DiaSleibhe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) 6 potions of haste (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman the serpent talisman of Xatuokhlec {MP+9 Str-5 Stlth+} [serpent talisman] MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 2, D) a scorpion corpse (61, 8, D) the +4 trident "Giantslayer" {antimagic, rC++} rC++: It greatly protects you from cold. (62, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (62, 2, D) a scorpion corpse a scorpion corpse (62, 8, D) a staff of fire (63, 8, D) a +1 shortbow of electrocution (63, 10, D) a human corpse (67, 0, D) a +2 robe of willpower (67, 5, D) a +0 dagger a +0 ring mail (68, 3, D) a +0 dagger (69, 0, D) a +0 morningstar of protection (69, 3, D) a +0 flail (70, 8, D) a staff of alchemy (70, 9, D) a dragon-coil talisman (71, 8, D) a +2 trident of protection (71, 12, D) a +2 dire flail of freezing a +0 robe (71, 16, D) a serpent talisman (71, 17, D) a scroll of brand weapon (72, 8, D) a +4 vampiric dagger (72, 9, D) a +6 orcbow of electrocution (72, 16, D) the +3 hand axe of Ilibuw {venom, Will++} Will++: It greatly increases your willpower. (unseen) (72, 17, D) a staff of death (unseen) (73, 16, D) a +2 pair of boots of rampaging (73, 17, D) the Commentary on the Saturnine Glacier Spells Type Level a - Ozocubu's Armour Ice 3 b - Borgnjor's Revivification Necromancy 8 c - Death's Door Necromancy 9 (unseen) (75, 1, D) the +1 leather armour of Cheibriados's Delight {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3).