DiaSleibhe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shortbow (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman the serpent talisman of Uskayaw's Favour {rF++ Will- Int+4} [serpent talisman] rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +0 scimitar of venom (61, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a scarf of invisibility (unseen) (62, 0, D) a +6 ring of dexterity (62, 1, D) a wolf corpse (skeletalised by now) (62, 8, D) a +0 hand axe (62, 9, D) a +0 hand axe a +0 leather armour a staff of death an orc corpse (skeletalised by now) (62, 16, D) a +1 falchion of holy wrath (unseen) (62, 17, D) a +3 leather armour of cold resistance (unseen) (63, 8, D) a +6 ring of dexterity a ring of flight a ring of wizardry the +0 leather armour of Zotuudgh {Dex+8} Dex+8: It affects your dexterity (+8). a +0 mace (63, 16, D) a +5 trident of venom (unseen) (63, 17, D) a +1 scale mail of fire resistance (unseen) (64, 16, D) a +2 orcbow of flaming (unseen) (64, 17, D) a +3 ring mail of cold resistance (unseen) (68, 0, D) a staff of death (68, 2, D) a +0 leather armour (70, 8, D) a +2 robe of cold resistance (71, 16, D) a +2 trident of venom (71, 17, D) the +3 ring mail of Violets {Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (71, 22, D) a +0 trident 2 boomerangs (71, 23, D) a +0 shortbow (71, 26, D) a +2 whip of freezing (72, 8, D) a staff of alchemy (72, 9, D) the +0 robe of the Miller {Harm rC- MP+7 Dex+2} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). (72, 18, D) a +6 ring of dexterity an amulet of Wores {Faith rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. (72, 22, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (72, 26, D) a ring of protection from fire an amulet of magic regeneration (72, 32, D) a jackal corpse (73, 1, D) a staff of alchemy a ball python corpse (skeletalised by now) (73, 16, D) the staff "Qasil" {rF+ rC+ Will- rCorr Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (73, 17, D) a +1 scale mail of poison resistance (73, 21, D) a +0 orcbow (73, 22, D) 5 large rocks (73, 26, D) a +4 whip of electrocution (73, 32, D) a wolf corpse