DiaSleibhe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 robe a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +5 quarterstaff of the Imbibing King {heavy, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (61, 8, D) a +1 rapier of venom (61, 16, D) a Treatise on Traps (61, 26, D) a ring of positive energy (62, 0, D) the Omnibus of the Frigid Engineer Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Diamond Sawblades Forgecraft 7 (62, 1, D) a staff of death (62, 9, D) a book of Unlife (62, 16, D) the scarab talisman of the Cockroach {rC+ rCorr} [scarab talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, 17, D) a +2 orcbow of flaming (62, 20, D) a +0 spear a spriggan corpse (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +1 war axe of freezing (unseen) (63, 8, D) a blade talisman (63, 16, D) a +1 orcbow of freezing (63, 17, D) a Necronomicon (63, 20, D) a +0 short sword a +0 robe (63, 26, D) a condenser vane (63, 27, D) the +4 lajatang "Eheet" {heavy, rPois Str+2 Int+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (64, 16, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (64, 17, D) the +2 scale mail of the Vestibule of Hell {Harm +Inv rPois Str+4} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rPois: It protects you from poison. Str+4: It affects your strength (+4). (64, 26, D) a staff of alchemy (unseen) (64, 27, D) +1 steam dragon scales (unseen) (65, 26, D) the ring "Qetiukk" {rPois rF+++ rC- Str-3 Int+6} [ring of intelligence] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). (unseen) (67, 0, D) a +2 dagger of protection (68, 0, D) a ring of see invisible (68, 12, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (70, 8, D) a Trismegistus Codex (70, 9, D) a staff of death (70, 12, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (70, 13, D) a +0 trident a +0 trident (71, 8, D) the +6 trident of Woe {vamp, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (71, 17, D) a +2 sling of flaming (71, 21, D) a +0 flail (71, 26, D) Sif Muna's Grimoire of Jinxing Spells Type Level a - Inner Flame Hexes/Fire 3 b - Cause Fear Hexes 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Metabolic Englaciation Hexes/Ice 5 (71, 27, D) a +3 chain mail of cold resistance (72, 9, D) a +3 great sword of holy wrath (72, 16, D) the rimehorn talisman "Wiagysol" {rF+ rN+} [rimehorn talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. (72, 17, D) a staff of cold (72, 18, D) a ring of fire the ring of Broken Luck {^Drain rF+ Dex+3 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 26, D) a +2 leather armour of cold resistance (72, 27, D) a staff of cold (72, 32, D) a +0 short sword a +0 robe a +0 buckler (73, 1, D) the +11 halberd of Oozing Pus {elec, rElec rC+ Str+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). (73, 3, D) a +0 dagger a +0 robe (73, 26, D) the +2 rapier "Jellybane" {flame, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (73, 32, D) a black bear corpse (skeletalised by now) (74, 3, D) a +0 club a +0 ring mail