DiaSleibhe Level 1 of the Dungeon (3, 11, D:1) a +0 scale mail (14, 0, D:1) a +0 dagger a goblin skeleton (23, -4, D:1) a +0 robe (23, -2, D:1) a +0 whip (24, -4, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (26, -4, D:1) a +0 leather armour (26, 10, D:1) a hobgoblin skeleton (29, 36, D:1) a ball python skeleton (32, -8, D:1) a hobgoblin corpse (skeletalised by now) (36, -8, D:1) a quokka corpse (skeletalised by now) (42, 36, D:1) a jackal skeleton (47, 8, D:1) a bat skeleton (52, 8, D:1) a bat skeleton (52, 10, D:1) a ball python corpse (skeletalised by now) (59, 3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (6, 4, D:2) a +0 dagger a +0 short sword 4 stones an adder corpse (skeletalised by now) (20, -2, D:2) a +0 short sword (21, -2, D:2) a frilled lizard corpse (skeletalised by now) (23, 33, D:2) a staff of cold (26, 14, D:2) 5 stones (28, -3, D:2) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (28, 3, D:2) a +0 dagger (32, -4, D:2) a +0 sling a +0 club (32, 2, D:2) a medusa talisman (34, 30, D:2) a +0 chain mail (36, 40, D:2) 7 stones (38, -1, D:2) a +0 robe (42, 26, D:2) 9 stones (47, 11, D:2) a +0 ring mail (48, 2, D:2) 2 large rocks