, D) a +0 battleaxe (still there?) a staff of conjuration (still there?) (48, 49, D) a +0 flail (still there?) a +0 robe (still there?) a +0 whip (still there?) the +1 robe "Naizyjero" {MP+6 Str+2 Archmagi} (still there?) MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. a manual of Fighting (still there?) a naga corpse (still there?) (48, 50, D) the ring "Cauluiry" {rF+ rC+ Will+ EV+5 Int+4} [ring of evasion] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). (48, 51, D) a +4 ring of protection a guardian serpent corpse (49, 1, D) a staff of alchemy (unseen) (49, 12, D) the +5 glaive of the Guard {elec, spectral} (unseen) (49, 24, D) the +3 pair of boots of Salvation {*Corrode Int+3} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). (49, 36, D) a +4 triple sword of flaming (unseen) (49, 48, D) a +0 halberd (still there?) a +0 robe (still there?) a staff of earth (still there?) (49, 49, D) a +2 barding of flying (49, 50, D) a +0 mace a +2 kite shield of protection a staff of conjuration a naga corpse (49, 51, D) the +7 great mace "Undeadhunter" {deathbane, rN+} (still there?) rN+: It protects you from negative energy. a naga corpse (still there?) (49, 52, D) a +0 trident a +0 robe (50, 0, D) a staff of death (50, 1, D) a +0 heavy flail (unseen) (50, 13, D) a ring of magical power (50, 25, D) a +4 scale mail of fire resistance (unseen) (50, 36, D) a +0 falchion of holy wrath (50, 37, D) a staff of death (50, 48, D) a staff of air (unseen) (50, 49, D) a staff of death (unseen) (50, 50, D) a +2 hand axe of venom (50, 51, D) an adder corpse (50, 52, D) a +0 flail a naga corpse (51, 1, D) a +2 ring mail of poison resistance (unseen) (51, 12, D) a +1 orcbow of freezing (51, 24, D) a +2 leather armour of cold resistance (51, 25, D) a +0 rapier (still there?) a +0 robe (still there?) a +3 leather armour of fire resistance (still there?) (51, 36, D) a Fen Folio (51, 37, D) the +8 scale mail of Dramatic Exits {Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (51, 48, D) a staff of fire (unseen) (51, 49, D) a +1 ring mail of positive energy (unseen) (51, 50, D) a +5 lightning rod (4/4) (52, 0, D) the +0 ring mail of Kiqac {rPois rF+ Int+3 Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (52, 1, D) a +5 ring of evasion (52, 12, D) the +8 trident of Adawn {flame, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (52, 13, D) a +2 flail of holy wrath (52, 25, D) an orb of guile (52, 36, D) a ring of flight (52, 48, D) a +0 spear (52, 49, D) a +5 lightning rod (4/4) a black mamba corpse (52, 50, D) a +0 flail a +0 tower shield a +0 scimitar a +0 robe a ring of magical power a naga corpse (52, 51, D) a +0 short sword (still there?) a +1 vampiric whip (still there?) a +0 robe (still there?) (52, 52, D) a guardian serpent corpse (52, 53, D) a +0 halberd (52, 54, D) a guardian serpent corpse (53, 0, D) a ring of willpower (53, 1, D) the +4 shortbow of the Ancients {drain, rElec rF- MP+4 Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+4: It affects your magic capacity (+4). Dex+5: It affects your dexterity (+5). (53, 12, D) a ring of protection from fire (53, 13, D) a +1 ring mail of cold resistance (unseen) (53, 24, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 glaive of flaming (still there?) an elf corpse (skeletalised by now) (still there?) (53, 26, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (53, 36, D) the Catalogue of Locality and the Cumulonimbus Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Magnavolt Earth/Air 7 c - Chain Lightning Conjuration/Air 9 (unseen) (53, 37, D) a +0 spear of venom (53, 48, D) 4 potions of haste (53, 49, D) a +3 leather armour of fire resistance (unseen) (53, 50, D) the ring of Qazlal's Supremacy {rC+ rN+} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. (53, 51, D) the +6 quick blade "Ybby" {flame, Str+2} (still there?) Str+2: It affects your strength (+2). a +0 robe (still there?) a +0 flail (still there?) a naga corpse (still there?) (53, 52, D) an anaconda corpse (53, 53, D) an anaconda corpse an anaconda corpse a black mamba corpse (54, 0, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (54, 1, D) a ring of poison resistance (54, 12, D) the Secrets of Ashes Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hellfire Mortar Fire/Earth/Forgecraft 7 (54, 13, D) a beast talisman (54, 24, D) the +1 falchion of a bailey {flame, Dex+8 Stlth-} Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (54, 25, D) a +6 ring of intelligence (54, 28, D) a +0 long sword a +0 scale mail (54, 36, D) the +1 falchion of Tymonka {holy, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 48, D) a +0 robe (54, 49, D) a +0 whip (54, 50, D) the ring of Untruth {Int+3 Dex+3 Slay+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (54, 52, D) a +2 heavy battleaxe (still there?) a +0 robe (still there?) a +3 flail of holy wrath (still there?) the +1 robe "Taituyva" {Int+2 Dex+4} (still there?) Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (54, 55, D) an anaconda corpse a black mamba corpse (54, 56, D) an anaconda corpse (55, 0, D) a +4 ring of protection (55, 1, D) the +4 hand axe "Kimm" {venom, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (55, 3, D) a shadow dragon corpse (skeletalised by now) (55, 12, D) the +8 chain mail of the Monkey's Uncle {rElec Slay+3} rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (55, 24, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (55, 26, D) a +0 short sword a +0 scale mail (55, 28, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (55, 29, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (56, 27, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 halberd of flaming (still there?) (56, 28, D) a +0 long sword a +0 robe (58, 47, D) a +2 heavy shortbow (unseen) (58, 48, D) a +3 Gell's gravitambourine (2/2) (58, 49, D) the +3 long sword of the Two Names {drain, rN+} rN+: It protects you from negative energy. (unseen) (59, 36, D) a ring of poison resistance (59, 37, D) the ring "Boang" {*Corrode rPois Str+5 Dex+4} [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (59, 49, D) a +2 heavy shortbow (unseen) (60, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) a staff of air (unseen) (60, 38, D) a +0 flail (60, 47, D) a manual of Staves (60, 49, D) a +1 scale mail of cold resistance (unseen) (61, 0, D) a +3 longbow of freezing (61, 4, D) a +0 trident (61, 8, D) a +3 plate armour of poison resistance (unseen) (61, 10, D) a ball python corpse (skeletalised by now) (61, 36, D) a ring of flight (61, 37, D) a staff of cold (unseen) (61, 42, D) 5 large rocks a stone giant corpse (skeletalised by now) (61, 47, D) the +1 leather armour of Xuinyka {Str+3} Str+3: It affects your strength (+3). (unseen) (61, 48, D) a scroll of brand weapon (61, 49, D) a book of Metalworking (62, 1, D) a +2 shortbow of flaming (unseen) (62, 4, D) a +1 trident of freezing (unseen) (62, 8, D) the staff "Pothuk" {rF+ rC+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (62, 9, D) a +4 halberd of venom (62, 16, D) the +8 halberd "Jelly's Funeral" {holy, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (62, 22, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) an amulet of guardian spirit (62, 27, D) a staff of conjuration (unseen) (62, 36, D) a ring of ice (62, 47, D) the Grimoire of the Elixir and Topography Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 (unseen) (62, 48, D) a +0 scimitar of flaming (unseen) (62, 49, D) the +9 partisan of the Gloaming {holy, +Blink Int-2 Dex+6} +Blink: It lets you blink. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (62, 52, D) a fire dragon corpse (63, 2, D) a +0 trident 3 boomerangs (63, 8, D) a +1 spear of venom (unseen) (63, 26, D) a staff of conjuration (63, 27, D) the ring "Ezufig" {rC++ Str+6 Int-2 Dex+5} [ring of strength] rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (63, 37, D) the +10 quarterstaff "Yrchoph" {freeze, rN+ Str+3 Dex+4} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (63, 47, D) a +1 whip of venom (unseen) (63, 48, D) a staff of death (unseen) (63, 49, D) a book of the Wilderness (63, 50, D) a +1 rapier of speed (unseen) (64, 17, D) the ring "Roton" {rCorr MP+7 Str+8 Stlth-} [ring of strength] rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. (64, 26, D) a +3 orcbow of flaming (unseen) (64, 27, D) a +1 trident of protection (unseen) (64, 47, D) a +3 phantom mirror (64, 48, D) a scroll of brand weapon (64, 49, D) a +0 buckler of poison resistance (unseen) (64, 50, D) a book of the Hunter (65, 26, D) the +8 war axe of Agony {elec, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (65, 47, D) a staff of earth (65, 48, D) the +1 rapier "Worm" {heavy, Int+2} Int+2: It affects your intelligence (+2). (65, 49, D) a +6 shortbow of electrocution (65, 50, D) a +0 ring mail of cold resistance (unseen) (65, 51, D) a +2 demon whip of electrocution (still there?) a +0 robe (still there?) (66, 48, D) a +3 tin of tremorstones (2/2) (66, 50, D) a staff of cold (66, 51, D) a staff of cold (unseen) (67, 47, D) a +3 leather armour of cold resistance (unseen) (67, 48, D) a staff of alchemy (unseen) (67, 49, D) 4 scrolls of enchant armour (67, 50, D) a +4 scimitar of holy wrath (unseen) (68, 2, D) a river rat corpse (skeletalised by now) (68, 48, D) a +3 scimitar of flaming (still there?) a +2 sling of flaming (still there?) (68, 49, D) a staff of death (unseen) (68, 50, D) a +6 ring of strength (69, 0, D) a +2 robe of willpower (unseen) (69, 3, D) an iguana corpse (skeletalised by now) (69, 36, D) the +5 war axe of Ytafrairph {flame, *Corrode rElec rPois Int+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (unseen) (69, 48, D) a staff of conjuration (unseen) (69, 49, D) a +0 robe of fire resistance (unseen) (69, 50, D) a staff of cold (unseen) (69, 52, D) a +2 demon whip of electrocution (still there?) the ring of the Echidna {rF- rC+ rN+ Will+ Int-3 SInv Ice} (still there?) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a +2 great sword of flaming (still there?) a +4 scimitar of flaming (still there?) a +8 broad axe of distortion (still there?) (70, 30, D) a +0 mace a +0 plate armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a ring of positive energy (70, 47, D) a +2 rapier of venom (unseen) (70, 48, D) a +3 phantom mirror (70, 49, D) a +2 great sword of flaming (still there?) a staff of fire (still there?) (71, 8, D) a +2 whip of venom (unseen) (71, 16, D) a ring of positive energy (71, 17, D) a ring of ice (71, 26, D) a staff of earth (unseen) (71, 27, D) a +4 shortbow of freezing (unseen) (71, 28, D) a +1 heavy flail (71, 29, D) a +0 war axe a +0 plate armour (71, 30, D) a +0 flail an orc corpse (skeletalised by now) (71, 36, D) a +1 triple sword of holy wrath (71, 37, D) a +3 scale mail of poison resistance (71, 40, D) a +0 mace (71, 47, D) a staff of air (unseen) (71, 48, D) a book of the Senses (71, 49, D) a +2 antimagic morningstar (unseen) (71, 50, D) a hell hound corpse (72, 8, D) a staff of fire (unseen) (72, 9, D) a +2 dagger of venom (unseen) (72, 17, D) a +6 ring of intelligence (72, 26, D) an amulet of the acrobat (72, 27, D) a +0 shortbow of draining (72, 28, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (72, 37, D) a +2 eveningstar of holy wrath (72, 47, D) a +1 sack of spiders (72, 48, D) the staff "Deshiz" {*Slow rN+ Str+5 Int+3 Hexes Necro} [staff of death] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (72, 49, D) 4 potions of haste (72, 50, D) a hell hog corpse (72, 52, D) a +0 scimitar of flaming (unseen) (72, 53, D) a +2 great sword of flaming (still there?) the ring of Hayzecruru {Str+6 Int+4} (still there?) [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (72, 54, D) a hell hound corpse (73, 1, D) the +2 plate armour of Dim Light {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 16, D) a +7 chain mail of ponderousness (unseen) (73, 17, D) a +4 flail of protection (unseen) (73, 26, D) a +0 whip of electrocution (unseen) (73, 27, D) the +2 robe of Youthful Indiscretion {^Contam rElec rN+++ Int+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). (73, 47, D) a manual of Dodging (73, 48, D) a +0 sling of freezing (unseen) (73, 49, D) a +4 long sword of electrocution (unseen) (73, 52, D) a +2 great sword of flaming a +1 demon whip of draining a +0 scimitar of flaming (73, 53, D) +0 fire dragon scales (still there?) a +2 demon whip of venom (still there?) a fire dragon corpse (still there?) (74, 47, D) a +1 demon trident of draining (unseen) (74, 48, D) a +3 Gell's gravitambourine (2/2) (74, 49, D) a +3 Gell's gravitambourine (2/2) (74, 52, D) a hell hog corpse (74, 53, D) a +2 vampiric demon whip (still there?) an amulet of the acrobat (still there?) a +0 demon whip of electrocution (still there?) a +0 vampiric demon whip (still there?) (74, 54, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) a hell hound corpse (still there?) (75, 1, D) a +0 heavy broad axe (unseen) (75, 47, D) a +2 robe of positive energy (unseen) (75, 48, D) a +3 tin of tremorstones (2/2) (75, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (75, 52, D) a +1 great sword of flaming the ring of the Equinox {^Contam rF+ rC++ Str+6} [ring of strength] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). a +0 scimitar of flaming a ring of magical power a fire giant corpse (75, 53, D) a hell hound corpse (75, 54, D) +0 fire dragon scales a fire dragon corpse (75, 55, D) a hell hog corpse