Demonprawn the Dungeon (0, 50, D) a +0 ring mail of cold resistance (unseen) (0, 51, D) the Treatise on Battle Magic Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Irradiate Conjuration/Alchemy 5 (unseen) (0, 52, D) the staff of Optimality {rElec rPois rN+ Will+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (unseen) (1, 32, D) a +3 chain mail of cold resistance (unseen) (1, 33, D) a staff of conjuration (unseen) (1, 34, D) the dragon-blood talisman of the Dice {rCorr MP-9 Dex+3} [dragon-blood talisman] rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). (unseen) (1, 51, D) the Exposition on Plutonic Lightning Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Plasma Beam Fire/Air 6 (unseen) (1, 52, D) a +0 long sword (2, 14, D) a +2 leather armour of fire resistance (unseen) (2, 15, D) the staff of Mourning {rPois rC+++ rN+ MP+7 Int-2 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (2, 32, D) a staff of conjuration (unseen) (2, 50, D) a Grand Grimoire (2, 51, D) a +0 dagger (2, 52, D) a +2 lightning rod (4/4) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +9 hand axe of the Wasteland {antimagic, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (3, 15, D) a +2 plate armour of fire resistance (3, 32, D) a staff of earth (unseen) (3, 33, D) a book of Contraptions (3, 34, D) the +2 chain mail of the Bruised Souls {Fly rF+ rC+ Int+2} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (3, 50, D) a +5 Gell's gravitambourine (2/2) (3, 51, D) a +1 helmet of see invisible (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 15, D) a +0 heavy arbalest (4, 16, D) a staff of cold (unseen) (4, 32, D) the staff of Illah {MP+8 Dex+4 Earth} [staff of earth] MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (unseen) (4, 33, D) a +5 Gell's gravitambourine (2/2) (4, 51, D) a +0 robe (4, 52, D) a +0 sack of spiders (5, 16, D) a +3 scale mail of fire resistance (5, 32, D) a +3 whip of electrocution (unseen) (5, 33, D) the Parchment of the Exothermic Map Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Teleport Other Translocation 3 c - Dispersal Translocation 6 d - Ignition Fire 8 (5, 50, D) a book of Iron (5, 51, D) a ring of wizardry (5, 52, D) Zinwi's Treatise on the Consolidated Autopsy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Grave Claw Necromancy 2 c - Fugue of the Fallen Necromancy 3 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Malign Gateway Summoning/Translocation 7 (6, 14, D) a ring of wizardry (6, 15, D) the +3 falchion of Iconoclasm {freeze, rN++} rN++: It greatly protects you from negative energy. (6, 16, D) a +5 ring of evasion (6, 32, D) a +0 sack of spiders (6, 33, D) a +1 crystal plate armour (unseen) (6, 34, D) an amulet of faith (6, 51, D) a staff of fire (unseen) (6, 52, D) a +0 scimitar (still there?) a +2 robe (still there?) the staff of the Four Spirits {rF+ Int+2 Dex+3 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. an elf corpse (skeletalised by now) (still there?) (7, 6, D) 4 scrolls of amnesia 5 scrolls of identify (7, 7, D) 2 potions of brilliance (7, 14, D) the +7 quick blade of the Conjuring Bear {heavy, rElec Will+ Int+5 Dex-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (7, 15, D) a ring of flight (7, 16, D) a +2 pair of boots of flying (7, 33, D) a +0 demon whip (7, 34, D) the +7 falchion of Duamoiwuu {heavy, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (7, 37, D) a +2 demon whip of freezing (unseen) (7, 49, D) a +2 trident of venom (7, 50, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (7, 51, D) a ring of flight (7, 52, D) the +3 great mace "Xiups" {vamp, MP+8} MP+8: It affects your magic capacity (+8). (unseen) (8, 15, D) a +2 robe of positive energy (8, 32, D) a +6 longbow of draining (unseen) (8, 33, D) a +0 arbalest of flaming (unseen) (8, 34, D) a +3 heavy partisan (still there?) a salamander corpse (skeletalised by now) (still there?) (8, 50, D) a +0 ring mail of cold resistance (8, 51, D) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the +5 ring mail "Pasitz" {-Tele rPois Will++ rCorr} (still there?) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (8, 52, D) a +2 chain mail of positive energy (unseen) (9, 14, D) a staff of alchemy (9, 16, D) a staff of air (9, 32, D) a +4 morningstar of protection (unseen) (9, 33, D) a +1 vampiric hand axe (unseen) (9, 34, D) a +5 ring of evasion (9, 35, D) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) (9, 50, D) a +0 triple crossbow of freezing (9, 51, D) a +0 longbow (still there?) a +1 scimitar of protection (still there?) a +0 leather armour (still there?) a +5 hand axe of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (9, 52, D) a +0 long sword a +0 robe the ring "Naupso" {rPois rF++ Will+ Str-3 Int+3} [ring of poison resistance] rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). a book of Conjurations (9, 54, D) a +0 long sword a +0 leather armour (10, 0, D) a +0 robe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) (10, 14, D) a +1 orcbow of draining (10, 15, D) the staff of the Bristletail {Fly rElec rN+ Necro} [staff of death] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (10, 16, D) a ring of poison resistance (10, 32, D) a +2 heavy hand axe (unseen) (10, 33, D) a +3 tin of tremorstones (2/2) (10, 34, D) a +4 ring of slaying (10, 36, D) a +1 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (10, 38, D) a +2 great sword of flaming (10, 39, D) a +2 demon whip of freezing (10, 40, D) a +1 glaive of flaming +1 fire dragon scales (10, 49, D) the +9 short sword "Zogreq" {pain, rF+ Will+ Str+5 Int-3} rF+: It protects you from fire. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). a +0 robe an elf corpse (skeletalised by now) (10, 50, D) a +0 longbow a +0 leather armour the ring of Fobbakag {Fly Int+10} [ring of intelligence] Fly: It grants you flight. Int+10: It affects your intelligence (+10). a +0 scimitar a +0 robe a +1 phantom mirror an elf corpse (skeletalised by now) (10, 51, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (10, 52, D) a +6 heavy battleaxe (still there?) a Treatise on Traps (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 32, D) a +6 shortbow of freezing (unseen) (11, 33, D) a ring of see invisible (11, 34, D) a staff of earth (unseen) (11, 40, D) a +0 demon whip of venom (still there?) a +2 robe (still there?) (11, 51, D) a +2 dagger of electrocution a +0 ring mail a +1 helmet of intelligence (11, 52, D) a +2 partisan of pain (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) the ring "Omuis" {+Blink rCorr SInv} (still there?) [ring of see invisible] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. an elf corpse (skeletalised by now) (still there?) (11, 53, D) a +4 dire flail of protection (unseen) (11, 54, D) a +2 long sword of freezing (unseen) (12, 16, D) a staff of death (unseen) (12, 32, D) the ring "Genucyil" {rPois rC++ Dex+2} [ring of poison resistance] rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (12, 33, D) a +1 phantom mirror (12, 34, D) a staff of death (unseen) (12, 39, D) a +0 demon whip of venom a +0 demon whip a +2 demon whip of draining (12, 40, D) a +2 flail of protection (still there?) a +0 demon whip of draining (still there?) (12, 49, D) a +0 longbow a +0 leather armour (12, 50, D) a +0 dagger a +0 leather armour a +0 long sword a +0 shortbow a +0 scale mail the ring "Hudeil" {+Blink rF+ Str+2 Slay+4 Stlth+} [ring of slaying] +Blink: It lets you blink. rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (12, 51, D) a +0 rapier (still there?) a +0 leather armour (still there?) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) (12, 52, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (12, 54, D) a +0 longbow (still there?) a +0 leather armour of poison resistance (still there?) (12, 55, D) a +0 rapier a +0 rapier a +0 leather armour (13, 15, D) a shard shrike corpse (skeletalised by now) (13, 32, D) a +2 helmet of intelligence (unseen) (13, 33, D) a +5 giant club (13, 34, D) a manual of Earth Magic (13, 39, D) a +0 demon whip (13, 49, D) a +3 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (13, 50, D) a +2 rapier of venom a +2 rapier of venom a +0 leather armour the +2 glaive of the Farrago {heavy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (13, 51, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 robe (still there?) the +9 rapier of Reapportionment {elec, Int+4} (still there?) Int+4: It affects your intelligence (+4). an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (13, 52, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 orcbow of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (13, 53, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (14, 19, D) a shard shrike corpse (skeletalised by now) (14, 50, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the +7 mace "Ygge Had" {antimagic, rCorr} (still there?) rCorr: It protects you from acid and corrosion. an elf corpse (skeletalised by now) (still there?) (14, 51, D) a +2 whip of pain (14, 52, D) a ring of positive energy (18, 48, D) a Fen Folio (18, 49, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (19, 0, D) a +3 tin of tremorstones (2/2) (19, 1, D) a staff of alchemy (unseen) (19, 16, D) a +0 halberd (19, 17, D) a +2 lightning rod (4/4) (19, 32, D) a +0 pair of gloves of infusion (unseen) (19, 33, D) the +1 orcbow of Kit Wuev {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (19, 48, D) a +0 sack of spiders (19, 49, D) a +3 tin of tremorstones (2/2) (20, 0, D) the +1 ring mail of Responsibility {Rampage rElec Int-4} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). (unseen) (20, 16, D) the +6 orcbow of Contradiction {freeze, rF+} rF+: It protects you from fire. (unseen) (20, 17, D) a manual of Shields (20, 32, D) a staff of death (unseen) (20, 33, D) the +6 falchion "Jaro" {antimagic, Str+3} Str+3: It affects your strength (+3). (unseen) (20, 48, D) a book of Party Tricks (20, 49, D) the ring "Qid Uco" {Fly rCorr Str+3 Int+3 SInv} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (20, 50, D) a +1 short sword of flaming (21, 0, D) a staff of fire (unseen) (21, 1, D) a +5 longbow of flaming (unseen) (21, 16, D) a staff of conjuration (unseen) (21, 17, D) the +11 shortbow "Transmigrator" {speed, ^Drain Int-2 Dex+8 SInv} ^Drain: It drains your maximum health when unequipped. Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (unseen) (21, 32, D) the Compendium of Hurting and Sparks Spells Type Level a - Magic Dart Conjuration 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (21, 33, D) the ring "Zufy" {rF+ Dex+2 Slay+4} [ring of slaying] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (21, 34, D) a staff of death (unseen) (21, 48, D) the +1 scale mail of the Sun {rC+ MP+8 Str+2} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (unseen) (21, 49, D) the +4 morningstar of the Twenty Xeniums {freeze, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (21, 50, D) a +6 ring of intelligence (22, 0, D) an amulet of regeneration (22, 1, D) a +3 heavy spear (unseen) (22, 16, D) a +0 sack of spiders (22, 17, D) a +1 phantom mirror (22, 32, D) the +0 plate armour of the Mertaur {Dex+9} Dex+9: It affects your dexterity (+9). (unseen) (22, 33, D) a ring of fire (22, 34, D) a +2 scale mail of cold resistance (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (22, 48, D) the +11 scimitar of the Five Geomancers {freeze, ^Fragile rPois Str+7} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). (unseen) (22, 49, D) a staff of air (23, 1, D) an amulet of magic regeneration (23, 16, D) a +4 glaive of protection (unseen) (23, 17, D) the +8 hand axe "Gicuz" {freeze, rN++} rN++: It greatly protects you from negative energy. (unseen) (23, 18, D) a +2 robe (unseen) (23, 32, D) a ring of positive energy (23, 33, D) a book of the Fortress (23, 34, D) a book of Scorching (23, 48, D) the +10 great mace "Wakk" {antimagic, Fly rN++ Dex+2} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (23, 49, D) a +2 falchion of holy wrath (23, 50, D) a Treatise on Traps (24, 0, D) a +1 falchion of holy wrath (24, 1, D) a staff of air (unseen) (24, 16, D) a +2 longbow of flaming (unseen) (24, 17, D) a +0 whip a +0 robe a book of Frost a naga corpse (skeletalised by now) (24, 18, D) the +4 shortbow of Xoiffo Vuef {speed, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (24, 19, D) the +6 morningstar of Miumipp {freeze, rElec rF+} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (24, 32, D) a staff of fire (24, 33, D) a ring of ice (24, 34, D) an amulet of regeneration a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 48, D) a staff of fire (unseen) (24, 49, D) a +2 halberd of protection (24, 50, D) a book of Lightning (25, 0, D) the +7 whip of Okawaru's Delight {freeze, rElec rC++ Stlth-} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. (unseen) (25, 1, D) a staff of earth (25, 16, D) a book of the Senses (25, 17, D) a +0 dire flail (still there?) a +2 ring mail of fire resistance (still there?) (25, 18, D) a ring of see invisible (25, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (25, 32, D) a +2 glaive of flaming (unseen) (25, 33, D) a +2 arbalest of freezing (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (25, 34, D) a book of the Tundra (25, 48, D) a +2 helmet of intelligence (25, 49, D) a +5 Gell's gravitambourine (2/2) (25, 50, D) a +0 sack of spiders (26, 0, D) a staff of cold (unseen) (26, 1, D) a book of Beasts (26, 16, D) a +1 phantom mirror (26, 17, D) a +1 heavy morningstar (unseen) (26, 18, D) a +0 dire flail (still there?) a +1 robe of willpower (still there?) (26, 19, D) a +0 long sword a +0 robe a +0 kite shield of protection (26, 20, D) a +0 whip (26, 32, D) a +6 dire flail of holy wrath (unseen) (26, 33, D) the +2 sling of Sagiaf {freeze, *Slow rF+ Str+2} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+2: It affects your strength (+2). a shapeshifter corpse (skeletalised by now) (26, 34, D) a +0 sack of spiders a glowing shapeshifter corpse (skeletalised by now) (26, 48, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (26, 49, D) the staff of the Gloaming {rF+ Dex+6 Fire} [staff of fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (unseen) (26, 50, D) the amulet of Ruopnatz {Spirit Dex+7} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+7: It affects your dexterity (+7). (27, 0, D) a +2 heavy hand axe (27, 1, D) a +1 phantom mirror (27, 16, D) the Teachings on Outbursts Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Flame Wave Conjuration/Fire 4 c - Arcjolt Conjuration/Air 5 d - Fireball Conjuration/Fire 5 (unseen) (27, 17, D) a +1 great sword of pain (unseen) (27, 18, D) a +4 battleaxe (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (27, 19, D) an adder corpse (skeletalised by now) (27, 32, D) a +4 ring of protection (27, 33, D) a +2 battleaxe of draining (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (27, 34, D) a +4 hand axe of venom a shapeshifter corpse (skeletalised by now) (27, 48, D) a book of Spontaneous Combustion (27, 49, D) a +0 sack of spiders (27, 50, D) a Codex of Conductivity (28, 1, D) a +1 morningstar of venom (unseen) (28, 3, D) a +3 whip of holy wrath a +0 robe a +4 ring of slaying (28, 4, D) an apis corpse (skeletalised by now) (28, 16, D) a manual of Maces & Flails (28, 17, D) a staff of earth (unseen) (28, 18, D) a +0 flail a +0 robe a +0 battleaxe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (28, 19, D) a +0 flail a +0 robe (28, 32, D) a scroll of brand weapon (28, 33, D) a +1 pair of gloves of hurling (28, 38, D) a glowing shapeshifter corpse (skeletalised by now) (28, 48, D) a book of Burglary (28, 49, D) a +3 leather armour of cold resistance (28, 50, D) My Sojourn through Swampland (29, 0, D) a +11 orcbow (unseen) (29, 1, D) the Textbook on the Missiles and the Mortar Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 2 c - Ignite Poison Fire/Alchemy 4 d - Fireball Conjuration/Fire 5 e - Starburst Conjuration/Fire 6 (unseen) (29, 3, D) a +1 partisan of holy wrath (29, 4, D) a +3 long sword of holy wrath a +0 tower shield (29, 16, D) the +7 quick blade "Legibic" {heavy, Will+ rCorr Int-5 Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (unseen) (29, 17, D) a ring of resist corrosion (29, 18, D) a +0 spear a +0 robe (29, 19, D) a ball python corpse (skeletalised by now) (29, 33, D) a +5 Gell's gravitambourine (2/2) (29, 34, D) a glowing shapeshifter corpse (skeletalised by now) (29, 35, D) a glowing shapeshifter corpse (skeletalised by now) (29, 38, D) a glowing shapeshifter corpse (skeletalised by now) (29, 48, D) a +2 robe of fire resistance (unseen) (29, 49, D) a +2 scale mail of fire resistance (29, 50, D) a +6 ring of intelligence (30, 20, D) an anaconda corpse (skeletalised by now) (30, 33, D) a glowing shapeshifter corpse (skeletalised by now) (30, 35, D) a glowing shapeshifter corpse (skeletalised by now) (30, 48, D) a +0 mace of protection (unseen) (30, 49, D) a +5 whip of electrocution (30, 50, D) a +0 short sword of protection (31, 3, D) a +3 whip of holy wrath a +0 robe (31, 20, D) a black mamba corpse (skeletalised by now) (31, 48, D) the +7 eveningstar "Cyutoplu" {venom, rElec} rElec: It insulates you from electricity. (unseen) (31, 50, D) a staff of death (32, 48, D) a ring of resist corrosion (32, 49, D) a +1 halberd of venom (32, 50, D) a +5 Gell's gravitambourine (2/2) (33, 48, D) an amulet of guardian spirit (33, 49, D) a book of Armaments (33, 50, D) the staff "Ummiwi" {rElec Dex+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (34, 28, D) a staff of air (unseen) (34, 48, D) a +0 rapier of distortion (unseen) (34, 50, D) a +1 buckler of fire resistance (35, 14, D) a potion of might (35, 15, D) a +2 spectral quarterstaff (unseen) (35, 28, D) a +2 chain mail of poison resistance (unseen) (35, 29, D) a book of Weapons (36, 0, D) a staff of earth (unseen) (36, 1, D) the staff of Internal Strife {rC+ Will+ Dex-5 Earth} [staff of earth] rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. (36, 14, D) a staff of earth (unseen) (36, 15, D) an amulet of regeneration (36, 28, D) the +0 leather armour "Reanem" {+Blink} +Blink: It lets you blink. (unseen) (36, 29, D) 5 large rocks (still there?) a +2 robe of willpower (still there?) a cyclops corpse (skeletalised by now) (still there?) (36, 30, D) a +0 club a +0 longbow a satyr corpse (skeletalised by now) (36, 33, D) a harpy corpse (skeletalised by now) (37, 0, D) the +4 short sword of the Forest {freeze, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (37, 1, D) a +0 chain mail of poison resistance (unseen) (37, 3, D) a +0 trident (37, 14, D) a book of the Dragon (37, 15, D) Maxwell's Memoranda (37, 27, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (37, 28, D) a staff of air (unseen) (37, 30, D) a +0 spear (38, 0, D) a +2 leather armour of willpower (38, 1, D) a staff of earth (unseen) (38, 2, D) a +2 spear of venom (still there?) a +0 leather armour (still there?) a +0 spear of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 14, D) the +10 morningstar "Weawn" {flame, ^Fragile Int+6 Dex+3} ^Fragile: It will be destroyed if unequipped. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (38, 15, D) a +8 longbow (38, 29, D) a +0 rapier of flaming (still there?) a +0 robe (still there?) a +4 spear of freezing (still there?) a manticore corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 30, D) an alligator snapping turtle corpse (skeletalised by now) (38, 48, D) a +4 rapier (unseen) (38, 49, D) an amulet of the acrobat (38, 50, D) a +4 orcbow of freezing (unseen) (39, 0, D) the ring of Piczeunk {rF+ rN++ Will- Int+6} [ring of intelligence] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (39, 1, D) the ring of Life {AC+4 Int+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (39, 2, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (39, 3, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (39, 14, D) a +2 lightning rod (4/4) (39, 15, D) a +4 rapier of venom (unseen) (39, 28, D) a +3 heavy arbalest (39, 29, D) a +5 arbalest (39, 30, D) a +1 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 48, D) a staff of fire (unseen) (39, 49, D) a +5 shortbow (unseen) (39, 50, D) a manual of Throwing (40, 1, D) the +1 chain mail "Syecatad" {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (40, 3, D) a +1 spear of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (40, 14, D) the ring "Mosy" {rF+ rC- rN+ MP+7 Str+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (40, 15, D) a book of Wicked Creation (40, 28, D) a +0 sling a +0 spear a +6 ring of intelligence a faun corpse (skeletalised by now) (40, 29, D) a +1 demon trident of pain (still there?) a +0 robe (still there?) a +2 vampiric hand axe (still there?) (40, 30, D) a +0 trident a +0 robe (40, 31, D) 5 large rocks (40, 48, D) a +1 hand axe of pain (unseen) (40, 49, D) a +2 leather armour of willpower (unseen) (40, 50, D) a +2 chain mail of cold resistance (unseen) (41, 0, D) a +1 phantom mirror (41, 1, D) a harpy corpse (skeletalised by now) (41, 2, D) a +0 trident a +0 robe (41, 3, D) a +4 trident of freezing a +0 robe (41, 14, D) the +6 war axe of Fortitude {venom, rN+} rN+: It protects you from negative energy. (unseen) (41, 15, D) the +4 hand axe "Gapis" {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (41, 17, D) a +0 flail (still there?) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (41, 28, D) a +3 rapier of flaming (unseen) (41, 29, D) a +3 tin of tremorstones (2/2) a sea snake corpse (skeletalised by now) (41, 48, D) Total Understanding of Spellcraft Spells Type Level a - Fire Storm Conjuration/Fire 9 (unseen) (41, 49, D) a +0 heavy quarterstaff (unseen) (41, 50, D) a staff of cold (unseen) (42, 0, D) the +6 sling "Fithurph" {flame, *Corrode Dex+5} *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). (unseen) (42, 1, D) a manual of Ranged Weapons (42, 2, D) a +4 rapier of draining (still there?) a +0 robe (still there?) (42, 4, D) a sea snake corpse (skeletalised by now) (42, 5, D) a +0 demon trident of draining (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 14, D) a +6 ring of strength (42, 15, D) a +0 great mace the amulet of Hinem {Reflect +Inv MP+8 Dex+4 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (42, 16, D) a +3 battleaxe a +0 chain mail (42, 17, D) a +0 battleaxe of draining a +0 chain mail an iron dragon corpse (skeletalised by now) (42, 18, D) an iron dragon corpse (skeletalised by now) (42, 28, D) a staff of air (unseen) (42, 29, D) a +1 phantom mirror (42, 48, D) a +2 kite shield of protection (unseen) (42, 49, D) a +0 rapier of speed (unseen) (42, 50, D) a +1 cloak of willpower (unseen) (43, 3, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (43, 14, D) a +2 spectral quarterstaff (unseen) (43, 15, D) a +3 scale mail of fire resistance (unseen) (43, 16, D) a +1 great sword of pain a +0 plate armour (43, 17, D) a +3 battleaxe a +0 plate armour (43, 18, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (43, 28, D) a staff of fire (unseen) (43, 29, D) a +5 Gell's gravitambourine (2/2) (43, 48, D) a +1 chain mail of poison resistance (43, 49, D) a +2 sling of flaming (43, 50, D) a +2 trident of protection (unseen) (44, 16, D) a +6 dire flail of protection (unseen) (44, 28, D) My Sojourn through Swampland (44, 48, D) the +1 great sword "Ufileritut" {antimagic, rElec rPois Str+6} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). (44, 49, D) a +3 tin of tremorstones (2/2) (44, 50, D) the Disquisition on Drafting Spells Type Level a - Hellfire Mortar Fire/Earth/Forgecraft 7 b - Diamond Sawblades Forgecraft 7 (unseen) (44, 51, D) the +7 chain mail of Clean Liberty {+Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). (unseen) (45, 48, D) a +2 trident of protection (45, 49, D) a +0 flail of protection (45, 50, D) a +5 sling of flaming (unseen) (45, 51, D) a +1 phantom mirror (46, 48, D) a +1 shortbow of freezing (46, 49, D) a staff of cold (unseen) (46, 50, D) a +0 long sword (46, 51, D) a Compendium of Siegecraft (47, 48, D) a +3 tin of tremorstones (2/2) (47, 49, D) a staff of fire (unseen) (47, 50, D) a +1 phantom mirror (47, 51, D) a +5 Gell's gravitambourine (2/2) (48, 48, D) a +1 pair of boots of stealth (48, 49, D) a +5 longbow of freezing (unseen) (48, 50, D) a +2 lightning rod (4/4) (48, 51, D) the ring of Ruoplairph {Str+5 Slay+4 SInv} [ring of slaying] Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (49, 1, D) the +8 war axe of the Messenger {venom, rF+ rCorr Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (49, 12, D) a +2 robe (unseen) (49, 24, D) a +1 pair of boots of flying (unseen) (49, 36, D) a +3 tin of tremorstones (2/2) (49, 37, D) a +0 short sword of draining (unseen) (49, 48, D) Sif Muna's Monograph on Decantation and Clockwork Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Irradiate Conjuration/Alchemy 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (49, 49, D) a +0 hand axe of freezing (still there?) a +4 halberd of venom (still there?) (49, 50, D) a +0 hand axe (still there?) the +4 flail "Vinej" {venom, +Blink rF+ Int-3 Stlth+} (still there?) +Blink: It lets you blink. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. a +0 leather armour (still there?) a scroll of brand weapon (still there?) an elf corpse (still there?) (50, 0, D) a +2 scale mail of fire resistance (50, 12, D) a +2 barding of fire resistance (50, 13, D) the +1 rapier "Eviscerator" {venom, Int+4 Dex+4 Stlth-} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (50, 24, D) a +2 lightning rod (4/4) (50, 25, D) a +0 sack of spiders (50, 36, D) the +5 spear of the Crypt {holy, Fly Int+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). (unseen) (50, 37, D) the staff of Instinct {rElec rF- Str+3 SInv Ice Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (50, 48, D) a Necronomicon (50, 49, D) the amulet "Matoihouj" {Acrobat Dex+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+6: It affects your dexterity (+6). (50, 50, D) a staff of air (51, 0, D) a +1 robe of cold resistance (unseen) (51, 1, D) a staff of cold (51, 2, D) a yak corpse (skeletalised by now) (51, 12, D) a +0 sack of spiders (51, 13, D) a +2 shortbow of freezing (unseen) (51, 26, D) a +5 war axe 5 javelins a +0 ring mail (51, 27, D) a +2 scimitar of flaming (unseen) (51, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (51, 48, D) a book of Geomancy (51, 49, D) an amulet of magic regeneration (51, 50, D) a staff of cold (52, 0, D) a +2 heavy spear (unseen) (52, 2, D) a cane toad corpse (skeletalised by now) (52, 12, D) a +5 longbow (52, 13, D) a +0 sack of spiders (52, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 24, D) a +2 partisan of venom (unseen) (52, 25, D) a +3 tin of tremorstones (2/2) (52, 26, D) a +1 scimitar of protection (still there?) a +1 chain mail of fire resistance (still there?) a +0 kite shield of reflection (still there?) (52, 27, D) a +0 halberd a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (52, 28, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a +2 short sword of venom (still there?) 3 curare-tipped darts (still there?) (52, 36, D) the staff of Ushiw {rF+ Dex+3 Conj Forge} [staff of conjuration] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (52, 37, D) a +2 rapier of speed (unseen) (52, 38, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (52, 39, D) a +0 dagger a +0 leather armour (52, 48, D) the Annotations on Ill Luck and Debased Mysteries Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Metabolic Englaciation Hexes/Ice 5 d - Death's Door Necromancy 9 (52, 49, D) a book of Maladies (52, 50, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (52, 54, D) a +0 trident (53, 0, D) a staff of cold (53, 1, D) a staff of death (unseen) (53, 2, D) a +0 robe (53, 3, D) a +1 antimagic flail a +0 animal skin (53, 4, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (53, 24, D) a +2 falchion of holy wrath (unseen) (53, 25, D) a +0 hand axe of pain (unseen) (53, 26, D) a +0 dagger a +0 robe the human corpse of Josephine (skeletalised by now) (53, 28, D) a +1 demon trident of venom (still there?) a +3 plate armour of fire resistance (still there?) a +0 tower shield (still there?) the human corpse of Louise (skeletalised by now) (still there?) (53, 36, D) a +0 sack of spiders (53, 37, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +4 sling of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (53, 38, D) a +0 shortbow a +0 short sword a +0 leather armour (53, 39, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (53, 40, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (53, 41, D) a +7 short sword of venom (unseen) (53, 49, D) the Vellum of the Sphinx Spells Type Level a - Confusing Touch Hexes 3 b - Cause Fear Hexes 4 c - Anguish Hexes/Necromancy 4 (unseen) (53, 50, D) a staff of air (unseen) (54, 0, D) a +5 quarterstaff of draining (unseen) (54, 1, D) a staff of conjuration (unseen) (54, 12, D) a ring of protection from cold (54, 13, D) a +5 ring of evasion (54, 16, D) a raiju corpse (skeletalised by now) (54, 24, D) the +6 short sword "Oruntef" {distort, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (54, 25, D) the +3 sling of Zoelidai {flame, rC++ rCorr Int+2 Dex-2} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (unseen) (54, 26, D) a +3 rapier of freezing (still there?) a +0 leather armour (still there?) the human corpse of Eustachio (skeletalised by now) (still there?) (54, 28, D) the serpent talisman of Untruth {SInv} (still there?) [serpent talisman] SInv: It lets you see invisible. the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (54, 36, D) a +1 phantom mirror (54, 38, D) a +0 short sword a +0 robe (54, 48, D) a +3 long sword of protection (unseen) (54, 49, D) a +5 ring of evasion (54, 50, D) a book of Dangerous Friends (55, 0, D) a staff of cold (unseen) (55, 1, D) a +2 long sword of holy wrath (unseen) (55, 4, D) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (55, 12, D) the staff of Ethereal Tortfeasance {rPois rF+ Str+2 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (55, 13, D) a staff of fire (unseen) (55, 24, D) the +8 dagger "Miomoo Ynwel" {flame, rN+} rN+: It protects you from negative energy. (unseen) (55, 51, D) a +2 scythe of flaming (unseen) (55, 54, D) a raiju corpse (59, 36, D) a +3 tin of tremorstones (2/2) (59, 37, D) a +4 chain mail of poison resistance (unseen) (59, 48, D) a +0 flail (59, 49, D) a +1 falchion of electrocution (unseen) (60, 36, D) a +2 robe of resistance (unseen) (60, 37, D) a +2 chain mail of cold resistance (unseen) (60, 47, D) a book of Metalworking (60, 49, D) a book of Minor Magic (61, 8, D) a +3 broad axe of flaming (unseen) (61, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (61, 26, D) a staff of fire (unseen) (61, 36, D) a +0 sack of spiders (61, 37, D) a +2 battleaxe of flaming (unseen) (61, 48, D) a book of Blasting (61, 49, D) a +0 spear (62, 0, D) a ring of resist corrosion (62, 8, D) a +0 rapier of electrocution (62, 9, D) the +4 arbalest of Twilight {elec, Dex+4} Dex+4: It affects your dexterity (+4). (62, 16, D) an amulet of the acrobat (62, 17, D) a +2 leather armour of poison resistance (unseen) (62, 19, D) a +0 trident (62, 20, D) a wind drake corpse (skeletalised by now) (62, 27, D) a staff of fire (unseen) (62, 30, D) a +0 scimitar a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (62, 36, D) a +6 ring of strength (62, 37, D) a +6 ring of intelligence (62, 47, D) a +5 Gell's gravitambourine (2/2) (62, 48, D) a +2 falchion of electrocution (unseen) (62, 49, D) a staff of conjuration (unseen) (63, 16, D) a staff of air (unseen) (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a +6 ring of dexterity (63, 27, D) the +3 spear "Plog" {vamp, Int+3} Int+3: It affects your intelligence (+3). (63, 29, D) a +0 shortbow (still there?) a +0 dagger of flaming (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a staff of alchemy (unseen) (63, 47, D) a +1 phantom mirror (63, 48, D) 4 potions of heal wounds (63, 49, D) a ring of positive energy (63, 50, D) a dragon-blood talisman (64, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (64, 17, D) the Unrestrained Analects (64, 19, D) a +0 orcbow (64, 26, D) a +2 partisan of venom (unseen) (64, 27, D) a +3 tin of tremorstones (2/2) (64, 29, D) a +0 rapier of holy wrath a +0 robe an elf corpse (skeletalised by now) (64, 30, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +4 mace of draining (still there?) an elf corpse (skeletalised by now) (still there?) (64, 47, D) a +0 halberd (still there?) a +0 robe (still there?) a staff of air (still there?) (64, 48, D) a +1 short sword of protection (unseen) (64, 49, D) a +0 demon whip of freezing (unseen) (64, 50, D) a +2 lightning rod (4/4) (65, 26, D) the Directory of Good Intentions Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Forge Lightning Spire Air/Forgecraft 4 d - Petrify Alchemy/Earth 4 e - Magnavolt Earth/Air 7 (unseen) (65, 47, D) a +4 ring of protection (65, 48, D) a +2 triple crossbow of draining (still there?) a +3 short sword of venom (still there?) a book of Wicked Creation (still there?) (65, 49, D) a +1 buckler of protection (still there?) a ghoul corpse (still there?) (65, 50, D) a book of the Spheres (65, 52, D) a +1 long sword of distortion (still there?) a +0 robe (still there?) (66, 48, D) a +0 robe (still there?) Lehudib's Almanac of the Fifth Circle and Silt (still there?) Spells Type Level a - Passwall Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Irradiate Conjuration/Alchemy 5 (66, 49, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (66, 50, D) a staff of air (66, 51, D) an amulet of magic regeneration (67, 0, D) the +6 morningstar of the Undead {spect, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (67, 47, D) a +0 dagger (67, 48, D) the Anthology of the Monkey's Uncle Spells Type Level a - Soul Splinter Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Diamond Sawblades Forgecraft 7 (unseen) (67, 49, D) a +0 battleaxe (still there?) a +0 robe (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a staff of cold (still there?) a +0 robe (still there?) a +3 heavy quarterstaff (still there?) (67, 50, D) a +3 falchion of holy wrath (67, 51, D) a +3 long sword (still there?) a +0 plate armour (still there?) (68, 0, D) a +3 heavy mace (68, 47, D) the Compendium of Stolen Souls Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Animate Dead Necromancy 4 c - Curse of Agony Necromancy 5 (unseen) (68, 48, D) a +0 hand axe of electrocution (unseen) (68, 49, D) the +5 great sword of the Shark {heavy, rPois rN+ Str+2} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). a +0 plate armour (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 chain mail of poison resistance (still there?) (68, 50, D) a +0 dire flail a +0 chain mail a ring of protection from fire (68, 51, D) a +0 great sword a +0 robe (68, 52, D) a +0 dagger a +0 robe a human corpse (69, 0, D) a +6 ring of intelligence (69, 36, D) a staff of earth (unseen) (69, 47, D) Great Wizards, Vol. II (69, 48, D) a +1 ring mail of positive energy (unseen) (69, 49, D) a staff of cold (69, 50, D) a +4 chain mail of ponderousness (unseen) (69, 51, D) a +0 trident (69, 54, D) a +2 long sword (still there?) a +0 robe (still there?) (70, 8, D) a +0 falchion of holy wrath (unseen) (70, 36, D) a +2 short sword of electrocution (unseen) (70, 37, D) a staff of alchemy (unseen) (70, 47, D) the ring "Raxi" {rPois rF+} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. (70, 48, D) a +2 lightning rod (4/4) (70, 49, D) a +3 long sword of freezing a +0 robe a staff of death (70, 50, D) a ghoul corpse (70, 51, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a ghoul corpse (still there?) (70, 53, D) a +2 morningstar (still there?) a +0 robe (still there?) (71, 16, D) a +0 arbalest of freezing (unseen) (71, 17, D) a +1 orcbow of flaming (unseen) (71, 26, D) a +2 lightning rod (4/4) (71, 27, D) a +1 ring mail of willpower (unseen) (71, 40, D) a jackal corpse (skeletalised by now) (71, 47, D) a +0 sack of spiders (71, 48, D) the +5 bardiche of Otiduck {venom, *Noise rElec rPois Str+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (71, 49, D) a +0 dagger of venom (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +4 ring mail of cold resistance (still there?) a human corpse (still there?) (71, 50, D) a +0 great sword a +0 chain mail (71, 51, D) a +0 trident (71, 52, D) a +0 robe a +0 war axe (71, 53, D) a +0 long sword (72, 9, D) a book of the Hunter (72, 10, D) a +0 morningstar (72, 17, D) a +0 mace of draining (72, 26, D) a book of Scorching (72, 27, D) a staff of conjuration (72, 36, D) the +11 flail "Coritag" {heavy, rPois rCorr Str+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (72, 37, D) a ring of protection from fire (72, 39, D) a yak corpse (skeletalised by now) (72, 40, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 47, D) the Writings on the Brumal Torch Spells Type Level a - Frozen Ramparts Ice 3 b - Sticky Flame Fire/Alchemy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (72, 48, D) a ring of see invisible (72, 49, D) the Discursus on the Scorpion Spells Type Level a - Petrify Alchemy/Earth 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (72, 51, D) a +0 dagger a +0 robe a +0 robe a human corpse (72, 52, D) a +0 robe (73, 1, D) a ring of magical power (73, 16, D) a +1 longbow of draining (unseen) (73, 17, D) the +4 great sword of Dishonesty {freeze, Int+6 Dex+3} Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (unseen) (73, 26, D) a staff of cold (unseen) (73, 27, D) a ring of magical power (73, 36, D) a +1 falchion of freezing (unseen) (73, 37, D) the +10 halberd of the Weak God {flame, *Noise rElec rC+ Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (73, 47, D) a +5 mace of holy wrath (unseen) (73, 48, D) Pack's Encyclopedia of Necromancy and the Sun Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Fire Storm Conjuration/Fire 9 (unseen) (73, 49, D) the +0 hand axe of Friendship {pain, Fly rElec Will- Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (unseen) (73, 50, D) a +0 glaive (74, 3, D) a +3 whip (unseen) (74, 47, D) a +1 phantom mirror (74, 48, D) the staff of the Oily God {rN+ Str+6 Necro} [staff of death] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Necro: It increases the power of your Necromancy spells. (unseen) (74, 49, D) Yckiume's Cyclopedia of Terra Firma and Attendants Spells Type Level a - Sandblast Earth 1 b - Summon Ice Beast Ice/Summoning 3 c - Magnavolt Earth/Air 7 (unseen) (75, 47, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (75, 48, D) a Codex of Conductivity (75, 49, D) the amulet of Kopa Seck {rElec RegenMP+ Str+3} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3).